Permission node cleanup and removal of the commented out deprecated API.

This commit is contained in:
Olof Larsson 2013-04-24 16:10:16 +02:00
parent da2cc0f052
commit 9b932cb1c6
5 changed files with 121 additions and 220 deletions

View File

@ -9,69 +9,97 @@ permissions:
# -------------------------------------------- #
# THE REAL NODES
# -------------------------------------------- #
factions.access: {description: grant territory access for your faction, with the proper fperm}
factions.access.any: {description: grant territory access for any faction}
factions.access.view: {description: view territory access info for your faction}
factions.adminmode: {description: enable admin bypass mode}
factions.autoclaim: {description: auto-claim land as you walk around}
factions.cape: {description: manage faction capes}
factions.cape.get: {description: get faction cape}
factions.cape.set: {description: set faction cape}
factions.cape.remove: {description: remove faction cape}
factions.claim: {description: claim land where you are standing}
factions.claim.radius: {description: claim land in a large radius}
factions.config: {description: change a conf.json setting}
factions.create: {description: create a new faction}
factions.demote: {description: demote lesser members in your faction}
factions.description: {description: change the faction description}
factions.disband: {description: disband a faction}
factions.flag: {description: read faction flags}
factions.flag.set: {description: set faction flags}
factions.help: {description: display a help page}
factions.home: {description: teleport to the faction home}
factions.invite: {description: set if a player is invited}
factions.join: {description: join a faction}
factions.join.any: {description: join any faction, bypassing invitation process for closed factions}
factions.join.others: {description: specify another player in the join command, to move them to the specified faction}
factions.kick: {description: kick a player from the faction}
factions.leader: {description: hand over leader rights}
factions.leader.any: {description: give or revoke leader status for any player in any faction}
factions.leave: {description: leave your faction}
factions.list: {description: see a list of the factions}
factions.lock: {description: lock all write stuff}
factions.map: {description: show the territory map, and set optional auto update}
factions.money.balance: {description: show money balance for a faction}
factions.money.balance.any: {description: show money balance for another faction}
factions.money.deposit: {description: deposit money to faction bank}
factions.money.f2f: {description: transfer f --> f}
factions.money.f2p: {description: transfer f --> p}
factions.money.p2f: {description: transfer p --> f}
factions.money.withdraw: {description: withdraw money from faction bank}
factions.officer: {description: give or revoke officer rights}
factions.officer.any: {description: give or revoke officer rights for any player in any faction}
factions.open: {description: switch if invitation is required to join}
factions.perm: {description: change faction permissions}
factions.powerboost: {description: apply permanent power bonus/penalty to specified player or faction}
factions.promote: {description: promote lesser members in your faction}
factions.relation: {description: set relation wish to another faction}
factions.reload: {description: reload data file(s) from disk}
factions.save: {description: save all data to disk}
factions.seechunk: {description: see the chunk you stand in}
factions.sethome: {description: set the faction home}
factions.show: {description: show faction information}
factions.tag: {description: change the faction tag}
factions.title: {description: set or remove a players title}
factions.unclaim: {description: unclaim the land where you are standing}
factions.unclaimall: {description: unclaim all of your factions land}
factions.version: {description: see the version of the plugin}
factions.access: {description: grant territory access, with the proper fperm, default: false}
factions.access.any: {description: grant territory access for another faction, default: false}
factions.access.view: {description: view territory access, default: false}
factions.adminmode: {description: enable adminmode, default: false}
factions.autoclaim: {description: autoclaim when walking, default: false}
factions.claim: {description: claim land where you stand, default: false}
factions.claim.radius: {description: claim land with radius, default: false}
factions.create: {description: create new faction, default: false}
factions.demote: {description: demote lesser members in your faction, default: false}
factions.description: {description: change faction description, default: false}
factions.disband: {description: disband faction, default: false}
factions.flag: {description: read faction flags, default: false}
factions.flag.set: {description: set faction flags, default: false}
factions.home: {description: teleport to faction home, default: false}
factions.invite: {description: set if player is invited, default: false}
factions.join: {description: join faction, default: false}
factions.join.any: {description: join closed faction, default: false}
factions.join.others: {description: have another player join faction, default: false}
factions.kick: {description: kick player from faction, default: false}
factions.leader: {description: set leader for faction, default: false}
factions.leader.any: {description: set leader for another faction, default: false}
factions.leave: {description: leave your faction, default: false}
factions.list: {description: list all factions, default: false}
factions.map: {description: show territory map, default: false}
factions.money.balance: {description: show faction money, default: false}
factions.money.balance.any: {description: show another factions money, default: false}
factions.money.deposit: {description: deposit to faction, default: false}
factions.money.f2f: {description: transfer f --> f, default: false}
factions.money.f2p: {description: transfer f --> p, default: false}
factions.money.p2f: {description: transfer p --> f, default: false}
factions.money.withdraw: {description: withdraw from faction, default: false}
factions.officer: {description: make player officer, default: false}
factions.officer.any: {description: set officers for another faction, default: false}
factions.open: {description: set if invitation is required to join, default: false}
factions.perm: {description: change faction permissions, default: false}
factions.powerboost: {description: set powerboost, default: false}
factions.promote: {description: promote lesser members in your faction, default: false}
factions.relation: {description: set relation wish to another faction, default: false}
factions.seechunk: {description: see the chunk you stand in, default: false}
factions.sethome: {description: set the faction home, default: false}
factions.show: {description: show faction information, default: false}
factions.tag: {description: set faction tag, default: false}
factions.title: {description: set player title, default: false}
factions.unclaim: {description: unclaim land where you stand, default: false}
factions.unclaimall: {description: unclaim all land, default: false}
factions.version: {description: see plugin version, default: false}
# -------------------------------------------- #
# STAR NOTATION
# -------------------------------------------- #
factions.cape.*:
factions.*:
children:
factions.cape.get: true
factions.cape.set: true
factions.cape.remove: true
factions.access: true
factions.access.any: true
factions.access.view: true
factions.adminmode: true
factions.autoclaim: true
factions.claim: true
factions.claim.radius: true
factions.create: true
factions.demote: true
factions.description: true
factions.disband: true
factions.flag: true
factions.flag.set: true
factions.home: true
factions.invite: true
factions.join: true
factions.join.any: true
factions.join.others: true
factions.kick: true
factions.leader: true
factions.leader.any: true
factions.leave: true
factions.list: true
factions.map: true
factions.money.*: true
factions.officer: true
factions.officer.any: true
factions.open: true
factions.perm: true
factions.powerboost: true
factions.promote: true
factions.relation: true
factions.seechunk: true
factions.sethome: true
factions.show: true
factions.tag: true
factions.title: true
factions.unclaim: true
factions.unclaimall: true
factions.version: true
factions.money.*:
children:
factions.money.balance: true
@ -84,22 +112,18 @@ permissions:
# -------------------------------------------- #
# KITS
# -------------------------------------------- #
factions.kit.admin:
description: All faction permissions.
factions.kit.op:
default: op
children:
factions.kit.mod: true
factions.config: true
factions.lock: true
factions.reload: true
factions.save: true
factions.*:
description: This is just an alias for factions.kit.admin
factions.*: true
factions.kit.rank3:
default: false
children:
factions.kit.admin: true
factions.kit.mod:
description: All faction permissions but configuration and persistance.
factions.kit.rank2: true
factions.kit.rank2:
default: false
children:
factions.kit.halfmod: true
factions.kit.rank1: true
factions.flag.set: true
factions.powerboost: true
factions.join.any: true
@ -107,31 +131,24 @@ permissions:
factions.leader.any: true
factions.officer.any: true
factions.access.any: true
factions.kit.halfmod:
description: Can use adminmode and chat spy
factions.kit.rank1:
default: false
children:
factions.kit.fullplayer: true
factions.kit.rank0: true
factions.adminmode: true
factions.kit.fullplayer:
description: Can also create new factions.
factions.kit.rank0:
default: false
children:
factions.kit.halfplayer: true
factions.create: true
factions.kit.halfplayer:
description: Can do all but create factions.
children:
factions.access: true
factions.access.view: true
factions.autoclaim: true
factions.cape: true
factions.cape.*: true
factions.claim: true
factions.claim.radius: true
factions.demote: true
factions.description: true
factions.disband: true
factions.flag: true
factions.help: true
factions.home: true
factions.invite: true
factions.join: true
@ -153,3 +170,7 @@ permissions:
factions.unclaim: true
factions.unclaimall: true
factions.version: true
factions.kit.default:
default: true
children:
factions.kit.rank0: true

View File

@ -84,7 +84,7 @@ public enum FFlag
}
// -------------------------------------------- //
// FRODOODODFOFL
// PARSE
// -------------------------------------------- //
public static FFlag parse(String str)
@ -103,6 +103,10 @@ public enum FFlag
return null;
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public String getStateInfo(boolean value, boolean withDesc)
{
String ret = (value ? "<g>YES" : "<b>NOO") + "<c> " + this.getNicename();
@ -113,6 +117,4 @@ public enum FFlag
return ret;
}
}

View File

@ -38,7 +38,6 @@ public enum FPerm
SETHOME("sethome", "set the home", Rel.LEADER, Rel.OFFICER),
WITHDRAW("withdraw", "withdraw money", Rel.LEADER, Rel.OFFICER),
TERRITORY("territory", "claim or unclaim", Rel.LEADER, Rel.OFFICER),
CAPE("cape", "set the cape", Rel.LEADER, Rel.OFFICER),
ACCESS("access", "grant territory access", Rel.LEADER, Rel.OFFICER),
DISBAND("disband", "disband the faction", Rel.LEADER),
PERMS("perms", "manage permissions", Rel.LEADER),
@ -97,7 +96,7 @@ public enum FPerm
}
// -------------------------------------------- //
// FROOODLDLLD
// PARSE
// -------------------------------------------- //
public static FPerm parse(String str)
@ -115,12 +114,15 @@ public enum FPerm
if (str.startsWith("s")) return SETHOME;
if (str.startsWith("w")) return WITHDRAW;
if (str.startsWith("t")) return TERRITORY;
if (str.startsWith("ca")) return CAPE;
if (str.startsWith("di")) return DISBAND;
if (str.startsWith("pe")) return PERMS;
return null;
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
public static String getStateHeaders()
{
String ret = "";

View File

@ -123,6 +123,12 @@ public class Factions extends MPlugin
// Right now only a few situations are handled through this listener.
FactionsListenerEcon.get().setup();
// Integrate
this.integrate(
HerochatFeatures.get(),
LwcFeatures.get()
);
// Schedule recurring non-tps-dependent tasks
TaskPlayerPowerUpdate.get().schedule(this);
TaskPlayerDataRemove.get().schedule(this);
@ -144,12 +150,6 @@ public class Factions extends MPlugin
ChatTagTagforce.get().register();
ChatTagTitle.get().register();
// Integrate
this.integrate(
HerochatFeatures.get(),
LwcFeatures.get()
);
postEnable();
}
@ -165,121 +165,5 @@ public class Factions extends MPlugin
.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
;
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// TODO: This "outer API" is removed. I should ensure these features are
// available using the appropriate classes and then remove this commented out section below.
/*
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayerColl.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !ConfServer.chatParseTagsColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayerColl.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
FPlayer me = FPlayerColl.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
for (Faction faction : FactionColl.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = FactionColl.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
*/
}

View File

@ -15,20 +15,14 @@ public enum Perm
ACCESS_VIEW("access.view"),
ADMIN("adminmode"),
AUTOCLAIM("autoclaim"),
CAPE("cape"),
CAPE_GET("cape.get"),
CAPE_SET("cape.set"),
CAPE_REMOVE("cape.remove"),
CLAIM("claim"),
CLAIM_RADIUS("claim.radius"),
CONFIG("config"),
CREATE("create"),
DEMOTE("demote"),
DESCRIPTION("description"),
DISBAND("disband"),
FLAG("flag"),
FLAG_SET("flag.set"),
HELP("help"),
HOME("home"),
INVITE("invite"),
JOIN("join"),
@ -39,7 +33,6 @@ public enum Perm
LEADER_ANY("leader.any"),
LEAVE("leave"),
LIST("list"),
LOCK("lock"),
MAP("map"),
MONEY_BALANCE("money.balance"),
MONEY_BALANCE_ANY("money.balance.any"),
@ -55,7 +48,6 @@ public enum Perm
POWERBOOST("powerboost"),
PROMOTE("promote"),
RELATION("relation"),
RELOAD("reload"),
SAVE("save"),
SEE_CHUNK("seechunk"),
SETHOME("sethome"),