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New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
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@ -99,6 +99,7 @@ public class Conf {
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public static boolean safeZoneDenyBuild = true;
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public static boolean safeZoneDenyUseage = true;
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public static boolean safeZoneBlockTNT = true;
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public static boolean safeZonePreventAllDamageToPlayers = false;
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public static boolean warZoneDenyBuild = true;
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public static boolean warZoneDenyUseage = true;
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@ -73,18 +73,20 @@ public class FactionsEntityListener extends EntityListener {
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}
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if (event instanceof EntityDamageByEntityEvent) {
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EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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event.setCancelled(true);
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}
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} else if (event instanceof EntityDamageByProjectileEvent) {
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EntityDamageByProjectileEvent sub = (EntityDamageByProjectileEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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} else if (event instanceof EntityDamageByProjectileEvent) {
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EntityDamageByProjectileEvent sub = (EntityDamageByProjectileEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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event.setCancelled(true);
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}
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}
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} else if (Conf.safeZonePreventAllDamageToPlayers && isPlayerInSafeZone(event.getEntity())) {
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// Players can not take any damage in a Safe Zone
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event.setCancelled(true);
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}
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}
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@Override
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public void onEntityExplode(EntityExplodeEvent event)
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@ -125,7 +127,17 @@ public class FactionsEntityListener extends EntityListener {
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event.setCancelled(true);
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}
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}
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public boolean isPlayerInSafeZone(Entity damagee) {
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if ( ! (damagee instanceof Player)) {
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return false;
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}
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if (Board.getFactionAt(new FLocation(damagee.getLocation())).isSafeZone()) {
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return true;
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}
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return false;
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}
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public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub) {
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Entity damager = sub.getDamager();
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Entity damagee = sub.getEntity();
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