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When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
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@ -120,6 +120,19 @@ public class Board {
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return getFactionCoordCount(faction.getId());
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}
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public static int getFactionCoordCountInWorld(Faction faction, String worldName) {
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int factionId = faction.getId();
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int ret = 0;
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Iterator<Entry<FLocation, Integer>> iter = flocationIds.entrySet().iterator();
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while (iter.hasNext()) {
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Entry<FLocation, Integer> entry = iter.next();
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if (entry.getValue() == factionId && entry.getKey().getWorldName().equals(worldName)) {
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ret += 1;
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}
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}
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return ret;
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}
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//----------------------------------------------//
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// Map generation
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//----------------------------------------------//
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@ -506,7 +506,7 @@ public class FPlayer {
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return false;
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}
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if (Conf.claimsMustBeConnected && myFaction.getLandRounded() > 0 && !Board.isConnectedLocation(flocation, myFaction)) {
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if (Conf.claimsMustBeConnected && myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.isConnectedLocation(flocation, myFaction)) {
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sendMessage("You can only claim additional land which is connected to your first claim!");
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return false;
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}
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@ -225,6 +225,10 @@ public class Faction {
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return Board.getFactionCoordCount(this);
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}
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public int getLandRoundedInWorld(String worldName) {
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return Board.getFactionCoordCountInWorld(this, worldName);
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}
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public boolean hasLandInflation() {
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return this.getLandRounded() > this.getPowerRounded();
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}
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