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If f perm is not set or undefined, allow server owners to define default f fly access in the conf.json. Adds #1100
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@ -160,6 +160,12 @@ public class Conf {
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public static Set<String> warzoneDenyCommands = new LinkedHashSet<>();
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public static Set<String> wildernessDenyCommands = new LinkedHashSet<>();
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public static boolean defaultFlyPermEnemy = false;
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public static boolean defaultFlyPermNeutral = false;
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public static boolean defaultFlyPermTruce = false;
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public static boolean defaultFlyPermAlly = true;
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public static boolean defaultFlyPermMember = true;
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryPainBuild = false;
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@ -951,14 +951,36 @@ public abstract class MemoryFPlayer implements FPlayer {
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if (faction.isWilderness() || faction.isSafeZone() || faction.isWarZone()) {
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return false;
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}
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if (faction == getFaction() && getRole() == Role.ADMIN) {
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// Admins can always fly in their territory.
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// admin bypass (ops) can fly as well.
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if (isAdminBypassing || (faction == getFaction() && getRole() == Role.ADMIN)) {
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return true;
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}
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Access access = faction.getAccess(this, PermissableAction.FLY);
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// True if access is somehow null (should never happen), true if access is undefinied (let everyone fly by default)
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// or if access is set (allow or deny), true if allow.
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return access == null || access == Access.UNDEFINED || access == Access.ALLOW;
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if (access == null || access == Access.UNDEFINED) {
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// If access is null or undefined, we'll default to the conf.json
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switch (faction.getRelationTo(getFaction())) {
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case ENEMY:
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return Conf.defaultFlyPermEnemy;
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case ALLY:
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return Conf.defaultFlyPermAlly;
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case NEUTRAL:
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return Conf.defaultFlyPermNeutral;
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case TRUCE:
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return Conf.defaultFlyPermTruce;
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case MEMBER:
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return Conf.defaultFlyPermMember;
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default:
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return false; // should never reach.
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}
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}
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return access == Access.ALLOW;
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}
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public boolean shouldTakeFallDamage() {
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