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Treat armorstand/itemframe interaction as container (#1208)
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@ -18,7 +18,6 @@ import com.massivecraft.factions.zcore.gui.FactionGUI;
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import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
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import com.massivecraft.factions.zcore.util.TL;
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import com.massivecraft.factions.zcore.util.TextUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -247,6 +246,22 @@ public class FactionsPlayerListener implements Listener {
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteract(PlayerInteractEntityEvent event) {
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Material material = null;
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switch (event.getRightClicked().getType()) {
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case ARMOR_STAND:
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material = Material.ARMOR_STAND;
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break;
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case ITEM_FRAME:
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material = Material.ITEM_FRAME;
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break;
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}
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if (material != null && !playerCanUseItemHere(event.getPlayer(), event.getRightClicked().getLocation(), material, false)) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteract(PlayerInteractEvent event) {
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// only need to check right-clicks and physical as of MC 1.4+; good performance boost
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@ -464,6 +479,8 @@ public class FactionsPlayerListener implements Listener {
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case GRINDSTONE:
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case SMOKER:
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case STONECUTTER:
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case ARMOR_STAND:
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case ITEM_FRAME:
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action = PermissableAction.CONTAINER;
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break;
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default:
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