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Adding in offline explosion protection per default.
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@ -32,6 +32,7 @@ public enum FFlag
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FRIENDLYFIRE("friendlyfire", "<i>Can friends hurt eachother here?", false),
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MONSTERS("monsters", "<i>Can monsters spawn in this territory?", true),
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EXPLOSIONS("explosions", "<i>Can explosions occur in this territory?", true),
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OFFLINE_EXPLOSIONS("offlineexplosions", "<i>Can explosions occur if faction is offline?", false),
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FIRESPREAD("firespread", "<i>Can fire spread in territory?", true),
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ENDERGRIEF("endergrief", "<i>Can endermen grief in this territory?", false),
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@ -98,6 +99,7 @@ public enum FFlag
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if (str.startsWith("fr") || str.startsWith("ff")) return FRIENDLYFIRE;
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if (str.startsWith("m")) return MONSTERS;
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if (str.startsWith("ex")) return EXPLOSIONS;
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if (str.startsWith("o")) return OFFLINE_EXPLOSIONS;
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if (str.startsWith("fi")) return FIRESPREAD;
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if (str.startsWith("en")) return ENDERGRIEF;
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return null;
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@ -1009,6 +1009,39 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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}
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}
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// -------------------------------------------- //
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// FACTION ONLINE STATE
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// -------------------------------------------- //
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public boolean isAllUPlayersOffline()
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{
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return this.getUPlayersWhereOnline(true).size() == 0;
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}
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public boolean isAnyUPlayersOnline()
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{
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return !this.isAllUPlayersOffline();
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}
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public boolean isFactionConsideredOffline()
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{
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return this.isAllUPlayersOffline();
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}
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public boolean isFactionConsideredOnline()
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{
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return !this.isFactionConsideredOffline();
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}
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public boolean isExplosionsAllowed()
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{
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boolean explosions = this.getFlag(FFlag.EXPLOSIONS);
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boolean offlineexplosions = this.getFlag(FFlag.OFFLINE_EXPLOSIONS);
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boolean online = this.isFactionConsideredOnline();
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return (online && explosions) || (!online && offlineexplosions);
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}
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// -------------------------------------------- //
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// MESSAGES
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// -------------------------------------------- //
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@ -102,6 +102,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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@ -134,6 +135,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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@ -166,6 +168,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(FFlag.FRIENDLYFIRE, true);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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@ -573,7 +573,7 @@ public class FactionsListenerMain implements Listener
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// ... and the faction there has explosions disabled ...
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Faction faction = BoardColls.get().getFactionAt(PS.valueOf(entity));
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if (faction.getFlag(FFlag.EXPLOSIONS)) return;
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if (faction.isExplosionsAllowed()) return;
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// ... then cancel.
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event.setCancelled(true);
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@ -589,7 +589,8 @@ public class FactionsListenerMain implements Listener
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if (UConf.isDisabled(location)) return;
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// Check the entity. Are explosions disabled there?
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if (BoardColls.get().getFactionAt(PS.valueOf(location)).getFlag(FFlag.EXPLOSIONS) == false)
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if (BoardColls.get().getFactionAt(PS.valueOf(location)).isExplosionsAllowed() == false)
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{
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event.setCancelled(true);
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return;
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@ -601,7 +602,7 @@ public class FactionsListenerMain implements Listener
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{
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Block block = iter.next();
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Faction faction = BoardColls.get().getFactionAt(PS.valueOf(block));
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if (faction.getFlag(FFlag.EXPLOSIONS) == false) iter.remove();
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if (faction.isExplosionsAllowed() == false) iter.remove();
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}
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}
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@ -618,7 +619,8 @@ public class FactionsListenerMain implements Listener
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// ... and the faction there has explosions disabled ...
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PS ps = PS.valueOf(event.getBlock());
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Faction faction = BoardColls.get().getFactionAt(ps);
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if (faction.getFlag(FFlag.EXPLOSIONS)) return;
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if (faction.isExplosionsAllowed()) return;
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// ... stop the block alteration.
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event.setCancelled(true);
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