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https://github.com/MassiveCraft/Factions.git
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Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :(
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@ -1,6 +1,7 @@
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package com.massivecraft.factions.listeners;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -96,6 +97,13 @@ public class FactionsBlockListener implements Listener
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{
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event.setCancelled(true);
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}
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Material handItem = event.getPlayer().getItemInHand().getType();
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if (handItem == Material.TNT || handItem == Material.REDSTONE_TORCH_ON)
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{
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Faction targetFaction = Board.getFactionAt(new FLocation(event.getBlock()));
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FactionsEntityListener.trackPotentialExplosionExploit(event.getPlayer().getName(), targetFaction, handItem, event.getBlock().getLocation());
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}
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}
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@EventHandler(priority = EventPriority.NORMAL)
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@ -1,12 +1,16 @@
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package com.massivecraft.factions.listeners;
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import java.text.MessageFormat;
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import java.util.ArrayList;
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import java.util.logging.Level;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@ -18,6 +22,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.painting.PaintingBreakByEntityEvent;
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import org.bukkit.event.painting.PaintingBreakEvent;
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import org.bukkit.event.painting.PaintingPlaceEvent;
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@ -316,4 +321,80 @@ public class FactionsEntityListener implements Listener
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event.setCancelled(true);
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}
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/**
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* Canceled redstone torch placement next to existing TNT is still triggering an explosion, thus, our workaround here.
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* related to this:
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* https://bukkit.atlassian.net/browse/BUKKIT-89
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* though they do finally appear to have fixed the converse situation (existing redstone torch, TNT placement attempted but canceled)
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*/
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private static ArrayList<PotentialExplosionExploit> exploitExplosions = new ArrayList<PotentialExplosionExploit>();
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@EventHandler(priority = EventPriority.NORMAL)
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public void onExplosionPrime(ExplosionPrimeEvent event)
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{
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if (event.isCancelled()) return;
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if (! (event.getEntity() instanceof TNTPrimed)) return;
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if (exploitExplosions.isEmpty()) return;
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// make sure this isn't a TNT explosion exploit attempt
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int locX = event.getEntity().getLocation().getBlockX();
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int locZ = event.getEntity().getLocation().getBlockZ();
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for (int i = exploitExplosions.size() - 1; i >= 0; i--)
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{
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PotentialExplosionExploit ex = exploitExplosions.get(i);
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// remove anything from the list older than 8 seconds
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if (ex.timeMillis + 8000 < System.currentTimeMillis())
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{
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exploitExplosions.remove(i);
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continue;
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}
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int absX = Math.abs(ex.X - locX);
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int absZ = Math.abs(ex.Z - locZ);
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if (absX < 5 && absZ < 5)
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{ // it sure looks like an exploit attempt
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// let's tattle on him to everyone
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String msg = "NOTICE: Player \""+ex.playerName+"\" attempted to exploit a TNT bug in the territory of \""+ex.faction.getTag()+"\" at "+ex.X+","+ex.Z+" (X,Z) using a "+ex.item.name();
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P.p.log(Level.WARNING, msg);
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for (FPlayer fplayer : FPlayers.i.getOnline())
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{
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fplayer.sendMessage(msg);
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}
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event.setCancelled(true);
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exploitExplosions.remove(i);
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return;
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}
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}
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}
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public static void trackPotentialExplosionExploit(String playerName, Faction faction, Material item, Location location)
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{
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exploitExplosions.add(new PotentialExplosionExploit(playerName, faction, item, location));
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}
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public static class PotentialExplosionExploit
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{
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public String playerName;
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public Faction faction;
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public Material item;
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public long timeMillis;
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public int X;
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public int Z;
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public PotentialExplosionExploit(String playerName, Faction faction, Material item, Location location)
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{
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this.playerName = playerName;
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this.faction = faction;
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this.item = item;
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this.timeMillis = System.currentTimeMillis();
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this.X = location.getBlockX();
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this.Z = location.getBlockZ();
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}
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}
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}
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