mirror of
https://github.com/MassiveCraft/Factions.git
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Allow factionless vs factionless PvP
This commit is contained in:
parent
91d0676bf8
commit
3ce87426a7
@ -22,6 +22,7 @@ import com.massivecraft.factions.chat.tag.ChatTagRoleprefixforce;
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import com.massivecraft.factions.chat.tag.ChatTagTitle;
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import com.massivecraft.factions.cmd.*;
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import com.massivecraft.factions.engine.EngineChat;
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import com.massivecraft.factions.engine.EngineCombat;
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import com.massivecraft.factions.engine.EngineEcon;
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import com.massivecraft.factions.engine.EngineExploit;
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import com.massivecraft.factions.engine.EngineMain;
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@ -149,6 +150,7 @@ public class Factions extends MassivePlugin
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// Engines
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EngineMain.class,
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EngineChat.class,
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EngineCombat.class,
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EngineExploit.class,
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EngineSeeChunk.class,
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EngineEcon.class, // TODO: Take an extra look and make sure all economy stuff is handled using events.
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257
src/com/massivecraft/factions/engine/EngineCombat.java
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257
src/com/massivecraft/factions/engine/EngineCombat.java
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@ -0,0 +1,257 @@
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package com.massivecraft.factions.engine;
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import java.text.MessageFormat;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.projectiles.ProjectileSource;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.Faction;
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import com.massivecraft.factions.entity.MConf;
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import com.massivecraft.factions.entity.MFlag;
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import com.massivecraft.factions.entity.MPlayer;
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import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
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import com.massivecraft.massivecore.Engine;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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public class EngineCombat extends Engine
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EngineCombat i = new EngineCombat();
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public static EngineCombat get() { return i; }
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// -------------------------------------------- //
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// CAN COMBAT DAMAGE HAPPEN
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityDamageByEntityEvent event)
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{
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if (this.canCombatDamageHappen(event, true)) return;
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event.setCancelled(true);
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Entity damager = event.getDamager();
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if ( ! (damager instanceof Arrow)) return;
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damager.remove();
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}
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityCombustByEntityEvent event)
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D);
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if (this.canCombatDamageHappen(sub, false)) return;
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event.setCancelled(true);
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}
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(PotionSplashEvent event)
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{
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// If a harmful potion is splashing ...
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if (!MUtil.isHarmfulPotion(event.getPotion())) return;
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ProjectileSource projectileSource = event.getPotion().getShooter();
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if (! (projectileSource instanceof Entity)) return;
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Entity thrower = (Entity)projectileSource;
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// ... scan through affected entities to make sure they're all valid targets.
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for (LivingEntity affectedEntity : event.getAffectedEntities())
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
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if (this.canCombatDamageHappen(sub, true)) continue;
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// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
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event.setIntensity(affectedEntity, 0.0);
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}
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}
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// Utility method used in "canCombatDamageHappen" below.
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public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, EntityDamageByEntityEvent event)
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{
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EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, event);
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dpe.run();
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return dpe.isCancelled();
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}
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public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
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{
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boolean ret = true;
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// If the defender is a player ...
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Entity edefender = event.getEntity();
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if (MUtil.isntPlayer(edefender)) return true;
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Player defender = (Player)edefender;
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MPlayer mdefender = MPlayer.get(edefender);
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// ... and the attacker is someone else ...
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Entity eattacker = MUtil.getLiableDamager(event);
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// (we check null here since there may not be an attacker)
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// (lack of attacker situations can be caused by other bukkit plugins)
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if (eattacker != null && eattacker.equals(edefender)) return true;
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// ... gather defender PS and faction information ...
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PS defenderPs = PS.valueOf(defender.getLocation());
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Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
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// ... fast evaluate if the attacker is overriding ...
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MPlayer mplayer = MPlayer.get(eattacker);
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if (mplayer != null && mplayer.isOverriding()) return true;
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// ... PVP flag may cause a damage block ...
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if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false)
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{
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if (eattacker == null)
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{
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// No attacker?
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// Let's behave as if it were a player
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return falseUnlessDisallowedPvpEventCancelled(null, defender, event);
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}
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if (MUtil.isPlayer(eattacker))
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{
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ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
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if (!ret && notify)
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{
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MPlayer attacker = MPlayer.get(eattacker);
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attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
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}
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return ret;
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}
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return defenderPsFaction.getFlag(MFlag.getFlagMonsters());
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}
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// ... and if the attacker is a player ...
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if (MUtil.isntPlayer(eattacker)) return true;
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Player attacker = (Player)eattacker;
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MPlayer uattacker = MPlayer.get(attacker);
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// ... does this player bypass all protection? ...
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if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) return true;
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// ... gather attacker PS and faction information ...
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PS attackerPs = PS.valueOf(attacker.getLocation());
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Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
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// ... PVP flag may cause a damage block ...
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// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
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// NOTE: This check is probably not that important but we could keep it anyways.
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if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false)
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{
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ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
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return ret;
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}
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// ... are PVP rules completely ignored in this world? ...
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if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) return true;
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Faction defendFaction = mdefender.getFaction();
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Faction attackFaction = uattacker.getFaction();
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if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers)
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{
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ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
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return ret;
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}
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else if (defendFaction.isNone())
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{
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if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand)
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{
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// Allow PVP vs. Factionless in attacker's faction territory
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return true;
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}
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else if (MConf.get().disablePVPForFactionlessPlayers)
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{
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ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
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return ret;
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}
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else if (attackFaction.isNone() && MConf.get().enablePVPBetweenFactionlessPlayers)
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{
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// Allow factionless vs factionless
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return true;
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}
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}
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Rel relation = defendFaction.getRelationTo(attackFaction);
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// Check the relation
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if (relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false)
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{
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ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
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return ret;
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}
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// You can not hurt neutrals in their own territory.
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boolean ownTerritory = mdefender.isInOwnTerritory();
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if (mdefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
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{
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ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
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if (!ret && notify)
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{
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uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", mdefender.describeTo(uattacker));
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mdefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(mdefender, true));
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}
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return ret;
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}
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return true;
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}
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// -------------------------------------------- //
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// TERRITORY SHIELD
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void territoryShield(EntityDamageByEntityEvent event)
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{
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// If the entity is a player ...
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Entity entity = event.getEntity();
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if (MUtil.isntPlayer(entity)) return;
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Player player = (Player)entity;
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MPlayer mplayer = MPlayer.get(player);
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// ... and the attacker is a player ...
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Entity attacker = MUtil.getLiableDamager(event);
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if (! (attacker instanceof Player)) return;
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// ... and that player has a faction ...
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if ( ! mplayer.hasFaction()) return;
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// ... and that player is in their own territory ...
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if ( ! mplayer.isInOwnTerritory()) return;
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// ... and a territoryShieldFactor is configured ...
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if (MConf.get().territoryShieldFactor <= 0) return;
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// ... then scale the damage ...
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double factor = 1D - MConf.get().territoryShieldFactor;
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MUtil.scaleDamage(event, factor);
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// ... and inform.
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String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor));
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mplayer.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
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}
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}
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@ -1,6 +1,5 @@
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package com.massivecraft.factions.engine;
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import java.text.MessageFormat;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.EnumSet;
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@ -20,11 +19,9 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Enderman;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wither;
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import org.bukkit.entity.Zombie;
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@ -47,13 +44,11 @@ import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.EntityBreakDoorEvent;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
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@ -67,7 +62,6 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.projectiles.ProjectileSource;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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@ -88,7 +82,6 @@ import com.massivecraft.factions.event.EventFactionsChunksChange;
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import com.massivecraft.factions.event.EventFactionsFactionShowAsync;
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import com.massivecraft.factions.event.EventFactionsPowerChange;
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import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
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import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
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import com.massivecraft.factions.util.VisualizeUtil;
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@ -825,221 +818,6 @@ public class EngineMain extends Engine
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mplayer.msg("<i>Your power is now <h>%.2f / %.2f", newPower, mplayer.getPowerMax());
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}
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// -------------------------------------------- //
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// CAN COMBAT DAMAGE HAPPEN
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityDamageByEntityEvent event)
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{
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if (this.canCombatDamageHappen(event, true)) return;
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event.setCancelled(true);
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Entity damager = event.getDamager();
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if ( ! (damager instanceof Arrow)) return;
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damager.remove();
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}
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(EntityCombustByEntityEvent event)
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D);
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if (this.canCombatDamageHappen(sub, false)) return;
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event.setCancelled(true);
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}
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void canCombatDamageHappen(PotionSplashEvent event)
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{
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// If a harmful potion is splashing ...
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if (!MUtil.isHarmfulPotion(event.getPotion())) return;
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ProjectileSource projectileSource = event.getPotion().getShooter();
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if (! (projectileSource instanceof Entity)) return;
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Entity thrower = (Entity)projectileSource;
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// ... scan through affected entities to make sure they're all valid targets.
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for (LivingEntity affectedEntity : event.getAffectedEntities())
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{
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
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if (this.canCombatDamageHappen(sub, true)) continue;
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// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
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event.setIntensity(affectedEntity, 0.0);
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}
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}
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// Utility method used in "canCombatDamageHappen" below.
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public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, EntityDamageByEntityEvent event)
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{
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EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, event);
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dpe.run();
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return dpe.isCancelled();
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}
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public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
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{
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boolean ret = true;
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// If the defender is a player ...
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Entity edefender = event.getEntity();
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if (MUtil.isntPlayer(edefender)) return true;
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Player defender = (Player)edefender;
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MPlayer mdefender = MPlayer.get(edefender);
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// ... and the attacker is someone else ...
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Entity eattacker = MUtil.getLiableDamager(event);
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// (we check null here since there may not be an attacker)
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// (lack of attacker situations can be caused by other bukkit plugins)
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if (eattacker != null && eattacker.equals(edefender)) return true;
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// ... gather defender PS and faction information ...
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PS defenderPs = PS.valueOf(defender.getLocation());
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Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
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// ... fast evaluate if the attacker is overriding ...
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MPlayer mplayer = MPlayer.get(eattacker);
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if (mplayer != null && mplayer.isOverriding()) return true;
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// ... PVP flag may cause a damage block ...
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if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false)
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{
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if (eattacker == null)
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{
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// No attacker?
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// Let's behave as if it were a player
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return falseUnlessDisallowedPvpEventCancelled(null, defender, event);
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}
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if (MUtil.isPlayer(eattacker))
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{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
|
||||
if (!ret && notify)
|
||||
{
|
||||
MPlayer attacker = MPlayer.get(eattacker);
|
||||
attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
return defenderPsFaction.getFlag(MFlag.getFlagMonsters());
|
||||
}
|
||||
|
||||
// ... and if the attacker is a player ...
|
||||
if (MUtil.isntPlayer(eattacker)) return true;
|
||||
Player attacker = (Player)eattacker;
|
||||
MPlayer uattacker = MPlayer.get(attacker);
|
||||
|
||||
// ... does this player bypass all protection? ...
|
||||
if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) return true;
|
||||
|
||||
// ... gather attacker PS and faction information ...
|
||||
PS attackerPs = PS.valueOf(attacker.getLocation());
|
||||
Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
|
||||
|
||||
// ... PVP flag may cause a damage block ...
|
||||
// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
|
||||
// NOTE: This check is probably not that important but we could keep it anyways.
|
||||
if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false)
|
||||
{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
|
||||
if (!ret && notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ... are PVP rules completely ignored in this world? ...
|
||||
if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) return true;
|
||||
|
||||
Faction defendFaction = mdefender.getFaction();
|
||||
Faction attackFaction = uattacker.getFaction();
|
||||
|
||||
if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers)
|
||||
{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
|
||||
if (!ret && notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
|
||||
return ret;
|
||||
}
|
||||
else if (defendFaction.isNone())
|
||||
{
|
||||
if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand)
|
||||
{
|
||||
// Allow PVP vs. Factionless in attacker's faction territory
|
||||
return true;
|
||||
}
|
||||
else if (MConf.get().disablePVPForFactionlessPlayers)
|
||||
{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
|
||||
if (!ret && notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
Rel relation = defendFaction.getRelationTo(attackFaction);
|
||||
|
||||
// Check the relation
|
||||
if (relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false)
|
||||
{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
|
||||
if (!ret && notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
|
||||
return ret;
|
||||
}
|
||||
|
||||
// You can not hurt neutrals in their own territory.
|
||||
boolean ownTerritory = mdefender.isInOwnTerritory();
|
||||
|
||||
if (mdefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
|
||||
{
|
||||
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event);
|
||||
if (!ret && notify)
|
||||
{
|
||||
uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", mdefender.describeTo(uattacker));
|
||||
mdefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(mdefender, true));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// TERRITORY SHIELD
|
||||
// -------------------------------------------- //
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
||||
public void territoryShield(EntityDamageByEntityEvent event)
|
||||
{
|
||||
// If the entity is a player ...
|
||||
Entity entity = event.getEntity();
|
||||
if (MUtil.isntPlayer(entity)) return;
|
||||
Player player = (Player)entity;
|
||||
MPlayer mplayer = MPlayer.get(player);
|
||||
|
||||
// ... and the attacker is a player ...
|
||||
Entity attacker = MUtil.getLiableDamager(event);
|
||||
if (! (attacker instanceof Player)) return;
|
||||
|
||||
// ... and that player has a faction ...
|
||||
if ( ! mplayer.hasFaction()) return;
|
||||
|
||||
// ... and that player is in their own territory ...
|
||||
if ( ! mplayer.isInOwnTerritory()) return;
|
||||
|
||||
// ... and a territoryShieldFactor is configured ...
|
||||
if (MConf.get().territoryShieldFactor <= 0) return;
|
||||
|
||||
// ... then scale the damage ...
|
||||
double factor = 1D - MConf.get().territoryShieldFactor;
|
||||
MUtil.scaleDamage(event, factor);
|
||||
|
||||
// ... and inform.
|
||||
String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor));
|
||||
mplayer.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// REMOVE PLAYER DATA WHEN BANNED
|
||||
// -------------------------------------------- //
|
||||
|
@ -305,6 +305,10 @@ public class MConf extends Entity<MConf>
|
||||
// It works in both directions. Meaning you must join a faction to hurt players and get hurt by players.
|
||||
public boolean disablePVPForFactionlessPlayers = false;
|
||||
|
||||
// If you set this option to true then factionless players cant damage each other.
|
||||
// So two factionless can't PvP, but they can PvP with others if that is allowed.
|
||||
public boolean enablePVPBetweenFactionlessPlayers = true;
|
||||
|
||||
// Set this option to true to create an exception to the rule above.
|
||||
// Players inside their own faction territory can then hurt facitonless players.
|
||||
// This way you may "evict" factionless trolls messing around in your home base.
|
||||
|
Loading…
Reference in New Issue
Block a user