Breaking out to an expansion plugin.

This commit is contained in:
Olof Larsson 2014-11-07 13:14:32 +01:00
parent caeb907a03
commit 40a666c7c3
11 changed files with 1 additions and 1558 deletions

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@ -46,13 +46,6 @@
<artifactId>MassiveCore</artifactId> <artifactId>MassiveCore</artifactId>
<version>LATEST</version> <version>LATEST</version>
</dependency> </dependency>
<dependency>
<groupId>org.dynmap</groupId>
<artifactId>dynmap</artifactId>
<version>2.0.0</version>
<scope>system</scope>
<systemPath>${project.basedir}/lib/dynmap-2.0.0.jar</systemPath>
</dependency>
<dependency> <dependency>
<groupId>org.dthielke</groupId> <groupId>org.dthielke</groupId>
<artifactId>HeroChat</artifactId> <artifactId>HeroChat</artifactId>

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@ -33,8 +33,6 @@ import com.massivecraft.factions.entity.MFlagColl;
import com.massivecraft.factions.entity.MPermColl; import com.massivecraft.factions.entity.MPermColl;
import com.massivecraft.factions.entity.MPlayerColl; import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.entity.MConfColl; import com.massivecraft.factions.entity.MConfColl;
import com.massivecraft.factions.integration.dynmap.IntegrationDynmap;
import com.massivecraft.factions.integration.dynmap.IntegrationDynmapFactions;
import com.massivecraft.factions.integration.herochat.IntegrationHerochat; import com.massivecraft.factions.integration.herochat.IntegrationHerochat;
import com.massivecraft.factions.integration.lwc.IntegrationLwc; import com.massivecraft.factions.integration.lwc.IntegrationLwc;
import com.massivecraft.factions.mixin.PowerMixin; import com.massivecraft.factions.mixin.PowerMixin;
@ -51,7 +49,6 @@ import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.xlib.gson.Gson; import com.massivecraft.massivecore.xlib.gson.Gson;
import com.massivecraft.massivecore.xlib.gson.GsonBuilder; import com.massivecraft.massivecore.xlib.gson.GsonBuilder;
public class Factions extends MassivePlugin public class Factions extends MassivePlugin
{ {
// -------------------------------------------- // // -------------------------------------------- //
@ -147,9 +144,7 @@ public class Factions extends MassivePlugin
// Integrate // Integrate
this.integrate( this.integrate(
IntegrationHerochat.get(), IntegrationHerochat.get(),
IntegrationLwc.get(), IntegrationLwc.get()
IntegrationDynmap.get(),
IntegrationDynmapFactions.get()
); );
// Modulo Repeat Tasks // Modulo Repeat Tasks

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@ -17,7 +17,6 @@ import com.massivecraft.factions.Rel;
import com.massivecraft.factions.WorldExceptionSet; import com.massivecraft.factions.WorldExceptionSet;
import com.massivecraft.factions.engine.EngineChat; import com.massivecraft.factions.engine.EngineChat;
import com.massivecraft.factions.event.EventFactionsChunkChangeType; import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.factions.integration.dynmap.DynmapStyle;
import com.massivecraft.massivecore.store.Entity; import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.TimeUnit; import com.massivecraft.massivecore.util.TimeUnit;
@ -497,89 +496,5 @@ public class MConf extends Entity<MConf>
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// -------------------------------------------- //
// INTEGRATION: DYNMAP
// -------------------------------------------- //
// Should the dynmap intagration be used?
public boolean dynmapUse = true;
// Should the dynmap updates be logged to console output?
public boolean dynmapUpdateLog = false;
// Name of the Factions layer
public String dynmapLayerName = "Factions";
// Should the layer be visible per default
public boolean dynmapLayerVisible = true;
// Ordering priority in layer menu (low goes before high - default is 0)
public int dynmapLayerPriority = 2;
// (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
public int dynmapLayerMinimumZoom = 0;
// Format for popup - substitute values for macros
//public String dynmapInfowindowFormat = "<div class=\"infowindow\"><span style=\"font-size:120%;\">%regionname%</span><br />Flags<br /><span style=\"font-weight:bold;\">%flags%</span></div>";
public String dynmapDescription =
"<div class=\"infowindow\">\n" +
"<span style=\"font-weight: bold; font-size: 150%;\">%name%</span></br>\n" +
"<span style=\"font-style: italic; font-size: 110%;\">%description%</span></br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Leader:</span> %players.leader%</br>\n" +
"<span style=\"font-weight: bold;\">Officers:</span> %players.officers.count%</br>\n" +
"<span style=\"font-weight: bold;\">Members:</span> %players.members.count%</br>\n" +
"<span style=\"font-weight: bold;\">Recruits:</span> %players.recruits.count%</br>\n" +
"<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Age:</span> %age%</br>\n" +
"<span style=\"font-weight: bold;\">Bank:</span> %money%</br>\n" +
"</br>\n" +
"<span style=\"font-weight: bold;\">Flags:</span></br>\n" +
"%flags.table3%\n" +
"</div>";
// Enable the %money% macro. Only do this if you know your economy manager is thread safe.
public boolean dynmapDescriptionMoney = false;
// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
public boolean dynmapVisibilityByFaction = true;
// Optional setting to limit which regions to show.
// If empty all regions are shown.
// Specify Faction either by name or UUID.
// To show all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapVisibleFactions = new LinkedHashSet<String>();
// Optional setting to hide specific Factions.
// Specify Faction either by name or UUID.
// To hide all regions on a given world, add 'world:<worldname>' to the list.
public Set<String> dynmapHiddenFactions = new LinkedHashSet<String>();
// Region Style
public final static transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
public final static transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
public final static transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
public final static transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
public final static transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
public final static transient boolean DYNMAP_STYLE_BOOST = false;
public DynmapStyle dynmapDefaultStyle = new DynmapStyle()
.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
.setFillColor(DYNMAP_STYLE_FILL_COLOR)
.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
.setBoost(DYNMAP_STYLE_BOOST);
// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
// Specify Faction either by name or UUID.
public Map<String, DynmapStyle> dynmapFactionStyles = MUtil.map(
"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
);
} }

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@ -1,70 +0,0 @@
package com.massivecraft.factions.integration.dynmap;
import com.massivecraft.factions.entity.MConf;
public class DynmapStyle
{
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
public String lineColor = null;
public int getLineColor() { return getColor(coalesce(this.lineColor, MConf.get().dynmapDefaultStyle.lineColor, MConf.DYNMAP_STYLE_LINE_COLOR)); }
public DynmapStyle setStrokeColor(String strokeColor) { this.lineColor = strokeColor; return this; }
public Double lineOpacity = null;
public double getLineOpacity() { return coalesce(this.lineOpacity, MConf.get().dynmapDefaultStyle.lineOpacity, MConf.DYNMAP_STYLE_LINE_OPACITY); }
public DynmapStyle setLineOpacity(Double strokeOpacity) { this.lineOpacity = strokeOpacity; return this; }
public Integer lineWeight = null;
public int getLineWeight() { return coalesce(this.lineWeight, MConf.get().dynmapDefaultStyle.lineWeight, MConf.DYNMAP_STYLE_LINE_WEIGHT); }
public DynmapStyle setLineWeight(Integer strokeWeight) { this.lineWeight = strokeWeight; return this; }
public String fillColor = null;
public int getFillColor() { return getColor(coalesce(this.fillColor, MConf.get().dynmapDefaultStyle.fillColor, MConf.DYNMAP_STYLE_FILL_COLOR)); }
public DynmapStyle setFillColor(String fillColor) { this.fillColor = fillColor; return this; }
public Double fillOpacity = null;
public double getFillOpacity() { return coalesce(this.fillOpacity, MConf.get().dynmapDefaultStyle.fillOpacity, MConf.DYNMAP_STYLE_FILL_OPACITY); }
public DynmapStyle setFillOpacity(Double fillOpacity) { this.fillOpacity = fillOpacity; return this; }
// NOTE: We just return the string here. We do not return the resolved Dynmap MarkerIcon object.
// The reason is we use this class in the MConf. For serialization to work Dynmap would have to be loaded and we can't require that.
// Using dynmap is optional.
public String homeMarker = null;
public String getHomeMarker() { return coalesce(this.homeMarker, MConf.get().dynmapDefaultStyle.homeMarker, MConf.DYNMAP_STYLE_HOME_MARKER); }
public DynmapStyle setHomeMarker(String homeMarker) { this.homeMarker = homeMarker; return this; }
public Boolean boost = null;
public boolean getBoost() { return coalesce(this.boost, MConf.get().dynmapDefaultStyle.boost, MConf.DYNMAP_STYLE_BOOST); }
public DynmapStyle setBoost(Boolean boost) { this.boost = boost; return this; }
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
@SafeVarargs
public static <T> T coalesce(T... items)
{
for (T item : items)
{
if (item != null) return item;
}
return null;
}
public static int getColor(String string)
{
int ret = 0x00FF00;
try
{
ret = Integer.parseInt(string.substring(1), 16);
}
catch (NumberFormatException nfx)
{
}
return ret;
}
}

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@ -1,997 +0,0 @@
package com.massivecraft.factions.integration.dynmap;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.plugin.Plugin;
import org.dynmap.DynmapAPI;
import org.dynmap.markers.AreaMarker;
import org.dynmap.markers.Marker;
import org.dynmap.markers.MarkerAPI;
import org.dynmap.markers.MarkerSet;
import org.dynmap.markers.PlayerSet;
import org.dynmap.utils.TileFlags;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.EngineAbstract;
import com.massivecraft.massivecore.money.Money;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.TimeDiffUtil;
import com.massivecraft.massivecore.util.TimeUnit;
import com.massivecraft.massivecore.util.Txt;
// This source code is a heavily modified version of mikeprimms plugin Dynmap-Factions.
public class EngineDynmap extends EngineAbstract
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static int BLOCKS_PER_CHUNK = 16;
public final static String DYNMAP_INTEGRATION = Txt.parse("<h>Dynmap Integration: <i>");
public final static String FACTIONS = "factions";
public final static String FACTIONS_ = FACTIONS + "_";
public final static String FACTIONS_MARKERSET = FACTIONS_ + "markerset";
public final static String FACTIONS_HOME = FACTIONS_ + "home";
public final static String FACTIONS_HOME_ = FACTIONS_HOME + "_";
public final static String FACTIONS_PLAYERSET = FACTIONS_ + "playerset";
public final static String FACTIONS_PLAYERSET_ = FACTIONS_PLAYERSET + "_";
public final static String FACTIONS_AREA = FACTIONS_ + "area";
public final static String FACTIONS_AREA_ = FACTIONS_AREA + "_";
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineDynmap i = new EngineDynmap();
public static EngineDynmap get() { return i; }
private EngineDynmap() {}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public Plugin getPlugin()
{
return Factions.get();
}
@Override
public Long getPeriod()
{
// Every 15 seconds
return 15 * 20L;
}
@Override
public boolean isSync()
{
return false;
}
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
public DynmapAPI dynmapApi;
public MarkerAPI markerApi;
public MarkerSet markerset;
// -------------------------------------------- //
// RUN: UPDATE
// -------------------------------------------- //
// Thread Safe / Asynchronous: Yes
@Override
public void run()
{
// Should we even use dynmap?
if (!MConf.get().dynmapUse)
{
if (this.markerset != null)
{
this.markerset.deleteMarkerSet();
this.markerset = null;
}
return;
}
long before = System.currentTimeMillis();
// We do what we can here.
// You /can/ run this method from the main server thread but it's not recommended at all.
// This method is supposed to be run async to avoid locking the main server thread.
final Map<String, TempMarker> homes = createHomes();
final Map<String, TempAreaMarker> areas = createAreas();
final Map<String, Set<String>> playerSets = createPlayersets();
long after = System.currentTimeMillis();
long duration = after-before;
updateLog("Async", duration);
// Shedule non thread safe sync at the end!
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
long before = System.currentTimeMillis();
if (!updateCore()) return;
// createLayer() is thread safe but it makes use of fields set in updateCore() so we must have it after.
if (!updateLayer(createLayer())) return;
updateHomes(homes);
updateAreas(areas);
updatePlayersets(playerSets);
long after = System.currentTimeMillis();
long duration = after-before;
updateLog("Sync", duration);
}
});
}
// Thread Safe / Asynchronous: Yes
public static void updateLog(String name, long millis)
{
if (!MConf.get().dynmapUpdateLog) return;
String message = Txt.parse("<i>%s took <h>%dms<i>.", "Faction Dynmap " + name, millis);
Factions.get().log(message);
}
// -------------------------------------------- //
// UPDATE: CORE
// -------------------------------------------- //
// Thread Safe / Asynchronous: No
public boolean updateCore()
{
// Get DynmapAPI
this.dynmapApi = (DynmapAPI) Bukkit.getPluginManager().getPlugin("dynmap");
if (this.dynmapApi == null)
{
severe("Could not retrieve the DynmapAPI.");
return false;
}
// Get MarkerAPI
this.markerApi = this.dynmapApi.getMarkerAPI();
if (this.markerApi == null)
{
severe("Could not retrieve the MarkerAPI.");
return false;
}
return true;
}
// -------------------------------------------- //
// UPDATE: Layer
// -------------------------------------------- //
// Thread Safe / Asynchronous: Yes
public TempMarkerSet createLayer()
{
TempMarkerSet ret = new TempMarkerSet();
ret.label = MConf.get().dynmapLayerName;
ret.minimumZoom = MConf.get().dynmapLayerMinimumZoom;
ret.priority = MConf.get().dynmapLayerPriority;
ret.hideByDefault = !MConf.get().dynmapLayerVisible;
return ret;
}
// Thread Safe / Asynchronous: No
public boolean updateLayer(TempMarkerSet temp)
{
this.markerset = this.markerApi.getMarkerSet(FACTIONS_MARKERSET);
if (this.markerset == null)
{
this.markerset = temp.create(this.markerApi, FACTIONS_MARKERSET);
if (this.markerset == null)
{
severe("Could not create the Faction Markerset/Layer");
return false;
}
}
else
{
temp.update(this.markerApi, this.markerset);
}
return true;
}
// -------------------------------------------- //
// UPDATE: HOMES
// -------------------------------------------- //
// Thread Safe / Asynchronous: Yes
public Map<String, TempMarker> createHomes()
{
Map<String, TempMarker> ret = new HashMap<String, TempMarker>();
// Loop current factions
for (Faction faction : FactionColl.get().getAll())
{
PS ps = faction.getHome();
if (ps == null) continue;
DynmapStyle style = getStyle(faction);
String markerId = FACTIONS_HOME_ + faction.getId();
TempMarker temp = new TempMarker();
temp.label = ChatColor.stripColor(faction.getName());
temp.world = ps.getWorld();
temp.x = ps.getLocationX();
temp.y = ps.getLocationY();
temp.z = ps.getLocationZ();
temp.iconName = style.getHomeMarker();
temp.description = getDescription(faction);
ret.put(markerId, temp);
}
return ret;
}
// Thread Safe / Asynchronous: No
// This method places out the faction home markers into the factions markerset.
public void updateHomes(Map<String, TempMarker> homes)
{
// Put all current faction markers in a map
Map<String, Marker> markers = new HashMap<String, Marker>();
for (Marker marker : this.markerset.getMarkers())
{
markers.put(marker.getMarkerID(), marker);
}
// Loop homes
for (Entry<String, TempMarker> entry : homes.entrySet())
{
String markerId = entry.getKey();
TempMarker temp = entry.getValue();
// Get Creative
// NOTE: I remove from the map created just in the beginning of this method.
// NOTE: That way what is left at the end will be outdated markers to remove.
Marker marker = markers.remove(markerId);
if (marker == null)
{
marker = temp.create(this.markerApi, this.markerset, markerId);
if (marker == null)
{
EngineDynmap.severe("Could not get/create the home marker " + markerId);
}
}
else
{
temp.update(this.markerApi, this.markerset, marker);
}
}
// Delete Deprecated Markers
// Only old markers should now be left
for (Marker marker : markers.values())
{
marker.deleteMarker();
}
}
// -------------------------------------------- //
// UPDATE: AREAS
// -------------------------------------------- //
// Thread Safe: YES
public Map<String, TempAreaMarker> createAreas()
{
Map<String, Map<Faction, Set<PS>>> worldFactionChunks = createWorldFactionChunks();
return createAreas(worldFactionChunks);
}
// Thread Safe: YES
public Map<String, Map<Faction, Set<PS>>> createWorldFactionChunks()
{
// Create map "world name --> faction --> set of chunk coords"
Map<String, Map<Faction, Set<PS>>> worldFactionChunks = new HashMap<String, Map<Faction, Set<PS>>>();
// Note: The board is the world. The board id is the world name.
for (Board board : BoardColl.get().getAll())
{
String world = board.getId();
// Get the factionChunks creatively.
Map<Faction, Set<PS>> factionChunks = worldFactionChunks.get(world);
if (factionChunks == null)
{
factionChunks = new HashMap<Faction, Set<PS>>();
worldFactionChunks.put(world, factionChunks);
}
// Populate the factionChunks
for (Entry<PS, TerritoryAccess> entry : board.getMap().entrySet())
{
PS chunk = entry.getKey();
TerritoryAccess territoryAccess = entry.getValue();
String factionId = territoryAccess.getHostFactionId();
Faction faction = Faction.get(factionId);
if (faction == null) continue;
// Get the chunks creatively.
Set<PS> chunks = factionChunks.get(faction);
if (chunks == null)
{
chunks = new HashSet<PS>();
factionChunks.put(faction, chunks);
}
chunks.add(chunk);
}
}
return worldFactionChunks;
}
// Thread Safe: YES
public Map<String, TempAreaMarker> createAreas(Map<String, Map<Faction, Set<PS>>> worldFactionChunks)
{
Map<String, TempAreaMarker> ret = new HashMap<String, TempAreaMarker>();
// For each world
for (Entry<String, Map<Faction, Set<PS>>> entry : worldFactionChunks.entrySet())
{
String world = entry.getKey();
Map<Faction, Set<PS>> factionChunks = entry.getValue();
// For each faction and its chunks in that world
for (Entry<Faction, Set<PS>> entry1 : factionChunks.entrySet())
{
Faction faction = entry1.getKey();
Set<PS> chunks = entry1.getValue();
Map<String, TempAreaMarker> worldFactionMarkers = createAreas(world, faction, chunks);
ret.putAll(worldFactionMarkers);
}
}
return ret;
}
// Thread Safe: YES
// Handle specific faction on specific world
// "handle faction on world"
public Map<String, TempAreaMarker> createAreas(String world, Faction faction, Set<PS> chunks)
{
Map<String, TempAreaMarker> ret = new HashMap<String, TempAreaMarker>();
// If the faction is visible ...
if (!isVisible(faction, world)) return ret;
// ... and has any chunks ...
if (chunks.isEmpty()) return ret;
// Index of polygon for given faction
int markerIndex = 0;
// Create the info window
String description = getDescription(faction);
// Fetch Style
DynmapStyle style = this.getStyle(faction);
// Loop through chunks: set flags on chunk map
TileFlags allChunkFlags = new TileFlags();
LinkedList<PS> allChunks = new LinkedList<PS>();
for (PS chunk : chunks)
{
allChunkFlags.setFlag(chunk.getChunkX(), chunk.getChunkZ(), true); // Set flag for chunk
allChunks.addLast(chunk);
}
// Loop through until we don't find more areas
while (allChunks != null)
{
TileFlags ourChunkFlags = null;
LinkedList<PS> ourChunks = null;
LinkedList<PS> newChunks = null;
int minimumX = Integer.MAX_VALUE;
int minimumZ = Integer.MAX_VALUE;
for (PS chunk : allChunks)
{
int chunkX = chunk.getChunkX();
int chunkZ = chunk.getChunkZ();
// If we need to start shape, and this block is not part of one yet
if (ourChunkFlags == null && allChunkFlags.getFlag(chunkX, chunkZ))
{
ourChunkFlags = new TileFlags(); // Create map for shape
ourChunks = new LinkedList<PS>();
floodFillTarget(allChunkFlags, ourChunkFlags, chunkX, chunkZ); // Copy shape
ourChunks.add(chunk); // Add it to our chunk list
minimumX = chunkX;
minimumZ = chunkZ;
}
// If shape found, and we're in it, add to our node list
else if (ourChunkFlags != null && ourChunkFlags.getFlag(chunkX, chunkZ))
{
ourChunks.add(chunk);
if (chunkX < minimumX)
{
minimumX = chunkX;
minimumZ = chunkZ;
}
else if (chunkX == minimumX && chunkZ < minimumZ)
{
minimumZ = chunkZ;
}
}
// Else, keep it in the list for the next polygon
else
{
if (newChunks == null) newChunks = new LinkedList<PS>();
newChunks.add(chunk);
}
}
// Replace list (null if no more to process)
allChunks = newChunks;
if (ourChunkFlags == null) continue;
// Trace outline of blocks - start from minx, minz going to x+
int initialX = minimumX;
int initialZ = minimumZ;
int currentX = minimumX;
int currentZ = minimumZ;
Direction direction = Direction.XPLUS;
ArrayList<int[]> linelist = new ArrayList<int[]>();
linelist.add(new int[]{ initialX, initialZ }); // Add start point
while ((currentX != initialX) || (currentZ != initialZ) || (direction != Direction.ZMINUS))
{
switch (direction)
{
case XPLUS: // Segment in X+ direction
if (!ourChunkFlags.getFlag(currentX + 1, currentZ))
{ // Right turn?
linelist.add(new int[]{ currentX + 1, currentZ }); // Finish line
direction = Direction.ZPLUS; // Change direction
}
else if (!ourChunkFlags.getFlag(currentX + 1, currentZ - 1))
{ // Straight?
currentX++;
}
else
{ // Left turn
linelist.add(new int[]{ currentX + 1, currentZ }); // Finish line
direction = Direction.ZMINUS;
currentX++;
currentZ--;
}
break;
case ZPLUS: // Segment in Z+ direction
if (!ourChunkFlags.getFlag(currentX, currentZ + 1))
{ // Right turn?
linelist.add(new int[]{ currentX + 1, currentZ + 1 }); // Finish line
direction = Direction.XMINUS; // Change direction
}
else if (!ourChunkFlags.getFlag(currentX + 1, currentZ + 1))
{ // Straight?
currentZ++;
}
else
{ // Left turn
linelist.add(new int[]{ currentX + 1, currentZ + 1 }); // Finish line
direction = Direction.XPLUS;
currentX++;
currentZ++;
}
break;
case XMINUS: // Segment in X- direction
if (!ourChunkFlags.getFlag(currentX - 1, currentZ))
{ // Right turn?
linelist.add(new int[]{ currentX, currentZ + 1 }); // Finish line
direction = Direction.ZMINUS; // Change direction
}
else if (!ourChunkFlags.getFlag(currentX - 1, currentZ + 1))
{ // Straight?
currentX--;
}
else
{ // Left turn
linelist.add(new int[] { currentX, currentZ + 1 }); // Finish line
direction = Direction.ZPLUS;
currentX--;
currentZ++;
}
break;
case ZMINUS: // Segment in Z- direction
if (!ourChunkFlags.getFlag(currentX, currentZ - 1))
{ // Right turn?
linelist.add(new int[]{ currentX, currentZ }); // Finish line
direction = Direction.XPLUS; // Change direction
}
else if (!ourChunkFlags.getFlag(currentX - 1, currentZ - 1))
{ // Straight?
currentZ--;
}
else
{ // Left turn
linelist.add(new int[] { currentX, currentZ }); // Finish line
direction = Direction.XMINUS;
currentX--;
currentZ--;
}
break;
}
}
int sz = linelist.size();
double[] x = new double[sz];
double[] z = new double[sz];
for (int i = 0; i < sz; i++)
{
int[] line = linelist.get(i);
x[i] = (double) line[0] * (double) BLOCKS_PER_CHUNK;
z[i] = (double) line[1] * (double) BLOCKS_PER_CHUNK;
}
// Build information for specific area
String markerId = FACTIONS_ + world + "__" + faction.getId() + "__" + markerIndex;
TempAreaMarker temp = new TempAreaMarker();
temp.label = faction.getName();
temp.world = world;
temp.x = x;
temp.z = z;
temp.description = description;
temp.lineColor = style.getLineColor();
temp.lineOpacity = style.getLineOpacity();
temp.lineWeight = style.getLineWeight();
temp.fillColor = style.getFillColor();
temp.fillOpacity = style.getFillOpacity();
temp.boost = style.getBoost();
ret.put(markerId, temp);
markerIndex++;
}
return ret;
}
// Thread Safe: NO
public void updateAreas(Map<String, TempAreaMarker> areas)
{
// Map Current
Map<String, AreaMarker> markers = new HashMap<String, AreaMarker>();
for (AreaMarker marker : this.markerset.getAreaMarkers())
{
markers.put(marker.getMarkerID(), marker);
}
// Loop New
for (Entry<String, TempAreaMarker> entry : areas.entrySet())
{
String markerId = entry.getKey();
TempAreaMarker temp = entry.getValue();
// Get Creative
// NOTE: I remove from the map created just in the beginning of this method.
// NOTE: That way what is left at the end will be outdated markers to remove.
AreaMarker marker = markers.remove(markerId);
if (marker == null)
{
marker = temp.create(this.markerApi, this.markerset, markerId);
if (marker == null)
{
severe("Could not get/create the area marker " + markerId);
}
}
else
{
temp.update(this.markerApi, this.markerset, marker);
}
}
// Only old/outdated should now be left. Delete them.
for (AreaMarker marker : markers.values())
{
marker.deleteMarker();
}
}
// -------------------------------------------- //
// UPDATE: PLAYERSET
// -------------------------------------------- //
// Thread Safe / Asynchronous: Yes
public String createPlayersetId(Faction faction)
{
if (faction == null) return null;
if (faction.isNone()) return null;
String factionId = faction.getId();
if (factionId == null) return null;
return FACTIONS_PLAYERSET_ + factionId;
}
// Thread Safe / Asynchronous: Yes
public Set<String> createPlayerset(Faction faction)
{
if (faction == null) return null;
if (faction.isNone()) return null;
Set<String> ret = new HashSet<String>();
for (MPlayer mplayer : faction.getMPlayers())
{
// NOTE: We add both UUID and name. This might be a good idea for future proofing.
ret.add(mplayer.getId());
ret.add(mplayer.getName());
}
return ret;
}
// Thread Safe / Asynchronous: Yes
public Map<String, Set<String>> createPlayersets()
{
if (!MConf.get().dynmapVisibilityByFaction) return null;
Map<String, Set<String>> ret = new HashMap<String, Set<String>>();
for (Faction faction : FactionColl.get().getAll())
{
String playersetId = createPlayersetId(faction);
if (playersetId == null) continue;
Set<String> playerIds = createPlayerset(faction);
if (playerIds == null) continue;
ret.put(playersetId, playerIds);
}
return ret;
}
// Thread Safe / Asynchronous: No
public void updatePlayersets(Map<String, Set<String>> playersets)
{
// Remove
for (PlayerSet set : this.markerApi.getPlayerSets())
{
if (!set.getSetID().startsWith(FACTIONS_PLAYERSET_)) continue;
// (Null means remove all)
if (playersets != null && playersets.containsKey(set.getSetID())) continue;
set.deleteSet();
}
// Add / Update
for (Entry<String, Set<String>> entry : playersets.entrySet())
{
// Extract from Entry
String setId = entry.getKey();
Set<String> playerIds = entry.getValue();
// Get Creatively
PlayerSet set = this.markerApi.getPlayerSet(setId);
if (set == null) set = this.markerApi.createPlayerSet(
setId, // id
true, // symmetric
playerIds, // players
false // persistent
);
if (set == null)
{
severe("Could not get/create the player set " + setId);
continue;
}
// Set Content
set.setPlayers(playerIds);
}
}
// -------------------------------------------- //
// UTIL & SHARED
// -------------------------------------------- //
// Thread Safe / Asynchronous: Yes
private String getDescription(Faction faction)
{
String ret = "<div class=\"regioninfo\">" + MConf.get().dynmapDescription + "</div>";
// Name
String name = faction.getName();
name = ChatColor.stripColor(name);
name = escapeHtml(name);
ret = ret.replace("%name%", name);
// Description
String description = faction.getDescription();
description = ChatColor.stripColor(description);
description = escapeHtml(description);
ret = ret.replace("%description%", description);
// Age
long ageMillis = faction.getCreatedAtMillis() - System.currentTimeMillis();
LinkedHashMap<TimeUnit, Long> ageUnitcounts = TimeDiffUtil.limit(TimeDiffUtil.unitcounts(ageMillis, TimeUnit.getAllButMillisSecondsAndMinutes()), 3);
String age = TimeDiffUtil.formatedVerboose(ageUnitcounts, "");
age = ChatColor.stripColor(age);
ret = ret.replace("%age%", age);
// Money
String money = "unavailable";
if (MConf.get().bankEnabled && MConf.get().dynmapDescriptionMoney)
{
money = Money.format(Money.get(faction));
}
ret = ret.replace("%money%", money);
// Flags and Open
Map<MFlag, Boolean> flags = new LinkedHashMap<MFlag, Boolean>();
for (MFlag mflag : MFlag.getAll())
{
flags.put(mflag, faction.getFlag(mflag));
}
List<String> flagMapParts = new ArrayList<String>();
List<String> flagTableParts = new ArrayList<String>();
for (Entry<MFlag, Boolean> entry : flags.entrySet())
{
MFlag mflag = entry.getKey();
String flag = mflag.getName();
boolean value = entry.getValue();
String bool = String.valueOf(value);
String color = boolcolor(flag, value);
String boolcolor = boolcolor(String.valueOf(value), value);
ret = ret.replace("%" + flag + ".bool%", bool); // true
ret = ret.replace("%" + flag + ".color%", color); // monsters (red or green)
ret = ret.replace("%" + flag + ".boolcolor%", boolcolor); // true (red or green)
if ( ! mflag.isInteresting(value)) continue;
flagMapParts.add(flag + ": " + boolcolor);
flagTableParts.add(color);
}
String flagMap = Txt.implode(flagMapParts, "<br>\n");
ret = ret.replace("%flags.map%", flagMap);
for (int cols = 1; cols <= 10; cols++)
{
String flagTable = getHtmlAsciTable(flagTableParts, cols);
ret = ret.replace("%flags.table" + cols + "%", flagTable);
}
// Players
List<MPlayer> playersList = faction.getMPlayers();
String playersCount = String.valueOf(playersList.size());
String players = getHtmlPlayerString(playersList);
MPlayer playersLeaderObject = faction.getLeader();
String playersLeader = getHtmlPlayerName(playersLeaderObject);
List<MPlayer> playersOfficersList = faction.getMPlayersWhereRole(Rel.OFFICER);
String playersOfficersCount = String.valueOf(playersOfficersList.size());
String playersOfficers = getHtmlPlayerString(playersOfficersList);
List<MPlayer> playersMembersList = faction.getMPlayersWhereRole(Rel.MEMBER);
String playersMembersCount = String.valueOf(playersMembersList.size());
String playersMembers = getHtmlPlayerString(playersMembersList);
List<MPlayer> playersRecruitsList = faction.getMPlayersWhereRole(Rel.RECRUIT);
String playersRecruitsCount = String.valueOf(playersRecruitsList.size());
String playersRecruits = getHtmlPlayerString(playersRecruitsList);
ret = ret.replace("%players%", players);
ret = ret.replace("%players.count%", playersCount);
ret = ret.replace("%players.leader%", playersLeader);
ret = ret.replace("%players.officers%", playersOfficers);
ret = ret.replace("%players.officers.count%", playersOfficersCount);
ret = ret.replace("%players.members%", playersMembers);
ret = ret.replace("%players.members.count%", playersMembersCount);
ret = ret.replace("%players.recruits%", playersRecruits);
ret = ret.replace("%players.recruits.count%", playersRecruitsCount);
return ret;
}
public static String getHtmlAsciTable(Collection<String> strings, int cols)
{
StringBuilder ret = new StringBuilder();
int count = 0;
Iterator<String> iter = strings.iterator();
while (iter.hasNext())
{
String string = iter.next();
count++;
ret.append(string);
if (iter.hasNext())
{
if (count == cols)
{
ret.append("<br>\n");
count = 0;
}
else
{
ret.append(" | ");
}
}
}
return ret.toString();
}
public static String getHtmlPlayerString(List<MPlayer> mplayers)
{
String ret = "";
for (MPlayer mplayer : mplayers)
{
if (ret.length() > 0) ret += ", ";
ret += getHtmlPlayerName(mplayer);
}
return ret;
}
public static String getHtmlPlayerName(MPlayer mplayer)
{
if (mplayer == null) return "none";
return escapeHtml(mplayer.getName());
}
public static String boolcolor(String string, boolean bool)
{
return "<span style=\"color: " + (bool ? "#008000" : "#800000") + ";\">" + string + "</span>";
}
public static String escapeHtml(String string)
{
StringBuilder out = new StringBuilder(Math.max(16, string.length()));
for (int i = 0; i < string.length(); i++)
{
char c = string.charAt(i);
if (c > 127 || c == '"' || c == '<' || c == '>' || c == '&')
{
out.append("&#");
out.append((int) c);
out.append(';');
}
else
{
out.append(c);
}
}
return out.toString();
}
// Thread Safe / Asynchronous: Yes
private boolean isVisible(Faction faction, String world)
{
if (faction == null) return false;
final String factionId = faction.getId();
if (factionId == null) return false;
final String factionName = faction.getName();
if (factionName == null) return false;
Set<String> visible = MConf.get().dynmapVisibleFactions;
Set<String> hidden = MConf.get().dynmapHiddenFactions;
if (visible.size() > 0)
{
if (!visible.contains(factionId) && !visible.contains(factionName) && !visible.contains("world:" + world))
{
return false;
}
}
if (hidden.size() > 0)
{
if (hidden.contains(factionId) || hidden.contains(factionName) || hidden.contains("world:" + world))
{
return false;
}
}
return true;
}
// Thread Safe / Asynchronous: Yes
public DynmapStyle getStyle(Faction faction)
{
DynmapStyle ret;
ret = MConf.get().dynmapFactionStyles.get(faction.getId());
if (ret != null) return ret;
ret = MConf.get().dynmapFactionStyles.get(faction.getName());
if (ret != null) return ret;
return MConf.get().dynmapDefaultStyle;
}
// Thread Safe / Asynchronous: Yes
public static void info(String msg)
{
String message = DYNMAP_INTEGRATION + msg;
Factions.get().log(message);
}
// Thread Safe / Asynchronous: Yes
public static void severe(String msg)
{
String message = DYNMAP_INTEGRATION + ChatColor.RED.toString() + msg;
Factions.get().log(message);
}
enum Direction
{
XPLUS, ZPLUS, XMINUS, ZMINUS
};
// Find all contiguous blocks, set in target and clear in source
private int floodFillTarget(TileFlags source, TileFlags destination, int x, int y)
{
int cnt = 0;
ArrayDeque<int[]> stack = new ArrayDeque<int[]>();
stack.push(new int[] { x, y });
while (stack.isEmpty() == false)
{
int[] nxt = stack.pop();
x = nxt[0];
y = nxt[1];
if (source.getFlag(x, y))
{ // Set in src
source.setFlag(x, y, false); // Clear source
destination.setFlag(x, y, true); // Set in destination
cnt++;
if (source.getFlag(x + 1, y)) stack.push(new int[] { x + 1, y });
if (source.getFlag(x - 1, y)) stack.push(new int[] { x - 1, y });
if (source.getFlag(x, y + 1)) stack.push(new int[] { x, y + 1 });
if (source.getFlag(x, y - 1)) stack.push(new int[] { x, y - 1 });
}
}
return cnt;
}
}

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@ -1,31 +0,0 @@
package com.massivecraft.factions.integration.dynmap;
import com.massivecraft.massivecore.integration.IntegrationAbstract;
public class IntegrationDynmap extends IntegrationAbstract
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static IntegrationDynmap i = new IntegrationDynmap();
public static IntegrationDynmap get() { return i; }
private IntegrationDynmap() { super("dynmap"); }
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void activate()
{
EngineDynmap.get().activate();
}
@Override
public void deactivate()
{
EngineDynmap.get().deactivate();
}
}

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@ -1,44 +0,0 @@
package com.massivecraft.factions.integration.dynmap;
import org.bukkit.Bukkit;
import org.bukkit.plugin.Plugin;
import com.massivecraft.factions.Factions;
import com.massivecraft.massivecore.integration.IntegrationAbstract;
import com.massivecraft.massivecore.util.Txt;
public class IntegrationDynmapFactions extends IntegrationAbstract
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static IntegrationDynmapFactions i = new IntegrationDynmapFactions();
public static IntegrationDynmapFactions get() { return i; }
private IntegrationDynmapFactions() { super("Dynmap-Factions"); }
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void activate()
{
// Time for an error message!
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
Factions.get().log(Txt.parse("<b>I see you have the plugin Dynmap-Factions installed!"));
Factions.get().log(Txt.parse("<b>That plugin is no longer required for Dynmap features."));
Factions.get().log(Txt.parse("<b>Factions now ship with it's own Dynmap integration."));
Factions.get().log(Txt.parse("<b>Now disabling Dynmap-Factions for you:"));
Plugin plugin = Bukkit.getPluginManager().getPlugin("Dynmap-Factions");
Bukkit.getPluginManager().disablePlugin(plugin);
}
});
}
}

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@ -1,138 +0,0 @@
package com.massivecraft.factions.integration.dynmap;
import org.dynmap.markers.AreaMarker;
import org.dynmap.markers.MarkerAPI;
import org.dynmap.markers.MarkerSet;
import com.massivecraft.massivecore.util.MUtil;
public class TempAreaMarker
{
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
public String label;
public String world;
public double x[];
public double z[];
public String description;
public int lineColor;
public double lineOpacity;
public int lineWeight;
public int fillColor;
public double fillOpacity;
public boolean boost;
// -------------------------------------------- //
// CREATE
// -------------------------------------------- //
public AreaMarker create(MarkerAPI markerApi, MarkerSet markerset, String markerId)
{
AreaMarker ret = markerset.createAreaMarker(
markerId,
this.label,
false,
this.world,
this.x,
this.z,
false // not persistent
);
if (ret == null) return null;
// Description
ret.setDescription(this.description);
// Line Style
ret.setLineStyle(this.lineWeight, this.lineOpacity, this.lineColor);
// Fill Style
ret.setFillStyle(this.fillOpacity, this.fillColor);
// Boost Flag
ret.setBoostFlag(this.boost);
return ret;
}
// -------------------------------------------- //
// UPDATE
// -------------------------------------------- //
public void update(MarkerAPI markerApi, MarkerSet markerset, AreaMarker marker)
{
// Corner Locations
if (!equals(marker, this.x, this.z))
{
marker.setCornerLocations(this.x, this.z);
}
// Label
if (!MUtil.equals(marker.getLabel(), this.label))
{
marker.setLabel(this.label);
}
// Description
if (!MUtil.equals(marker.getDescription(), this.description))
{
marker.setDescription(this.description);
}
// Line Style
if
(
!MUtil.equals(marker.getLineWeight(), this.lineWeight)
||
!MUtil.equals(marker.getLineOpacity(), this.lineOpacity)
||
!MUtil.equals(marker.getLineColor(), this.lineColor)
)
{
marker.setLineStyle(this.lineWeight, this.lineOpacity, this.lineColor);
}
// Fill Style
if
(
!MUtil.equals(marker.getFillOpacity(), this.fillOpacity)
||
!MUtil.equals(marker.getFillColor(), this.fillColor)
)
{
marker.setFillStyle(this.fillOpacity, this.fillColor);
}
// Boost Flag
if (!MUtil.equals(marker.getBoostFlag(), this.boost))
{
marker.setBoostFlag(this.boost);
}
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public static boolean equals(AreaMarker marker, double x[], double z[])
{
int length = marker.getCornerCount();
if (x.length != length) return false;
if (z.length != length) return false;
for (int i = 0; i < length; i++)
{
if (marker.getCornerX(i) != x[i]) return false;
if (marker.getCornerZ(i) != z[i]) return false;
}
return true;
}
}

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package com.massivecraft.factions.integration.dynmap;
import org.dynmap.markers.Marker;
import org.dynmap.markers.MarkerAPI;
import org.dynmap.markers.MarkerIcon;
import org.dynmap.markers.MarkerSet;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.massivecore.util.MUtil;
public class TempMarker
{
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
public String label;
public String world;
public double x;
public double y;
public double z;
public String iconName;
public String description;
// -------------------------------------------- //
// CREATE
// -------------------------------------------- //
public Marker create(MarkerAPI markerApi, MarkerSet markerset, String markerId)
{
Marker ret = markerset.createMarker(
markerId,
this.label,
this.world,
this.x,
this.y,
this.z,
getMarkerIcon(markerApi, this.iconName),
false // not persistent
);
if (ret == null) return null;
ret.setDescription(this.description);
return ret;
}
// -------------------------------------------- //
// UPDATE
// -------------------------------------------- //
public void update(MarkerAPI markerApi, MarkerSet markerset, Marker marker)
{
if
(
marker.getWorld() != this.world
||
marker.getX() != this.x
||
marker.getY() != this.y
||
marker.getZ() != this.z
)
{
marker.setLocation(
this.world,
this.x,
this.y,
this.z
);
}
if (!MUtil.equals(marker.getLabel(), this.label))
{
marker.setLabel(this.label);
}
MarkerIcon icon = getMarkerIcon(markerApi, this.iconName);
if (!MUtil.equals(marker.getMarkerIcon(), icon))
{
marker.setMarkerIcon(icon);
}
if (!MUtil.equals(marker.getDescription(), this.description))
{
marker.setDescription(this.description);
}
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public static MarkerIcon getMarkerIcon(MarkerAPI markerApi, String name)
{
MarkerIcon ret = markerApi.getMarkerIcon(name);
if (ret == null) ret = markerApi.getMarkerIcon(MConf.DYNMAP_STYLE_HOME_MARKER);
return ret;
}
}

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package com.massivecraft.factions.integration.dynmap;
import org.dynmap.markers.MarkerAPI;
import org.dynmap.markers.MarkerSet;
import com.massivecraft.massivecore.util.MUtil;
public class TempMarkerSet
{
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
public String label;
public int minimumZoom;
public int priority;
public boolean hideByDefault;
// -------------------------------------------- //
// CREATE
// -------------------------------------------- //
public MarkerSet create(MarkerAPI markerApi, String id)
{
MarkerSet ret = markerApi.createMarkerSet(id, this.label, null, false); // ("null, false" at the end means "all icons allowed, not perisistent")
if (ret == null) return null;
// Minimum Zoom
if (this.minimumZoom > 0)
{
ret.setMinZoom(this.minimumZoom);
}
// Priority
ret.setLayerPriority(this.priority);
// Hide by Default
ret.setHideByDefault(this.hideByDefault);
return ret;
}
// -------------------------------------------- //
// UPDATE
// -------------------------------------------- //
public void update(MarkerAPI markerApi, MarkerSet markerset)
{
// Name
if (!MUtil.equals(markerset.getMarkerSetLabel(), this.label))
{
markerset.setMarkerSetLabel(this.label);
}
// Minimum Zoom
if (this.minimumZoom > 0)
{
if (!MUtil.equals(markerset.getMinZoom(), this.minimumZoom))
{
markerset.setMinZoom(this.minimumZoom);
}
}
// Priority
if (!MUtil.equals(markerset.getLayerPriority(), this.priority))
{
markerset.setLayerPriority(this.priority);
}
// Hide by Default
if (!MUtil.equals(markerset.getHideByDefault(), this.hideByDefault))
{
markerset.setHideByDefault(this.hideByDefault);
}
}
}