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synced 2024-11-23 10:45:51 +01:00
Adding in friend-state into the Rel enum and removing the config option.
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@ -197,9 +197,6 @@ public class ConfServer extends SimpleConfig
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public static double homesTeleportAllowedEnemyDistance = 32.0;
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public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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// TODO: This one should not be in the config should it? It should be built into the enum?
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public static Rel friendlyFireFromRel = Rel.TRUCE;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
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@ -9,14 +9,14 @@ public enum Rel
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// ENUM
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// -------------------------------------------- //
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LEADER (70, "your faction leader", "your faction leader", "", ""),
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OFFICER (60, "an officer in your faction", "officers in your faction", "", ""),
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MEMBER (50, "a member in your faction", "members in your faction", "your faction", "your factions"),
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RECRUIT (45, "a recruit in your faction", "recruits in your faction", "", ""),
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ALLY (40, "an ally", "allies", "an allied faction", "allied factions"),
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TRUCE (30, "someone in truce with you", "those in truce with you", "a faction in truce", "factions in truce"),
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NEUTRAL (20, "someone neutral to you", "those neutral to you", "a neutral faction", "neutral factions"),
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ENEMY (10, "an enemy", "enemies", "an enemy faction", "enemy factions"),
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LEADER (70, true, "your faction leader", "your faction leader", "", ""),
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OFFICER (60, true, "an officer in your faction", "officers in your faction", "", ""),
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MEMBER (50, true, "a member in your faction", "members in your faction", "your faction", "your factions"),
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RECRUIT (45, true, "a recruit in your faction", "recruits in your faction", "", ""),
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ALLY (40, true, "an ally", "allies", "an allied faction", "allied factions"),
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TRUCE (30, true, "someone in truce with you", "those in truce with you", "a faction in truce", "factions in truce"),
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NEUTRAL (20, false, "someone neutral to you", "those neutral to you", "a neutral faction", "neutral factions"),
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ENEMY (10, false, "an enemy", "enemies", "an enemy faction", "enemy factions"),
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// END OF LIST
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;
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@ -26,6 +26,11 @@ public enum Rel
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// -------------------------------------------- //
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private final int value;
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// Used for friendly fire.
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private final boolean friend;
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public boolean isFriend() { return this.friend; }
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private final String descPlayerOne;
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public String getDescPlayerOne() { return this.descPlayerOne; }
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@ -42,9 +47,10 @@ public enum Rel
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// CONSTRUCT
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// -------------------------------------------- //
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private Rel(final int value, final String descPlayerOne, final String descPlayerMany, final String descFactionOne, final String descFactionMany)
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private Rel(final int value, final boolean friend, final String descPlayerOne, final String descPlayerMany, final String descFactionOne, final String descFactionMany)
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{
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this.value = value;
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this.friend = friend;
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this.descPlayerOne = descPlayerOne;
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this.descPlayerMany = descPlayerMany;
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this.descFactionOne = descFactionOne;
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@ -211,7 +211,7 @@ public class FactionsListenerMain implements Listener
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Rel relation = defendFaction.getRelationTo(attackFaction);
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// Check the relation
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if (fdefender.hasFaction() && relation.isAtLeast(ConfServer.friendlyFireFromRel) && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
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if (fdefender.hasFaction() && relation.isFriend() && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
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{
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if (notify) fattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
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return false;
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