mirror of
https://github.com/MassiveCraft/Factions.git
synced 2024-11-27 04:35:21 +01:00
Moved canCombatDamageHappen logic to the main listener.
This commit is contained in:
parent
f70cc283db
commit
18da8c1250
@ -1,5 +1,6 @@
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package com.massivecraft.factions.listeners;
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import java.text.MessageFormat;
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import java.util.Collection;
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import java.util.Iterator;
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@ -9,7 +10,9 @@ import org.bukkit.block.Block;
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import org.bukkit.entity.Enderman;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.Wither;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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@ -26,10 +29,13 @@ import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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@ -77,6 +83,169 @@ public class FactionsListenerMain implements Listener
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{
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Bukkit.getPluginManager().registerEvents(this, Factions.get());
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}
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// -------------------------------------------- //
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// CAN COMBAT DAMAGE HAPPEN
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityDamageEvent event)
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{
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// TODO: Can't we just listen to the class type the sub is of?
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if (!(event instanceof EntityDamageByEntityEvent)) return;
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EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
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if (this.canCombatDamageHappen(sub, true)) return;
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event.setCancelled(true);
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}
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityCombustByEntityEvent event)
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0);
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if (this.canCombatDamageHappen(sub, false)) return;
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(PotionSplashEvent event)
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{
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// If a harmful potion is splashing ...
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if (!MUtil.isHarmfulPotion(event.getPotion())) return;
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Entity thrower = event.getPotion().getShooter();
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// ... scan through affected entities to make sure they're all valid targets.
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for (LivingEntity affectedEntity : event.getAffectedEntities())
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0);
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if (this.canCombatDamageHappen(sub, true)) continue;
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// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
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event.setIntensity(affectedEntity, 0.0);
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}
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}
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public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
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{
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// If the defender is a player ...
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Entity edefender = event.getEntity();
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if (!(edefender instanceof Player)) return true;
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Player defender = (Player)edefender;
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FPlayer fdefender = FPlayerColl.get().get(edefender);
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// ... and the attacker is someone else ...
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Entity eattacker = event.getDamager();
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if (eattacker instanceof Projectile)
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{
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eattacker = ((Projectile)eattacker).getShooter();
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}
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if (eattacker.equals(edefender)) return true;
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// ... gather defender PS and faction information ...
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PS defenderPs = PS.valueOf(defender);
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Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
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// ... PVP flag may cause a damage block ...
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if (defenderPsFaction.getFlag(FFlag.PVP) == false)
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{
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if (eattacker instanceof Player)
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{
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if (notify)
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{
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FPlayer attacker = FPlayerColl.get().get((Player)eattacker);
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attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
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}
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return false;
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}
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return defenderPsFaction.getFlag(FFlag.MONSTERS);
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}
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// ... and if the attacker is a player ...
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if (!(eattacker instanceof Player)) return true;
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Player attacker = (Player)eattacker;
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FPlayer fattacker = FPlayerColl.get().get(attacker);
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// ... does this player bypass all protection? ...
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if (ConfServer.playersWhoBypassAllProtection.contains(attacker.getName())) return true;
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// ... gather attacker PS and faction information ...
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PS attackerPs = PS.valueOf(attacker);
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Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
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// ... PVP flag may cause a damage block ...
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// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
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// NOTE: This check is probably not that important but we could keep it anyways.
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if (attackerPsFaction.getFlag(FFlag.PVP) == false)
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{
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if (notify) fattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(fattacker));
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return false;
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}
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// ... are PVP rules completely ignored in this world? ...
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if (ConfServer.worldsIgnorePvP.contains(defenderPs.getWorld())) return true;
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Faction defendFaction = fdefender.getFaction();
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Faction attackFaction = fattacker.getFaction();
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if (attackFaction.isNone() && ConfServer.disablePVPForFactionlessPlayers)
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{
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if (notify) fattacker.msg("<i>You can't hurt other players until you join a faction.");
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return false;
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}
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else if (defendFaction.isNone())
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{
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if (defenderPsFaction == attackFaction && ConfServer.enablePVPAgainstFactionlessInAttackersLand)
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{
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// Allow PVP vs. Factionless in attacker's faction territory
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return true;
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}
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else if (ConfServer.disablePVPForFactionlessPlayers)
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{
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if (notify) fattacker.msg("<i>You can't hurt players who are not currently in a faction.");
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return false;
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}
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}
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Rel relation = defendFaction.getRelationTo(attackFaction);
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// Check the relation
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if (fdefender.hasFaction() && relation.isAtLeast(ConfServer.friendlyFireFromRel) && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
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{
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if (notify) fattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
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return false;
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}
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// You can not hurt neutrals in their own territory.
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boolean ownTerritory = fdefender.isInOwnTerritory();
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if (fdefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
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{
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if (notify)
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{
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fattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", fdefender.describeTo(fattacker));
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fdefender.msg("%s<i> tried to hurt you.", fattacker.describeTo(fdefender, true));
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}
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return false;
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}
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// Damage will be dealt. However check if the damage should be reduced.
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int damage = event.getDamage();
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if (damage > 0.0 && fdefender.hasFaction() && ownTerritory && ConfServer.territoryShieldFactor > 0)
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{
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int newDamage = (int)Math.ceil(damage * (1D - ConfServer.territoryShieldFactor));
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event.setDamage(newDamage);
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// Send message
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if (notify)
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{
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String perc = MessageFormat.format("{0,number,#%}", (ConfServer.territoryShieldFactor)); // TODO does this display correctly??
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fdefender.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
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}
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}
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return true;
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}
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// -------------------------------------------- //
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// REMOVE PLAYER DATA WHEN BANNED
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@ -1,21 +1,11 @@
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package com.massivecraft.factions.listeners;
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import java.text.MessageFormat;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import com.massivecraft.factions.BoardColl;
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import com.massivecraft.factions.ConfServer;
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@ -23,10 +13,8 @@ import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.PowerLossEvent;
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import com.massivecraft.mcore.ps.PS;
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import com.massivecraft.mcore.util.MUtil;
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public class TodoFactionsEntityListener implements Listener
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@ -83,179 +71,7 @@ public class TodoFactionsEntityListener implements Listener
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}
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}
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// -------------------------------------------- //
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// PVP STUFF??
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onEntityDamage(EntityDamageEvent event)
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{
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// TODO: Can't we just listen to the class type the sub is of?
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if (!(event instanceof EntityDamageByEntityEvent)) return;
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EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub, true))
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{
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event.setCancelled(true);
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}
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}
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onEntityCombustByEntity(EntityCombustByEntityEvent event)
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0);
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if ( ! this.canDamagerHurtDamagee(sub, false))
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{
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPotionSplashEvent(PotionSplashEvent event)
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{
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// If a harmful potion is splashing ...
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if (!MUtil.isHarmfulPotion(event.getPotion())) return;
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Entity thrower = event.getPotion().getShooter();
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// scan through affected entities to make sure they're all valid targets
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for (LivingEntity affectedEntity : event.getAffectedEntities())
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0);
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if (this.canDamagerHurtDamagee(sub, true)) continue;
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// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
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event.setIntensity(affectedEntity, 0.0);
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}
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}
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public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub)
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{
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return canDamagerHurtDamagee(sub, true);
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}
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public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub, boolean notify)
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{
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Entity damager = sub.getDamager();
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Entity damagee = sub.getEntity();
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int damage = sub.getDamage();
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if ( ! (damagee instanceof Player)) return true;
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FPlayer defender = FPlayerColl.get().get(damagee);
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if (defender == null || defender.getPlayer() == null)
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return true;
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Location defenderLoc = defender.getPlayer().getLocation();
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Faction defLocFaction = BoardColl.get().getFactionAt(PS.valueOf(defenderLoc));
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// for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source
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if (damager instanceof Projectile)
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damager = ((Projectile)damager).getShooter();
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if (damager == damagee) // ender pearl usage and other self-inflicted damage
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return true;
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// Players can not take attack damage in a SafeZone, or possibly peaceful territory
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if (defLocFaction.getFlag(FFlag.PVP) == false)
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{
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if (damager instanceof Player)
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{
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if (notify)
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{
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FPlayer attacker = FPlayerColl.get().get((Player)damager);
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attacker.msg("<i>PVP is disabled in %s.", defLocFaction.describeTo(attacker));
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}
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return false;
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}
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return defLocFaction.getFlag(FFlag.MONSTERS);
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}
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if ( ! (damager instanceof Player))
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return true;
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FPlayer attacker = FPlayerColl.get().get((Player)damager);
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if (attacker == null || attacker.getPlayer() == null)
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return true;
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if (ConfServer.playersWhoBypassAllProtection.contains(attacker.getName())) return true;
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Faction locFaction = BoardColl.get().getFactionAt(PS.valueOf(damager));
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// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
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if (locFaction.getFlag(FFlag.PVP) == false)
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{
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if (notify) attacker.msg("<i>PVP is disabled in %s.", locFaction.describeTo(attacker));
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return false;
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}
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if (ConfServer.worldsIgnorePvP.contains(defenderLoc.getWorld().getName()))
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return true;
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Faction defendFaction = defender.getFaction();
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Faction attackFaction = attacker.getFaction();
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if (attackFaction.isNone() && ConfServer.disablePVPForFactionlessPlayers)
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{
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if (notify) attacker.msg("<i>You can't hurt other players until you join a faction.");
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return false;
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}
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else if (defendFaction.isNone())
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{
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if (defLocFaction == attackFaction && ConfServer.enablePVPAgainstFactionlessInAttackersLand)
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{
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// Allow PVP vs. Factionless in attacker's faction territory
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return true;
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}
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else if (ConfServer.disablePVPForFactionlessPlayers)
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{
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if (notify) attacker.msg("<i>You can't hurt players who are not currently in a faction.");
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return false;
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}
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}
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Rel relation = defendFaction.getRelationTo(attackFaction);
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// Check the relation
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if (defender.hasFaction() && relation.isAtLeast(ConfServer.friendlyFireFromRel) && defLocFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
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{
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if (notify) attacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
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return false;
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}
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// You can not hurt neutrals in their own territory.
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boolean ownTerritory = defender.isInOwnTerritory();
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if (defender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
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{
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if (notify)
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{
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attacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", defender.describeTo(attacker));
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defender.msg("%s<i> tried to hurt you.", attacker.describeTo(defender, true));
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}
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return false;
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}
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// Damage will be dealt. However check if the damage should be reduced.
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if (damage > 0.0 && defender.hasFaction() && ownTerritory && ConfServer.territoryShieldFactor > 0)
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{
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int newDamage = (int)Math.ceil(damage * (1D - ConfServer.territoryShieldFactor));
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sub.setDamage(newDamage);
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// Send message
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if (notify)
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{
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String perc = MessageFormat.format("{0,number,#%}", (ConfServer.territoryShieldFactor)); // TODO does this display correctly??
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defender.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
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}
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}
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return true;
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}
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