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https://github.com/MassiveCraft/Factions.git
synced 2024-11-19 16:55:21 +01:00
Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
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@ -98,16 +98,18 @@ public class Faction extends Entity implements EconomyParticipator
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public void setDescription(String value) { this.description = value; }
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// FIELD: home
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private Location home;
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public void setHome(Location home) { this.home = home; }
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public Location getHome() { confirmValidHome(); return home; }
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private LazyLocation home;
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public void setHome(Location home) { this.home = new LazyLocation(home); }
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public boolean hasHome() { return this.getHome() != null; }
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public Location getHome()
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{
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confirmValidHome();
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return (this.home != null) ? this.home.getLocation() : null;
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}
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public void confirmValidHome()
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{
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if (!Conf.homesMustBeInClaimedTerritory || this.home == null || Board.getFactionAt(new FLocation(this.home)) == this)
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{
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if (!Conf.homesMustBeInClaimedTerritory || this.home == null || Board.getFactionAt(new FLocation(this.home.getLocation())) == this)
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return;
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}
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msg("<b>Your faction home has been un-set since it is no longer in your territory.");
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this.home = null;
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@ -30,6 +30,7 @@ import com.massivecraft.factions.listeners.FactionsPlayerListener;
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import com.massivecraft.factions.listeners.FactionsServerListener;
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import com.massivecraft.factions.struct.ChatMode;
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import com.massivecraft.factions.util.AutoLeaveTask;
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import com.massivecraft.factions.util.LazyLocation;
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import com.massivecraft.factions.util.MapFLocToStringSetTypeAdapter;
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import com.massivecraft.factions.util.MyLocationTypeAdapter;
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import com.massivecraft.factions.zcore.MPlugin;
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@ -126,7 +127,7 @@ public class P extends MPlugin
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.setPrettyPrinting()
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.disableHtmlEscaping()
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.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
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.registerTypeAdapter(Location.class, new MyLocationTypeAdapter())
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.registerTypeAdapter(LazyLocation.class, new MyLocationTypeAdapter())
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.registerTypeAdapter(mapFLocToStringSetType, new MapFLocToStringSetTypeAdapter());
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}
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@ -58,7 +58,7 @@ public class CmdHome extends FCommand
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if ( ! myFaction.hasHome())
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{
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fme.msg("<b>You faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.msg("<b>Your faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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107
src/com/massivecraft/factions/util/LazyLocation.java
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107
src/com/massivecraft/factions/util/LazyLocation.java
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@ -0,0 +1,107 @@
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package com.massivecraft.factions.util;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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/*
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* This class provides a lazy-load Location, so that World doesn't need to be initialized
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* yet when an object of this class is created, only when the Location is first accessed.
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*/
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public class LazyLocation
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{
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private Location location = null;
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private String worldName;
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private double x;
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private double y;
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private double z;
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private float pitch;
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private float yaw;
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public LazyLocation(Location loc)
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{
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setLocation(loc);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z)
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{
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this(worldName, x, y, z, 0, 0);
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}
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public LazyLocation(final String worldName, final double x, final double y, final double z, final float yaw, final float pitch)
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{
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this.worldName = worldName;
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this.x = x;
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this.y = y;
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this.z = z;
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this.yaw = yaw;
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this.pitch = pitch;
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}
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// This returns the actual Location
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public final Location getLocation()
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{
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// make sure Location is initialized before returning it
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initLocation();
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return location;
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}
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// change the Location
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public final void setLocation(Location loc)
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{
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this.location = loc;
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this.worldName = loc.getWorld().getName();
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this.x = loc.getX();
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this.y = loc.getY();
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this.z = loc.getZ();
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this.yaw = loc.getYaw();
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this.pitch = loc.getPitch();
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}
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// This initializes the Location
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private void initLocation()
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{
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// if location is already initialized, simply return
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if (location != null) return;
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// get World; hopefully it's initialized at this point
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World world = Bukkit.getWorld(worldName);
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if (world == null) return;
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// store the Location for future calls, and pass it on
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location = new Location(world, x, y, z, yaw, pitch);
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}
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public final String getWorldName()
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{
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return worldName;
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}
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public final double getX()
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{
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return x;
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}
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public final double getY()
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{
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return y;
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}
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public final double getZ()
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{
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return z;
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}
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public final double getPitch()
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{
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return pitch;
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}
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public final double getYaw()
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{
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return yaw;
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}
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}
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@ -3,8 +3,7 @@ package com.massivecraft.factions.util;
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import java.lang.reflect.Type;
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import java.util.logging.Level;
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import org.bukkit.Location;
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import org.bukkit.World;
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import com.massivecraft.factions.P;
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import com.google.gson.JsonDeserializationContext;
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import com.google.gson.JsonDeserializer;
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@ -13,10 +12,9 @@ import com.google.gson.JsonObject;
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import com.google.gson.JsonParseException;
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import com.google.gson.JsonSerializationContext;
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import com.google.gson.JsonSerializer;
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import com.massivecraft.factions.P;
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public class MyLocationTypeAdapter implements JsonDeserializer<Location>, JsonSerializer<Location>
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public class MyLocationTypeAdapter implements JsonDeserializer<LazyLocation>, JsonSerializer<LazyLocation>
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{
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private static final String WORLD = "world";
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private static final String X = "x";
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@ -26,49 +24,37 @@ public class MyLocationTypeAdapter implements JsonDeserializer<Location>, JsonSe
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private static final String PITCH = "pitch";
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@Override
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public Location deserialize(JsonElement json, Type typeOfT, JsonDeserializationContext context) throws JsonParseException
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public LazyLocation deserialize(JsonElement json, Type typeOfT, JsonDeserializationContext context) throws JsonParseException
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{
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try
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{
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JsonObject obj = json.getAsJsonObject();
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String worldname = obj.get(WORLD).getAsString();
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World world = P.p.getServer().getWorld(worldname);
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if (world == null) {
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P.p.log(Level.WARNING, "Stored location's world \"" + worldname + "\" not found on server; dropping the location.");
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return null;
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}
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String worldName = obj.get(WORLD).getAsString();
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double x = obj.get(X).getAsDouble();
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double y = obj.get(Y).getAsDouble();
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double z = obj.get(Z).getAsDouble();
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float yaw = obj.get(YAW).getAsFloat();
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float pitch = obj.get(PITCH).getAsFloat();
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return new Location(world, x, y, z, yaw, pitch);
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return new LazyLocation(worldName, x, y, z, yaw, pitch);
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}
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catch (Exception ex)
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{
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ex.printStackTrace();
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P.p.log(Level.WARNING, "Error encountered while deserializing a location.");
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P.p.log(Level.WARNING, "Error encountered while deserializing a LazyLocation.");
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return null;
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}
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}
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@Override
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public JsonElement serialize(Location src, Type typeOfSrc, JsonSerializationContext context) {
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public JsonElement serialize(LazyLocation src, Type typeOfSrc, JsonSerializationContext context) {
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JsonObject obj = new JsonObject();
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try
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{
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if (src.getWorld() == null)
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{
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P.p.log(Level.WARNING, "Passed location's world was not found on the server. Dropping the location.");
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return obj;
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}
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obj.addProperty(WORLD, src.getWorld().getName());
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obj.addProperty(WORLD, src.getWorldName());
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obj.addProperty(X, src.getX());
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obj.addProperty(Y, src.getY());
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obj.addProperty(Z, src.getZ());
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@ -76,12 +62,11 @@ public class MyLocationTypeAdapter implements JsonDeserializer<Location>, JsonSe
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obj.addProperty(PITCH, src.getPitch());
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return obj;
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}
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catch (Exception ex)
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{
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ex.printStackTrace();
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P.p.log(Level.WARNING, "Error encountered while serializing a location.");
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P.p.log(Level.WARNING, "Error encountered while serializing a LazyLocation.");
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return obj;
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}
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}
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