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Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect
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@ -34,7 +34,7 @@ public class SmokeUtil
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public static void spawnSingle(Location location, int direction)
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{
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if (location == null) return;
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location.getWorld().playEffect(location, Effect.SMOKE, direction);
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location.getWorld().playEffect(location.clone(), Effect.SMOKE, direction);
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}
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public static void spawnSingle(Location location)
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@ -70,7 +70,7 @@ public class SmokeUtil
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int singles = (int) Math.floor(thickness*9);
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for (int i = 0; i < singles; i++)
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{
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spawnSingleRandom(location);
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spawnSingleRandom(location.clone());
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}
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}
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