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Adding denyCommandsDistance
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4c5eacec38
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@ -889,20 +889,46 @@ public class EngineMain extends Engine
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return;
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return;
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}
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}
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// ... if there is a faction at the players location ...
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// ... if there is a faction at the players location we fetch the relation now ...
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PS ps = PS.valueOf(player.getLocation()).getChunk(true);
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PS ps = PS.valueOf(player.getLocation()).getChunk(true);
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Faction factionAtPs = BoardColl.get().getFactionAt(ps);
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Faction factionAtPs = BoardColl.get().getFactionAt(ps);
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if (factionAtPs == null) return;
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Rel factionAtRel = null;
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if (factionAtPs.isNone()) return;
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// ... the command may be denied in the territory of this relation type ...
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if (factionAtPs != null && ! factionAtPs.isNone())
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Rel rel = factionAtPs.getRelationTo(mplayer);
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{
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factionAtRel = factionAtPs.getRelationTo(mplayer);
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}
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List<String> deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(rel);
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// ... there maybe be a player in the distance that denies the command ...
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if (MConf.get().denyCommandsDistance > -1 && ! MConf.get().denyCommandsDistanceBypassIn.contains(factionAtRel))
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{
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for (Player otherplayer : player.getWorld().getPlayers())
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{
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MPlayer othermplayer = MPlayer.get(otherplayer);
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if (othermplayer == mplayer) continue;
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double distance = player.getLocation().distance(otherplayer.getLocation());
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if (MConf.get().denyCommandsDistance > distance) continue;
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Rel playerRel = mplayer.getRelationTo(othermplayer);
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if ( ! MConf.get().denyCommandsDistanceRelation.containsKey(playerRel)) continue;
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String desc = playerRel.getDescPlayerOne();
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mplayer.msg("<b>You can't use \"<h>/%s<b>\" as there is <h>%s<b> nearby.", command, desc);
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event.setCancelled(true);
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return;
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}
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}
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// ... if there is no relation here then there are no further checks ...
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if (factionAtRel == null) return;
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List<String> deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(factionAtRel);
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if (deniedCommands == null) return;
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if (deniedCommands == null) return;
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if ( ! MUtil.containsCommand(command, deniedCommands)) return;
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if ( ! MUtil.containsCommand(command, deniedCommands)) return;
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mplayer.msg("<b>You can't use \"<h>/%s<b>\" in %s territory.", command, Txt.getNicedEnum(rel));
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mplayer.msg("<b>You can't use \"<h>/%s<b>\" in %s territory.", command, Txt.getNicedEnum(factionAtRel));
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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@ -395,6 +395,26 @@ public class MConf extends Entity<MConf>
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Rel.MEMBER, new ArrayList<String>()
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Rel.MEMBER, new ArrayList<String>()
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);
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);
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// The distance for denying the following commands. Set to -1 to disable.
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public double denyCommandsDistance = -1;
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// Lists of commands to deny depending on your relation to a nearby enemy in the above distance.
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public Map<Rel, List<String>> denyCommandsDistanceRelation = MUtil.map(
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Rel.ENEMY, MUtil.list(
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"home"
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),
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Rel.NEUTRAL, new ArrayList<String>(),
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Rel.TRUCE, new ArrayList<String>(),
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Rel.ALLY, new ArrayList<String>(),
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Rel.MEMBER, new ArrayList<String>()
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);
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// Allow bypassing the above setting when in these territories.
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public List<Rel> denyCommandsDistanceBypassIn = MUtil.list(
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Rel.MEMBER,
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Rel.ALLY
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);
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// -------------------------------------------- //
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// -------------------------------------------- //
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// CHAT
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// CHAT
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// -------------------------------------------- //
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// -------------------------------------------- //
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