Remove LazyLocation and declare that Tasks are not Utils.

This commit is contained in:
Olof Larsson 2013-04-18 12:29:56 +02:00
parent 9a8f2071e0
commit bc0a8da76f
7 changed files with 8 additions and 115 deletions

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@ -53,9 +53,9 @@ public class ConfServer extends SimpleConfig
public static double powerPerHourOffline = 0.0;
// players will no longer lose power from being offline once their power drops to this amount or less
public static double powerLimitGainOnline = 0.0;
public static double powerLimitGainOnline = 10.0;
public static double powerLimitGainOffline = 0.0;
public static double powerLimitLossOnline = 0.0;
public static double powerLimitLossOnline = -10.0;
public static double powerLimitLossOffline = 0.0;
public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases

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@ -16,8 +16,8 @@ import com.massivecraft.factions.listeners.FactionsChatListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsExploitListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.util.AutoLeaveTask;
import com.massivecraft.factions.util.EconLandRewardTask;
import com.massivecraft.factions.task.AutoLeaveTask;
import com.massivecraft.factions.task.EconLandRewardTask;
import com.massivecraft.mcore.MPlugin;
import com.massivecraft.mcore.xlib.gson.GsonBuilder;

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@ -4,7 +4,7 @@ import com.massivecraft.factions.ConfServer;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.cmd.arg.ARFaction;
import com.massivecraft.factions.util.SpiralTask;
import com.massivecraft.factions.task.SpiralTask;
import com.massivecraft.mcore.cmd.arg.ARInteger;
import com.massivecraft.mcore.cmd.req.ReqHasPerm;
import com.massivecraft.mcore.cmd.req.ReqIsPlayer;

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@ -1,4 +1,4 @@
package com.massivecraft.factions.util;
package com.massivecraft.factions.task;
import com.massivecraft.factions.ConfServer;
import com.massivecraft.factions.FPlayerColl;

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@ -1,4 +1,4 @@
package com.massivecraft.factions.util;
package com.massivecraft.factions.task;
import com.massivecraft.factions.ConfServer;
import com.massivecraft.factions.FactionColl;

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@ -1,4 +1,4 @@
package com.massivecraft.factions.util;
package com.massivecraft.factions.task;
import java.util.logging.Level;

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@ -1,107 +0,0 @@
package com.massivecraft.factions.util;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
/*
* This class provides a lazy-load Location, so that World doesn't need to be initialized
* yet when an object of this class is created, only when the Location is first accessed.
*/
public class LazyLocation
{
private Location location = null;
private String worldName;
private double x;
private double y;
private double z;
private float pitch;
private float yaw;
public LazyLocation(Location loc)
{
setLocation(loc);
}
public LazyLocation(final String worldName, final double x, final double y, final double z)
{
this(worldName, x, y, z, 0, 0);
}
public LazyLocation(final String worldName, final double x, final double y, final double z, final float yaw, final float pitch)
{
this.worldName = worldName;
this.x = x;
this.y = y;
this.z = z;
this.yaw = yaw;
this.pitch = pitch;
}
// This returns the actual Location
public final Location getLocation()
{
// make sure Location is initialized before returning it
initLocation();
return location;
}
// change the Location
public final void setLocation(Location loc)
{
this.location = loc;
this.worldName = loc.getWorld().getName();
this.x = loc.getX();
this.y = loc.getY();
this.z = loc.getZ();
this.yaw = loc.getYaw();
this.pitch = loc.getPitch();
}
// This initializes the Location
private void initLocation()
{
// if location is already initialized, simply return
if (location != null) return;
// get World; hopefully it's initialized at this point
World world = Bukkit.getWorld(worldName);
if (world == null) return;
// store the Location for future calls, and pass it on
location = new Location(world, x, y, z, yaw, pitch);
}
public final String getWorldName()
{
return worldName;
}
public final double getX()
{
return x;
}
public final double getY()
{
return y;
}
public final double getZ()
{
return z;
}
public final double getPitch()
{
return pitch;
}
public final double getYaw()
{
return yaw;
}
}