Factions/src/com/massivecraft/factions/Factions.java

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package com.massivecraft.factions;
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import com.massivecraft.factions.adapter.BoardAdapter;
import com.massivecraft.factions.adapter.BoardMapAdapter;
import com.massivecraft.factions.adapter.FFlagAdapter;
import com.massivecraft.factions.adapter.FPermAdapter;
import com.massivecraft.factions.adapter.RelAdapter;
import com.massivecraft.factions.adapter.TerritoryAccessAdapter;
import com.massivecraft.factions.chat.modifier.ChatModifierLc;
import com.massivecraft.factions.chat.modifier.ChatModifierLp;
import com.massivecraft.factions.chat.modifier.ChatModifierParse;
import com.massivecraft.factions.chat.modifier.ChatModifierRp;
import com.massivecraft.factions.chat.modifier.ChatModifierUc;
import com.massivecraft.factions.chat.modifier.ChatModifierUcf;
import com.massivecraft.factions.chat.tag.ChatTagRelcolor;
import com.massivecraft.factions.chat.tag.ChatTagRole;
import com.massivecraft.factions.chat.tag.ChatTagRoleprefix;
import com.massivecraft.factions.chat.tag.ChatTagTag;
import com.massivecraft.factions.chat.tag.ChatTagTagforce;
import com.massivecraft.factions.chat.tag.ChatTagTitle;
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import com.massivecraft.factions.cmd.*;
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import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.FPlayerColl;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.integration.herochat.HerochatFeatures;
import com.massivecraft.factions.listeners.FactionsListenerChat;
import com.massivecraft.factions.listeners.FactionsListenerEcon;
import com.massivecraft.factions.listeners.FactionsListenerExploit;
import com.massivecraft.factions.listeners.FactionsListenerMain;
import com.massivecraft.factions.listeners.FactionsListenerSpout;
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import com.massivecraft.factions.listeners.TodoFactionsPlayerListener;
import com.massivecraft.factions.task.AutoLeaveTask;
import com.massivecraft.factions.task.EconLandRewardTask;
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import com.massivecraft.mcore.MPlugin;
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import com.massivecraft.mcore.util.MUtil;
import com.massivecraft.mcore.xlib.gson.GsonBuilder;
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public class Factions extends MPlugin
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static Factions i;
public static Factions get() { return i; }
public Factions() { Factions.i = this; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
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// Commands
private CmdFactions outerCmdFactions;
public CmdFactions getOuterCmdFactions() { return this.outerCmdFactions; }
// Listeners
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public TodoFactionsPlayerListener playerListener;
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void onEnable()
{
if ( ! preEnable()) return;
// Load Server Config
ConfServer.get().load();
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// Register Faction accountId Extractor
// TODO: Perhaps this should be placed in the econ integration somewhere?
MUtil.registerExtractor(String.class, "accountId", ExtractorFactionAccountId.get());
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// Initialize Collections
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FPlayerColl.get().init();
FactionColl.get().init();
BoardColl.get().init();
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// Commands
this.outerCmdFactions = new CmdFactions();
this.outerCmdFactions.register(this);
// Setup Listeners
FactionsListenerMain.get().setup();
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FactionsListenerChat.get().setup();
FactionsListenerExploit.get().setup();
// TODO: This listener is a work in progress.
// The goal is that the Econ integration should be completely based on listening to our own events.
// Right now only a few situations are handled through this listener.
FactionsListenerEcon.get().setup();
// TODO: The same goes for this one:
FactionsListenerSpout.get().setup();
// TODO: Get rid of this one
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this.playerListener = new TodoFactionsPlayerListener();
getServer().getPluginManager().registerEvents(this.playerListener, this);
// Schedule recurring non-tps-dependent tasks
AutoLeaveTask.get().schedule(this);
EconLandRewardTask.get().schedule(this);
// Register built in chat modifiers
ChatModifierLc.get().register();
ChatModifierLp.get().register();
ChatModifierParse.get().register();
ChatModifierRp.get().register();
ChatModifierUc.get().register();
ChatModifierUcf.get().register();
// Register built in chat tags
ChatTagRelcolor.get().register();
ChatTagRole.get().register();
ChatTagRoleprefix.get().register();
ChatTagTag.get().register();
ChatTagTagforce.get().register();
ChatTagTitle.get().register();
// Integrate
this.integrate(HerochatFeatures.get());
SpoutFeatures.setup();
LWCFeatures.setup();
if (ConfServer.worldGuardChecking)
{
Worldguard.init(this);
}
postEnable();
}
@Override
public GsonBuilder getGsonBuilder()
{
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return super.getGsonBuilder()
.registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get())
.registerTypeAdapter(Board.class, BoardAdapter.get())
.registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get())
.registerTypeAdapter(Rel.class, RelAdapter.get())
.registerTypeAdapter(FPerm.class, FPermAdapter.get())
.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
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;
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// TODO: This "outer API" is removed. I should ensure these features are
// available using the appropriate classes and then remove this commented out section below.
/*
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
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FPlayer me = FPlayerColl.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
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if (listener == null || !ConfServer.chatParseTagsColored) {
tag = me.getChatTag().trim();
} else {
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FPlayer you = FPlayerColl.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
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FPlayer me = FPlayerColl.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
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for (Faction faction : FactionColl.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
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Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
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return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
*/
}