mirror of
https://github.com/MassiveCraft/Factions.git
synced 2024-11-24 03:05:52 +01:00
Panic fix to remove infinite loop
This commit is contained in:
parent
7575cfcafc
commit
c248d419bb
@ -133,9 +133,14 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
|
||||
|
||||
public final void resetFactionData(boolean doSpotUpdate)
|
||||
{
|
||||
Faction currentFaction = this.getFaction();
|
||||
if (currentFaction != null)
|
||||
currentFaction.removeFPlayer(this);
|
||||
if (this.factionId != null && Factions.i.exists(this.factionId)) // Avoid infinite loop! TODO: I think that this is needed is a sign we need to refactor.
|
||||
{
|
||||
Faction currentFaction = this.getFaction();
|
||||
if (currentFaction != null)
|
||||
{
|
||||
currentFaction.removeFPlayer(this);
|
||||
}
|
||||
}
|
||||
|
||||
this.factionId = "0"; // The default neutral faction
|
||||
this.chatMode = ChatMode.PUBLIC;
|
||||
|
Loading…
Reference in New Issue
Block a user