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Update conversion process to look for dead entries and properly save responses
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@ -4,6 +4,7 @@ import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.zcore.util.DiscUtil;
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import com.massivecraft.factions.zcore.util.TextUtil;
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import com.massivecraft.factions.zcore.util.UUIDFetcher;
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import org.apache.commons.lang.StringUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
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@ -223,29 +224,61 @@ public abstract class EntityCollection<E extends Entity> {
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Type type = this.getMapType();
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if (type.toString().contains("FPlayer")) {
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Map<String, FPlayer> data = this.gson.fromJson(content, type);
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List<String> invalidNames = new ArrayList<String>();
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// Convert any leftover player names in this file
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ArrayList<String> list = new ArrayList<String>();
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for (String value : data.keySet()) {
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if (value.matches("[a-z0-9_]{2,16}")) {
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if (!value.matches("[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}")) {
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// Not a valid UUID..
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if (!value.matches("[a-zA-Z0-9_]{2,16}")) {
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// Not even a valid player name.. go ahead and mark it for removal
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invalidNames.add(value);
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} else {
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// We'll mark this as one for conversion to UUID
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list.add(value);
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}
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}
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}
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if (list.size() > 0) {
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Bukkit.getLogger().log(Level.INFO, "Please wait while Factions converts " + list.size() + " old player names to UUID. This may take a while.");
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UUIDFetcher fetcher = new UUIDFetcher(list);
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try {
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Map<String, UUID> response = fetcher.call();
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for (String s : list) {
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// Are we missing any responses?
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if (!response.containsKey(s)) {
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// They don't have a UUID so they should just be removed
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invalidNames.add(s);
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}
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}
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for (String value : response.keySet()) {
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// For all the valid responses, let's replace their old named entry with a UUID key
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String id = response.get(value).toString();
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FPlayer player = data.get(value);
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if (player == null) {
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// The player never existed here, and shouldn't persist
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invalidNames.add(value);
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continue;
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}
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data.remove(value); // Out with the old...
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data.put(response.get(value).toString(), player); // And in with the new
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data.put(id, player); // And in with the new
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player.setId(id); // Update the object so it knows
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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Bukkit.getLogger().log(Level.INFO, "Converted " + list.size() + " old player names to UUID");
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if (invalidNames.size() > 0) {
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for (String name : invalidNames) {
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// Remove all the invalid names we collected
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data.remove(name);
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}
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Bukkit.getLogger().log(Level.INFO, "While converting we found names that either don't have a UUID or aren't players and removed them from storage.");
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Bukkit.getLogger().log(Level.INFO, "The following names were detected as being invalid: " + StringUtils.join(invalidNames, ", "));
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}
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Bukkit.getLogger().log(Level.INFO, "Done converting to UUID.");
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}
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return (Map<String, E>) data;
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}
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