Factions/src/com/massivecraft/factions/P.java

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package com.massivecraft.factions;
import java.lang.reflect.Modifier;
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import java.lang.reflect.Type;
import java.util.HashSet;
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import java.util.Map;
import java.util.Set;
import org.bukkit.block.Block;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.plugin.Plugin;
import com.massivecraft.factions.adapters.FFlagTypeAdapter;
import com.massivecraft.factions.adapters.FLocToStringSetTypeAdapter;
import com.massivecraft.factions.adapters.FPermTypeAdapter;
import com.massivecraft.factions.adapters.LocationTypeAdapter;
import com.massivecraft.factions.adapters.RelTypeAdapter;
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import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
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import com.massivecraft.factions.listeners.FactionsServerListener;
import com.massivecraft.factions.struct.ChatMode;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.zcore.MPlugin;
import com.nijiko.permissions.PermissionHandler;
import com.earth2me.essentials.chat.EssentialsChat;
import com.google.gson.GsonBuilder;
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import com.google.gson.reflect.TypeToken;
import com.massivecraft.factions.integration.EssentialsFeatures;
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import com.massivecraft.factions.integration.capi.CapiFeatures;
public class P extends MPlugin
{
// Our single plugin instance
public static P p;
// Listeners
public final FactionsPlayerListener playerListener;
public final FactionsChatEarlyListener chatEarlyListener;
public final FactionsEntityListener entityListener;
public final FactionsBlockListener blockListener;
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public final FactionsServerListener serverListener;
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// Persistance related
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private boolean locked = false;
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public boolean getLocked() {return this.locked;}
public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
// Commands
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public FCmdRoot cmdBase;
public CmdAutoHelp cmdAutoHelp;
public P()
{
p = this;
this.playerListener = new FactionsPlayerListener(this);
this.chatEarlyListener = new FactionsChatEarlyListener(this);
this.entityListener = new FactionsEntityListener(this);
this.blockListener = new FactionsBlockListener(this);
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this.serverListener = new FactionsServerListener(this);
}
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public static PermissionHandler Permissions;
private static EssentialsChat essChat;
@Override
public void onEnable()
{
if ( ! preEnable()) return;
// Load Conf from disk
Conf.load();
FPlayers.i.loadFromDisc();
Factions.i.loadFromDisc();
Board.load();
// Add Base Commands
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this.cmdBase = new FCmdRoot();
this.cmdAutoHelp = new CmdAutoHelp();
this.getBaseCommands().add(cmdBase);
//setupPermissions();
integrateEssentialsChat();
setupSpout(this);
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Econ.doSetup();
Econ.oldMoneyDoTransfer();
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CapiFeatures.setup();
if(Conf.worldGuardChecking)
{
Worldguard.init(this);
}
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// Player Events
this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
this.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
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// Entity Events
this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
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// Block Events
this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal);
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// Server Events
this.registerEvent(Event.Type.PLUGIN_ENABLE, this.serverListener, Event.Priority.Monitor);
this.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Event.Priority.Monitor);
postEnable();
}
@Override
public GsonBuilder getGsonBuilder()
{
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Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
return new GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
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.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(Location.class, new LocationTypeAdapter())
.registerTypeAdapter(mapFLocToStringSetType, new FLocToStringSetTypeAdapter())
.registerTypeAdapter(Rel.class, new RelTypeAdapter())
.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
.registerTypeAdapter(FFlag.class, new FFlagTypeAdapter());
}
@Override
public void onDisable()
{
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Board.save();
Conf.save();
unhookEssentialsChat();
super.onDisable();
}
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@Override
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public void postAutoSave()
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{
Board.save();
Conf.save();
}
// -------------------------------------------- //
// Integration with other plugins
// -------------------------------------------- //
private void setupSpout(P factions)
{
Plugin test = factions.getServer().getPluginManager().getPlugin("Spout");
if (test != null && test.isEnabled())
{
SpoutFeatures.setAvailable(true, test.getDescription().getFullName());
}
}
private void integrateEssentialsChat()
{
if (essChat != null) return;
Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
if (test != null && test.isEnabled())
{
essChat = (EssentialsChat)test;
EssentialsFeatures.integrateChat(essChat);
}
}
private void unhookEssentialsChat()
{
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if (essChat != null)
{
EssentialsFeatures.unhookChat();
}
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion()
{
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions)
{
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
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public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event)
{
if (event == null) return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player)
{
if (player == null) return false;
FPlayer me = FPlayers.i.get(player);
if (me == null)return false;
return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
public boolean isFactionsCommand(String check)
{
if (check == null || check.isEmpty()) return false;
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return this.handleCommand(null, check, true);
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayers.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayers.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
FPlayer me = FPlayers.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
for (Faction faction : Factions.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
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return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
}