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Add fireball/"fire charge" to materialsEditTools list, to prevent them from being used to set things on fire like flint&steel
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@ -270,6 +270,7 @@ public class Conf
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materialsDoor.add(Material.TRAP_DOOR);
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materialsDoor.add(Material.FENCE_GATE);
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materialsEditTools.add(Material.FIREBALL);
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materialsEditTools.add(Material.FLINT_AND_STEEL);
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materialsEditTools.add(Material.BUCKET);
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materialsEditTools.add(Material.WATER_BUCKET);
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