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https://github.com/MassiveCraft/Factions.git
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Added a new Factions event for power loss named PowerLossEvent.
PowerLossEvent happens after each player death
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src/com/massivecraft/factions/event/PowerLossEvent.java
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78
src/com/massivecraft/factions/event/PowerLossEvent.java
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@ -0,0 +1,78 @@
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package com.massivecraft.factions.event;
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import src.com.massivecraft.factions.FPlayer;
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import src.com.massivecraft.factions.Faction;
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public class PowerLossEvent extends Event implements Cancellable
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{
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private Faction faction;
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private FPlayer fplayer;
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private String message;
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public PowerLossEvent(Faction f, FPlayer p)
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{
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cancelled = false;
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faction = f;
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fplayer = p;
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}
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@Override
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public HandlerList getHandlers()
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{
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return handlers;
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}
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public static HandlerList getHandlerList()
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{
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return handlers;
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}
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public Faction getFaction()
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{
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return faction;
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}
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public String getFactionId()
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{
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return faction.getId();
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}
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public String getFactionTag()
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{
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return faction.getTag();
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}
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public FPlayer getFPlayer()
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{
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return fplayer;
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}
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public Player getPlayer()
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{
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return fplayer.getPlayer();
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}
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public String getMessage() {
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return message;
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}
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public void setMessage(String message) {
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this.message = message;
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}
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@Override
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public boolean isCancelled()
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{
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return cancelled;
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}
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@Override
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public void setCancelled(boolean c)
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{
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this.cancelled = c;
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}
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}
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@ -57,6 +57,7 @@ public class FactionsEntityListener implements Listener
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this.p = p;
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}
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@EventHandler(priority = EventPriority.NORMAL)
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public void onEntityDeath(EntityDeathEvent event)
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{
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@ -67,20 +68,35 @@ public class FactionsEntityListener implements Listener
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FPlayer fplayer = FPlayers.i.get(player);
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Faction faction = Board.getFactionAt(new FLocation(player.getLocation()));
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PowerLossEvent powerLossEvent = new PowerLossEvent(faction,fplayer);
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// Check for no power loss conditions
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if ( ! faction.getFlag(FFlag.POWERLOSS))
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{
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fplayer.msg("<i>You didn't lose any power since the territory you died in works that way.");
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return;
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powerLossEvent.setMessage("<i>You didn't lose any power since the territory you died in works that way.");
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powerLossEvent.setCancelled(true);
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}
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if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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{
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fplayer.msg("<i>You didn't lose any power due to the world you died in.");
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return;
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powerLossEvent.setMessage("<i>You didn't lose any power due to the world you died in.");
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powerLossEvent.setCancelled(true);
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}
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else {
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powerLossEvent.setMessage("<i>Your power is now <h>"+fplayer.getPowerRounded()+" / "+fplayer.getPowerMaxRounded());
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}
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// call Event
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Bukkit.getPluginManager().callEvent(powerLossEvent);
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// Send the message from the powerLossEvent
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final String msg = powerLossEvent.getMessage();
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if (msg != null && !msg.isEmpty())
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{
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fplayer.msg(msg);
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}
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// Call player onDeath if the event is not cancelled
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if(!powerLossEvent.isCancelled())
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{
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fplayer.onDeath();
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fplayer.msg("<i>Your power is now <h>"+fplayer.getPowerRounded()+" / "+fplayer.getPowerMaxRounded());
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}
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}
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@EventHandler(priority = EventPriority.NORMAL)
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