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https://github.com/MassiveCraft/Factions.git
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For some reason I like ...Change events. The power loss event is now converted to a power change event.
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@ -9,6 +9,8 @@ import org.bukkit.entity.Player;
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import com.massivecraft.factions.event.FactionsEventLandClaim;
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import com.massivecraft.factions.event.FactionsEventMembershipChange;
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import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason;
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import com.massivecraft.factions.event.FactionsEventPowerChange;
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import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.integration.Econ;
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@ -470,6 +472,11 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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}
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}
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FactionsEventPowerChange event = new FactionsEventPowerChange(null, this, PowerChangeReason.TIME, powerTarget);
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event.run();
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if (event.isCancelled()) return;
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powerTarget = event.getNewPower();
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this.setPower(powerTarget, now);
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}
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@ -0,0 +1,56 @@
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package com.massivecraft.factions.event;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.HandlerList;
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import com.massivecraft.factions.FPlayer;
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public class FactionsEventPowerChange extends FactionsEventAbstractSender
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{
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// -------------------------------------------- //
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// REQUIRED EVENT CODE
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// -------------------------------------------- //
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private static final HandlerList handlers = new HandlerList();
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@Override public HandlerList getHandlers() { return handlers; }
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public static HandlerList getHandlerList() { return handlers; }
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// -------------------------------------------- //
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// FIELDS
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// -------------------------------------------- //
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private final FPlayer fplayer;
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public FPlayer getFPlayer() { return this.fplayer; }
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private final PowerChangeReason reason;
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public PowerChangeReason getReason() { return this.reason; }
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private double newPower;
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public double getNewPower() { return this.newPower; }
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public void setNewPower(double newPower) { this.newPower = newPower; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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public FactionsEventPowerChange(CommandSender sender, FPlayer fplayer, PowerChangeReason reason, double newPower)
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{
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super(sender);
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this.fplayer = fplayer;
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this.reason = reason;
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this.newPower = newPower;
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}
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// -------------------------------------------- //
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// REASON ENUM
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// -------------------------------------------- //
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public enum PowerChangeReason
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{
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TIME,
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DEATH,
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UNDEFINED,
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;
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}
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}
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@ -1,27 +0,0 @@
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package com.massivecraft.factions.event;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.HandlerList;
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public class FactionsEventPowerLoss extends FactionsEventAbstractSender
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{
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// -------------------------------------------- //
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// REQUIRED EVENT CODE
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// -------------------------------------------- //
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private static final HandlerList handlers = new HandlerList();
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@Override public HandlerList getHandlers() { return handlers; }
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public static HandlerList getHandlerList() { return handlers; }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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// TODO: Replace this event with a power change event?
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public FactionsEventPowerLoss(CommandSender sender)
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{
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super(sender);
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}
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}
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@ -54,7 +54,8 @@ import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.FactionsEventPowerLoss;
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import com.massivecraft.factions.event.FactionsEventPowerChange;
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import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.mcore.ps.PS;
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import com.massivecraft.mcore.util.MUtil;
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@ -105,13 +106,15 @@ public class FactionsListenerMain implements Listener
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return;
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}
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// ... and our special event doesn't get cancelled ...
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FactionsEventPowerLoss powerLossEvent = new FactionsEventPowerLoss(player);
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powerLossEvent.run();
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if (powerLossEvent.isCancelled()) return;
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// ... Event ...
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double newPower = fplayer.getPower() + ConfServer.powerPerDeath;
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FactionsEventPowerChange powerChangeEvent = new FactionsEventPowerChange(null, fplayer, PowerChangeReason.DEATH, newPower);
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powerChangeEvent.run();
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if (powerChangeEvent.isCancelled()) return;
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newPower = powerChangeEvent.getNewPower();
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// ... alter the power ...
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fplayer.setPower(fplayer.getPower() + ConfServer.powerPerDeath);
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fplayer.setPower(newPower);
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// ... and inform the player.
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fplayer.msg("<i>Your power is now <h>%d / %d", fplayer.getPowerRounded(), fplayer.getPowerMaxRounded());
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