Command: Help: # Lists all commands rather than pages. List: false # Shows all aliases of the commands. Aliases: Enable: true Island: # What command should be executed on /is or /island Aliases: IslandOwned: "island controlpanel" NoIsland: "island create" IslandTeleport: # What command should be executed on /island teleport Aliases: NoIsland: "island create" Sound: # When disabled all sounds will be disabled. Enable: true Economy: # Possible managers: Default, Vault, PlayerPoints and Reserve Manager: Default Island: # This is settings is primary when damage, permission island dont work is false Entity_Damage: # player vs player PVP: true # entity vs player EVP: true # player vs entity PVE: true # entity vs entity EVE: true # Enabled or Disabled Task Task: PlaytimeTask: true VisitTask: true Performance: # Chunk loading per tick affecting operations like island deletion, scan and biome changing. # This option is ignored when using Paper's async chunk load # You should increase this only if you have a SSD ChunkPerTick: 15 Size: # Warning: The maximum is capped at 1000 # Warning: Do not go over the maximum # The size of an Island when created Minimum: 51 # The maximum size of an Island based on the permission node 'fabledskyblock.size.'. Maximum: 1000 Creation: # Rather than opening the 'Island Creator' menu. Create an island # as soon as a player performs the '/island' or '/island create' # command. # [!] The first created structure will be selected. Menu: Enable: true # [!] You are adviced to keep these options both enabled to prevent any issues. Cooldown: # When enabled cooldown will start when a player creates an Island. Creation: Enable: true # When enabled cooldown will start when a player deletes their Island. Deletion: Enable: true # Time in seconds until player can create another island. Time: 60 # [!] How many seconds to wait before teleporting to a newly created island TeleportTimeout: 1 # The distance between the islands EXPERIMENTAL! Distance: 1200 Deletion: # [!] You are adviced to keep these options both enabled to prevent any issues. Cooldown: # When enabled cooldown will start when a player creates an Island. Creation: Enable: true # When enabled cooldown will start when a player deletes their Island. Deletion: Enable: true # Time in seconds until player can delete their island. Time: 60 ClearInventory: false ClearEnderChest: false # When disabled, on deleting an island, it will only get removed from the plugin, the island itself stays DeleteIsland: true World: # Delete the Island world when changing the liquid option. # If lava disabled, the world will be a water world. # -1 to disable Nether and End unlock prices. # Valid Environments: NORMAL, NETHER, THE_END # Valid Difficulties: PEACEFUL, EASY, NORMAL, HARD Normal: Name: "island_normal_world" CustomWorldGenerator: "default" IslandSpawnHeight: 72 Environment: NORMAL Difficulty: NORMAL Liquid: Enable: false Lava: false Height: 60 Nether: Name: "island_nether_world" CustomWorldGenerator: "default" IslandSpawnHeight: 72 Environment: NETHER UnlockPrice: 10000 Enable: true Difficulty: NORMAL Liquid: Enable: false Lava: true Height: 60 End: Name: "island_end_world" CustomWorldGenerator: "default" IslandSpawnHeight: 72 Environment: THE_END UnlockPrice: 50000 Enable: true Difficulty: NORMAL Liquid: Enable: false Lava: false Height: 60 Member: # Max amount of players allowed to be in a team. # Can be increased with Upgrades Capacity: 12 Chat: # If island chat should be output to console OutputToConsole: true WorldBorder: # Generates a worldborder around Islands. # [!] WorldBorders will not show in Nether world due to centering bug # with some Spigot builds. Enable: true # Prevent blocks being placed that would go outside of the Island border # Pistons | Dispensers | Liquid Flow Block: true # Enabled/Disabled by default Default: false Spawn: # Prevents blocks being placed inside the location where players spawn on # an Island. When setting the spawn points, this option when enabled will # require the player to position themselves at the center of the block. # [!] Recommended to use especially to prevent players glitching in blocks # and to prevent liquid flow at spawn point. Protection: true Leaderboard: Reset: # Time until Leaderboard resets Time: 300 # If users with the permission should be exempt from /is leaderboard Exemptions: Enable: false Invite: # Time until Island invite expires Time: 300 Coop: # Allow players to visit islands as long as the owner or operator is online even # if the island is closed. Enable: true # If enabled, cooped players will not be saved when they disconnect from the server. Unload: false AccessBank: false Visit: Menu: # If disabled, any islands the player has been banned from will be removed when they # open the Island Visit menu. Bans: false Preview: # [!] You are adviced to keep these options both enabled to prevent any issues. Cooldown: # When enabled, cooldown will start when a player previews an Island. Enable: true Time: 60 # Time until confirmation expires for island preview confirmation. Time: 10 Visitor: # When an Island is unloaded if enabled players won't be able to visit the Island # even if it's open. # [!] Enabling will prevent possible memory leak issues affecting performance. Unload: false # The island status upon island creation (Open, Closed, Whitelisted) Status: Whitelisted # Allow players to vote for Islands. This will filter Islands with more votes first # in the Visit Island menu. Vote: true Welcome: # When disabled Island owners or operators will not be able to set a Welcome Message # and visitors will not see the Welcome Message. Enable: true # Maximum lines allowed for Welcome Message Lines: 6 # Length allowed for each line Length: 30 Signature: # When disabled Island owners or operators will not be able to set a Signature and # a Signature will not be visible in the Island Visit menu. Enable: true # Maximum lines allowed for Signature Lines: 6 # Length allowed for each line Length: 30 # Max amount of concurrent players allowed at an Island. This also includes Island Members. # [!] Set to -1 for unlimited capacity. Capacity: 25 # Allow Island Operators or Owners to ban players from their Island. Banning: true Biome: # Default Biome set when a player creates an Island # Biomes Available: # BADLANDS | COLD_OCEAN | DARK_FOREST | DESERT | FOREST | JUNGLE # MOUNTAINS | MUSHROOM_FIELDS | NETHER | PLAINS | RIVER | SAVANNA # SNOWY_BEACH | SWAMP | TAIGA | THE_END | THE_VOID | WARM_OCEAN # Notice: Only use biomes available in your server version! Default: Type: Plains Cooldown: Time: 900 Weather: Default: # The weather and time will operate the same weather and time as the world. # If disabled, the weather and time will be fixed to the weather and time # options. Synchronised: true # [!] Make sure the time is one of the choices below # Choices: 0 | 1000 | 6000 | 12000 | 13000 | 18000 Time: 6000 Weather: Clear # Prevents ice and snow layer blocks being set in snowy conditions. # [!] Recommended to keep this disabled to prevent confusion if island weather # and time is not synchronised. IceAndSnow: false Time: # When the Island is not synchronised with the time of the World, should the # time cycle or be fixed. Cycle: false Levelling: # Should the level scanner scan water? ScanLiquid: false # Run a scan automatically when pasting an island structure ScanAutomatically: true # Include Points: 0 in the '/is level' GUI IncludeEmptyPointsInList: true # Island Level Points divided by value Division: 100 # Points to subtract to Island Level Points Subtract: 0 Cooldown: # Time until Island level rescan expires Time: 60 Confirmation: # Time until confirmation expires for island ownership and island deletion # confirmations. Timeout: 10 Ownership: Transfer: Role: # When Island ownership is transfer to a different player the previous # Island owner will become an operator. Operator: true Password: # When ownership has been assigned to a player the Island password will # be reset. Reset: true Cooldown: # Time until Island Ownership reassign expires Time: 60 Void: Teleport: # Prevents players from being killed by the Void when at an Island. Enable: true # When disabled, players will teleport the the main spawn point rather than the Island. Island: true # The Y position that the player is teleported when reached. Offset: 30 # When enabled, the players inventory and XP will be cleared when they fall off of the Island. ClearInventory: false Block: Obsidian: # When enabled, players can right-click an obsidian block to retrieve lava at an Island. # [!] This requires the player to have the 'Bucket' permission. Enable: false EndFrame: # When enabled, players can right-click an end frame to retrieve it at an Island. # [!] This requires the player to have the 'Destroy' permission. Enable: false Level: # When enabled, any changes to a block will be made to the levelling materials # calculated for an island. Enable: true Piston: # Prevent Piston blocks being retracted or extended when connected to a circuit # [!] Prevents Pistons extending out of Island border bug Connected: Retract: true Extend: true Liquid: Teleport: # Teleports the player back to the Island if they enter the liquid if world is a # liquid world. Enable: true Death: AutoRespawn: true Respawn: # When a player respawns after dying at an island decide where they respawn. # [!] If enabled, players will respawn at the island they died at. If disabled, # players will respawn at the main spawn location. Island: true Join: # When enabled, players will be teleported to the main spawn point when they join the server. Spawn: false # When enabled, players will be teleported to their island spawn point when they join the server. Island: false Damage: # When the setting 'Damage' has been disabled, if this option is enabled, players will take # damage at an island. This discludes entity and void damage. Enable: false PvP: # When the setting 'PvP' has been disabled, if this option is enabled, players will be # able to damage other players at an island. Enable: false KeepItemsOnDeath: # When the setting 'KeepItemsOnDeath' has been disabled, if this option is enabled, players will keep # items in their inventory if they die at an island. Enable: true Settings: # With this option true the players will need fabledskyblock.settings.. permission # Roles and settings name can be found in the settings.yml file Permission: false # When any of these options are disabled, the setting will be removed from the settings menu # menu. KeepItemsOnDeath: Enable: true PvP: Enable: true Damage: Enable: true Hunger: Enable: false # If owners and operators should have same permission of members # It should be left to false as it could be changed soon OwnersAndOperatorsAsMembers: false Portal: # When disabled, when a player enters a portal, they will teleport to the nether or # end world rather than the island world. # [!] Recommend to keep this enabled to prevent performance drop with chunk loading. Island: true Bank: Enable: true AllowDecimals: true Admin: Structure: # Item Material used to select positions for a structure. Selector: "DIAMOND_AXE" Scoreboard: Enable: true # Set it to false if you notice some visual problems. Async: true Generator: Enable: true # Check only the island owner's permissions # it requires Vault installed # Experimental feature! CheckOnlyOwnerPermissions: false # Check permissions of all the online player in the island or just # the nearest player to the generator CheckOnlyNearestPlayer: false # Ignore visitors in permission check, also who has "fabledskyblock.generator.anywhere" permission IgnoreVisitors: false Stackable: Enable: true # fabledskyblock.stackables RequirePermission: false Limit: Enable: false LevelRewards: Rewards: false Messages: false Challenge: # Enable or disable challenges. Configuration for challenges are in challenges.yml file Enable: true # Whether challenges should be per-island or per-player PerIsland: false # Whether to ignore item lore in requirements IgnoreItemLore: false Teleport: # Enable or disable Fall damage FallDamage: true RemoveWater: true # Check if location is safe before teleporting SafetyCheck: true Limits: # Should slime split bypass limits.yml AllowSlimeSplit: true # If true, load all chunks on player's island to count entities. # If false, do not load all chunks and only count entites on loaded chunks on player's island. LoadChunks: true Nether: # Allow placing water in the Nether AllowNetherWater: false # Water disappear when a nether mob walks into it WaterDisappearWithNetherMobs: false # Block water from flowing near nether mobs EXPERIMENTAL! WaterDoNotFlowNearNetherMobs: false # Make blaze immune from water in the Nether BlazeImmuneToWaterInNether: false Restrict: # Blocks that can be placed only if the island has nether unlocked # You may add/remove as many as you want NetherBlocks: NETHERRACK: true SOUL_SAND: true GLOWSTONE: true NETHER_BRICKS: true NETHER_BRICK_STAIRS: true NETHER_BRICK_SLAB: true NETHER_QUARTZ_ORE: true QUARTZ_BLOCK: true QUARTZ_PILLAR: true CHISELED_QUARTZ_BLOCK: true QUARTZ_STAIRS: true NETHER_BRICK_WALL: true NETHER_BRICK_FENCE: true RED_NETHER_BRICKS: true RED_NETHER_BRICK_STAIRS: true RED_NETHER_BRICK_SLAB: true RED_NETHER_BRICK_WALL: true NETHER_WART: true NETHER_WART_BLOCK: true WITHER_SKELETON_SKULL: true WITHER_ROSE: true CRIMSON_NYLIUM: true WARPED_NYLIUM: true CRIMSON_PLANKS: true WARPED_PLANKS: true NETHER_GOLD_ORE: true CRIMSTON_STEM: true WARPED_STEM: true STRIPPED_CRIMSON_STEM: true STRIPPED_WARPED_STEM: true STRIPPED_CRIMSON_HYPHAE: true STRIPPED_WARPED_HYPHAE: true CRIMSON_HYPHAE: true WARPED_HYPHAE: true CRIMSON_FUNGUS: true WARPED_FUNGUS: true CRIMSON_ROOTS: true WARPED_ROOTS: true NETHER_SPROUTS: true WEEPING_VINES: true TWISTING_VINES: true SOUL_OIL: true BASALT: true POLISHED_BASALT: true SOUL_TORCH: true CRIMSON_TRAPDOOR: true WARPED_TRAPDOOR: true CHAIN: true CRIMSON_DOOR: true WARPED_DOOR: true CRIMSON_FENCE_GATE: true WARPED_FENCE_GATE: true CRACKED_NETHER_BRICKS: true BLACKSTONE_WALL: true POLISHED_BLACKSTONE_WALL: true POLISHED_BLACKSTONE_BRICK_WALL: true CRIMSON_BUTTON: true WARPED_BUTTON: true POLISHED_BLACKSTONE_BUTTON: true SOUL_LANTERN: true SOUL_CAMPFIRE: true SHROOMLIGHT: true LODESTONE: true NETHERITE_BLOCK: true ANCIENT_DEBRIS: true CRYING_OBSIDIAN: true BLACKSTONE: true BLACKSTONE_SLAB: true BLACKSTONE_STAIRS: true GLIDED_BLACKSTONE: true POLISHED_BLACKSTONE: true POLISHED_BLACKSTONE_SLAB: true POLISHED_BLACKSTONE_STAIRS: true CHISELED_POLISHED_BLACKSTONE: true POLISHED_BLACKSTONE_BRICKS: true POLISHED_BLACKSTONE_BRICK_SLAB: true POLISHED_BLACKSTONE_BRICK_STAIRS: true CRACKED_POLISHED_BLACKSTONE_BRICKS: true RESPAWN_ANCHOR: true # Blocks that can be placed only if the island has The End unlocked # You may add/remove as many as you want EndBlocks: END_STONE: true END_STONE_BRICKS: true END_STONE_BRICK_WALL: true END_STONE_BRICK_STAIRS: true END_STONE_BRICK_SLAB: true PURPUR_BLOCK: true PURPUR_SLAB: true PURPUR_PILLAR: true PURPUR_STAIRS: true END_ROD: true END_CRYSTAL: true CHORUS_FLOWER: true CHORUS_PLANT: true