Adds powergain flag and worldsPowerGainDisabled config option. See #526

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Mark Hughes 2016-07-01 11:52:10 +10:00 committed by Olof Larsson
parent 7ee391f6b9
commit 83767dc275
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GPG Key ID: BBEF14F97DA52474
3 changed files with 29 additions and 10 deletions

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@ -64,6 +64,8 @@ public class MConf extends Entity<MConf>
// In such case set standard to false and add "Hurr" as an exeption to worldsClaimingEnabled. // In such case set standard to false and add "Hurr" as an exeption to worldsClaimingEnabled.
public WorldExceptionSet worldsClaimingEnabled = new WorldExceptionSet(); public WorldExceptionSet worldsClaimingEnabled = new WorldExceptionSet();
public WorldExceptionSet worldsPowerLossEnabled = new WorldExceptionSet(); public WorldExceptionSet worldsPowerLossEnabled = new WorldExceptionSet();
public WorldExceptionSet worldsPowerGainEnabled = new WorldExceptionSet();
public WorldExceptionSet worldsPvpRulesEnabled = new WorldExceptionSet(); public WorldExceptionSet worldsPvpRulesEnabled = new WorldExceptionSet();
// -------------------------------------------- // // -------------------------------------------- //

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@ -22,6 +22,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
public final static transient String ID_MONSTERS = "monsters"; public final static transient String ID_MONSTERS = "monsters";
public final static transient String ID_ANIMALS = "animals"; public final static transient String ID_ANIMALS = "animals";
public final static transient String ID_POWERLOSS = "powerloss"; public final static transient String ID_POWERLOSS = "powerloss";
public final static transient String ID_POWERGAIN = "powergain";
public final static transient String ID_PVP = "pvp"; public final static transient String ID_PVP = "pvp";
public final static transient String ID_FRIENDLYFIRE = "friendlyfire"; public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
public final static transient String ID_EXPLOSIONS = "explosions"; public final static transient String ID_EXPLOSIONS = "explosions";
@ -37,16 +38,17 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
public final static transient int PRIORITY_MONSTERS = 2_000; public final static transient int PRIORITY_MONSTERS = 2_000;
public final static transient int PRIORITY_ANIMALS = 3_000; public final static transient int PRIORITY_ANIMALS = 3_000;
public final static transient int PRIORITY_POWERLOSS = 4_000; public final static transient int PRIORITY_POWERLOSS = 4_000;
public final static transient int PRIORITY_PVP = 5_000; public final static transient int PRIORITY_POWERGAIN = 5_000;
public final static transient int PRIORITY_FRIENDLYFIRE = 6_000; public final static transient int PRIORITY_PVP = 6_000;
public final static transient int PRIORITY_EXPLOSIONS = 7_000; public final static transient int PRIORITY_FRIENDLYFIRE = 7_000;
public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 8_000; public final static transient int PRIORITY_EXPLOSIONS = 8_000;
public final static transient int PRIORITY_FIRESPREAD = 9_000; public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 9_000;
public final static transient int PRIORITY_ENDERGRIEF = 10_000; public final static transient int PRIORITY_FIRESPREAD = 10_000;
public final static transient int PRIORITY_ZOMBIEGRIEF = 11_000; public final static transient int PRIORITY_ENDERGRIEF = 11_000;
public final static transient int PRIORITY_PERMANENT = 12_000; public final static transient int PRIORITY_ZOMBIEGRIEF = 12_000;
public final static transient int PRIORITY_PEACEFUL = 13_000; public final static transient int PRIORITY_PERMANENT = 13_000;
public final static transient int PRIORITY_INFPOWER = 14_000; public final static transient int PRIORITY_PEACEFUL = 14_000;
public final static transient int PRIORITY_INFPOWER = 15_000;
// -------------------------------------------- // // -------------------------------------------- //
// META: CORE // META: CORE
@ -75,6 +77,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
getFlagMonsters(); getFlagMonsters();
getFlagAnimals(); getFlagAnimals();
getFlagPowerloss(); getFlagPowerloss();
getFlagPowergain();
getFlagPvp(); getFlagPvp();
getFlagFriendlyire(); getFlagFriendlyire();
getFlagExplosions(); getFlagExplosions();
@ -91,6 +94,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", "Monsters can spawn in this territory.", "Monsters can NOT spawn in this territory.", false, true, true); } public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", "Monsters can spawn in this territory.", "Monsters can NOT spawn in this territory.", false, true, true); }
public static MFlag getFlagAnimals() { return getCreative(PRIORITY_ANIMALS, ID_ANIMALS, ID_ANIMALS, "Can animals spawn in this territory?", "Animals can spawn in this territory.", "Animals can NOT spawn in this territory.", true, true, true); } public static MFlag getFlagAnimals() { return getCreative(PRIORITY_ANIMALS, ID_ANIMALS, ID_ANIMALS, "Can animals spawn in this territory?", "Animals can spawn in this territory.", "Animals can NOT spawn in this territory.", true, true, true); }
public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", "Power is lost on death in this territory.", "Power is NOT lost on death in this territory.", true, false, true); } public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", "Power is lost on death in this territory.", "Power is NOT lost on death in this territory.", true, false, true); }
public static MFlag getFlagPowergain() { return getCreative(PRIORITY_POWERGAIN, ID_POWERGAIN, ID_POWERGAIN, "Can power be gained in this territory?", "Power can be gained in this territory.", "Power is NOT gained in this territory.", true, false, true); }
public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", "You can PVP in this territory.", "You can NOT PVP in this territory.", true, false, true); } public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", "You can PVP in this territory.", "You can NOT PVP in this territory.", true, false, true); }
public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother in this territory?", "Friendly fire is on here.", "Friendly fire is off here.", false, false, true); } public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother in this territory?", "Friendly fire is on here.", "Friendly fire is off here.", false, false, true); }
public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", "Explosions can occur in this territory.", "Explosions can NOT occur in this territory.", true, false, true); } public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", "Explosions can occur in this territory.", "Explosions can NOT occur in this territory.", true, false, true); }

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@ -1,11 +1,16 @@
package com.massivecraft.factions.task; package com.massivecraft.factions.task;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf; import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer; import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsPowerChange; import com.massivecraft.factions.event.EventFactionsPowerChange;
import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason; import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
import com.massivecraft.massivecore.ModuloRepeatTask; import com.massivecraft.massivecore.ModuloRepeatTask;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.TimeUnit; import com.massivecraft.massivecore.util.TimeUnit;
@ -44,6 +49,14 @@ public class TaskPlayerPowerUpdate extends ModuloRepeatTask
if (MUtil.isntPlayer(player)) continue; if (MUtil.isntPlayer(player)) continue;
if (player.isDead()) continue; if (player.isDead()) continue;
// Check the powergain flag is not disabled
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player.getLocation()));
if ( ! faction.getFlag(MFlag.getFlagPowergain())) return;
// Check power gain has not been disabled in this world
if ( ! MConf.get().worldsPowerGainEnabled.contains(player)) return;
MPlayer mplayer = MPlayer.get(player); MPlayer mplayer = MPlayer.get(player);
double newPower = mplayer.getPower() + mplayer.getPowerPerHour() * millis / TimeUnit.MILLIS_PER_HOUR; double newPower = mplayer.getPower() + mplayer.getPowerPerHour() * millis / TimeUnit.MILLIS_PER_HOUR;