mirror of
https://github.com/MassiveCraft/Factions.git
synced 2024-11-23 10:45:51 +01:00
The Special Factions are now unique per universe.
This commit is contained in:
parent
e0c6e71b91
commit
0eb121c444
@ -22,11 +22,6 @@ public class Const
|
||||
// Aspect Ids
|
||||
public static final String ASPECT_ID = "factions";
|
||||
|
||||
// Defautlt faction ids
|
||||
public static final String FACTIONID_NONE = "0";
|
||||
public static final String FACTIONID_SAFEZONE = "-1";
|
||||
public static final String FACTIONID_WARZONE = "-2";
|
||||
|
||||
// ASCII Map
|
||||
public static final int MAP_HEIGHT = 8;
|
||||
public static final int MAP_WIDTH = 39;
|
||||
|
@ -14,7 +14,6 @@ import com.massivecraft.mcore.xlib.gson.JsonPrimitive;
|
||||
import com.massivecraft.mcore.xlib.gson.JsonSerializationContext;
|
||||
import com.massivecraft.mcore.xlib.gson.JsonSerializer;
|
||||
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.Factions;
|
||||
import com.massivecraft.factions.TerritoryAccess;
|
||||
|
||||
@ -97,10 +96,6 @@ public class TerritoryAccessAdapter implements JsonDeserializer<TerritoryAccess>
|
||||
// if default values, store as simple string
|
||||
if (src.isDefault())
|
||||
{
|
||||
// if Wilderness (faction "0") and default access values, no need to store it
|
||||
if (src.getHostFactionId().equals(Const.FACTIONID_NONE))
|
||||
return null;
|
||||
|
||||
return new JsonPrimitive(src.getHostFactionId());
|
||||
}
|
||||
|
||||
|
@ -90,7 +90,7 @@ public class Board extends Entity<Board> implements BoardInterface
|
||||
if (ps == null) return null;
|
||||
ps = ps.getChunkCoords(true);
|
||||
TerritoryAccess ret = this.map.get(ps);
|
||||
if (ret == null) ret = new TerritoryAccess(Const.FACTIONID_NONE);
|
||||
if (ret == null) ret = new TerritoryAccess(UConf.get(this).factionIdNone);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -108,7 +108,7 @@ public class Board extends Entity<Board> implements BoardInterface
|
||||
{
|
||||
ps = ps.getChunkCoords(true);
|
||||
|
||||
if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(Const.FACTIONID_NONE) && territoryAccess.isDefault()))
|
||||
if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(UConf.get(this).factionIdNone) && territoryAccess.isDefault()))
|
||||
{
|
||||
this.map.remove(ps);
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.EconomyParticipator;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
@ -116,7 +115,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
|
||||
|
||||
public boolean isNone()
|
||||
{
|
||||
return this.getId().equals(Const.FACTIONID_NONE);
|
||||
return this.getId().equals(UConf.get(this).factionIdNone);
|
||||
}
|
||||
|
||||
public boolean isNormal()
|
||||
|
@ -10,7 +10,6 @@ import com.massivecraft.mcore.store.MStore;
|
||||
import com.massivecraft.mcore.util.Txt;
|
||||
|
||||
import com.massivecraft.factions.ConfServer;
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
import com.massivecraft.factions.Factions;
|
||||
@ -38,7 +37,7 @@ public class FactionColl extends Coll<Faction>
|
||||
{
|
||||
super.init();
|
||||
|
||||
this.createDefaultFactions();
|
||||
this.createSpecialFactions();
|
||||
}
|
||||
|
||||
/*
|
||||
@ -64,6 +63,23 @@ public class FactionColl extends Coll<Faction>
|
||||
return ret;
|
||||
}*/
|
||||
|
||||
// TODO: I hope this one is not crucial anymore.
|
||||
// If it turns out to be I will just have to recreate the feature in the proper place.
|
||||
/*
|
||||
@Override
|
||||
public Faction get(String id)
|
||||
{
|
||||
if ( ! this.exists(id))
|
||||
{
|
||||
Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
|
||||
BoardColl.get().clean();
|
||||
FPlayerColl.get().clean();
|
||||
}
|
||||
|
||||
return super.get(id);
|
||||
}
|
||||
*/
|
||||
|
||||
@Override
|
||||
public Faction detachId(Object oid)
|
||||
{
|
||||
@ -95,29 +111,116 @@ public class FactionColl extends Coll<Faction>
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// GET
|
||||
// SPECIAL FACTIONS
|
||||
// -------------------------------------------- //
|
||||
|
||||
// TODO: I hope this one is not crucial anymore.
|
||||
// If it turns out to be I will just have to recreate the feature in the proper place.
|
||||
/*
|
||||
@Override
|
||||
public Faction get(String id)
|
||||
public void createSpecialFactions()
|
||||
{
|
||||
if ( ! this.exists(id))
|
||||
{
|
||||
Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
|
||||
BoardColl.get().clean();
|
||||
FPlayerColl.get().clean();
|
||||
}
|
||||
|
||||
return super.get(id);
|
||||
this.getNone();
|
||||
this.getSafezone();
|
||||
this.getWarzone();
|
||||
}
|
||||
*/
|
||||
|
||||
public Faction getNone()
|
||||
{
|
||||
return this.get(Const.FACTIONID_NONE);
|
||||
String id = UConf.get(this).factionIdNone;
|
||||
Faction faction = this.get(id);
|
||||
if (faction != null) return faction;
|
||||
|
||||
faction = this.createNewInstance();
|
||||
|
||||
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
|
||||
faction.setDescription(null);
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, false);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
|
||||
this.attach(faction, id);
|
||||
|
||||
return faction;
|
||||
}
|
||||
|
||||
public Faction getSafezone()
|
||||
{
|
||||
String id = UConf.get(this).factionIdSafezone;
|
||||
Faction faction = this.get(id);
|
||||
if (faction != null) return faction;
|
||||
|
||||
faction = this.createNewInstance();
|
||||
|
||||
faction.setTag("SafeZone");
|
||||
faction.setDescription("Free from PVP and monsters");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, false);
|
||||
faction.setFlag(FFlag.PVP, false);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, false);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, false);
|
||||
faction.setFlag(FFlag.FIRESPREAD, false);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, false);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
|
||||
this.attach(faction, id);
|
||||
|
||||
return faction;
|
||||
}
|
||||
|
||||
public Faction getWarzone()
|
||||
{
|
||||
String id = UConf.get(this).factionIdWarzone;
|
||||
Faction faction = this.get(id);
|
||||
if (faction != null) return faction;
|
||||
|
||||
faction = this.createNewInstance();
|
||||
|
||||
faction.setTag("WarZone");
|
||||
faction.setDescription("Not the safest place to be");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
|
||||
this.attach(faction, id);
|
||||
|
||||
return faction;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
@ -209,100 +312,5 @@ public class FactionColl extends Coll<Faction>
|
||||
{
|
||||
return this.getByTag(str) != null;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CREATE DEFAULT FACTIONS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public void createDefaultFactions()
|
||||
{
|
||||
this.createNoneFaction();
|
||||
this.createSafeZoneFaction();
|
||||
this.createWarZoneFaction();
|
||||
}
|
||||
|
||||
public void createNoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_NONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_NONE);
|
||||
|
||||
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
|
||||
faction.setDescription("");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, false);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
}
|
||||
|
||||
public void createSafeZoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_SAFEZONE);
|
||||
|
||||
faction.setTag("SafeZone");
|
||||
faction.setDescription("Free from PVP and monsters");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, false);
|
||||
faction.setFlag(FFlag.PVP, false);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
||||
faction.setFlag(FFlag.MONSTERS, false);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, false);
|
||||
faction.setFlag(FFlag.FIRESPREAD, false);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, false);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
}
|
||||
|
||||
public void createWarZoneFaction()
|
||||
{
|
||||
if (this.containsId(Const.FACTIONID_WARZONE)) return;
|
||||
|
||||
Faction faction = this.create(Const.FACTIONID_WARZONE);
|
||||
|
||||
faction.setTag("WarZone");
|
||||
faction.setDescription("Not the safest place to be");
|
||||
faction.setOpen(false);
|
||||
|
||||
faction.setFlag(FFlag.PERMANENT, true);
|
||||
faction.setFlag(FFlag.PEACEFUL, true);
|
||||
faction.setFlag(FFlag.INFPOWER, true);
|
||||
faction.setFlag(FFlag.POWERLOSS, true);
|
||||
faction.setFlag(FFlag.PVP, true);
|
||||
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
||||
faction.setFlag(FFlag.MONSTERS, true);
|
||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
||||
|
||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -4,8 +4,8 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.FPerm;
|
||||
import com.massivecraft.factions.Rel;
|
||||
@ -24,6 +24,26 @@ public class UConf extends Entity<UConf>
|
||||
return UConfColls.get().get2(oid);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// SPECIAL FACTION IDS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public String factionIdNone = UUID.randomUUID().toString();
|
||||
public String factionIdSafezone = UUID.randomUUID().toString();
|
||||
public String factionIdWarzone = UUID.randomUUID().toString();
|
||||
|
||||
// -------------------------------------------- //
|
||||
// DEFAULTS
|
||||
// -------------------------------------------- //
|
||||
|
||||
public String defaultPlayerFactionId = this.factionIdNone;
|
||||
public double defaultPlayerPower = 0.0;
|
||||
public Rel defaultPlayerRole = Rel.RECRUIT;
|
||||
|
||||
public boolean defaultFactionOpen = false;
|
||||
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
|
||||
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
|
||||
|
||||
// -------------------------------------------- //
|
||||
// CORE
|
||||
// -------------------------------------------- //
|
||||
@ -48,20 +68,7 @@ public class UConf extends Entity<UConf>
|
||||
|
||||
public double territoryShieldFactor = 0.3;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// DEFAULTS
|
||||
// -------------------------------------------- //
|
||||
|
||||
// TODO: should I add a nofaction id here?
|
||||
// And perhaps for safezone and warzone as well.
|
||||
|
||||
public String defaultPlayerFactionId = Const.FACTIONID_NONE;
|
||||
public double defaultPlayerPower = 0.0;
|
||||
public Rel defaultPlayerRole = Rel.RECRUIT;
|
||||
|
||||
public boolean defaultFactionOpen = false;
|
||||
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
|
||||
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
|
||||
|
||||
// -------------------------------------------- //
|
||||
// POWER
|
||||
|
@ -6,7 +6,6 @@ import java.util.Set;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.massivecraft.factions.Const;
|
||||
import com.massivecraft.factions.EconomyParticipator;
|
||||
import com.massivecraft.factions.FFlag;
|
||||
import com.massivecraft.factions.Factions;
|
||||
@ -189,7 +188,7 @@ public class UPlayer extends SenderEntity<UPlayer> implements EconomyParticipato
|
||||
|
||||
public boolean hasFaction()
|
||||
{
|
||||
return !this.getFactionId().equals(Const.FACTIONID_NONE);
|
||||
return !this.getFactionId().equals(UConf.get(this).factionIdNone);
|
||||
}
|
||||
|
||||
// This setter is so long because it search for default/null case and takes care of updating the faction member index
|
||||
|
Loading…
Reference in New Issue
Block a user