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Reward faction members with money every day for every plot they control divided among all the players in the faction
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@ -237,6 +237,9 @@ public class Conf
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public static double econCostTruce = 0.0;
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public static double econCostTruce = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostEnemy = 0.0;
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public static int econLandRewardTaskRunsEveryXMinutes = 20;
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public static double econLandReward = 0.01;
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public static boolean bankEnabled = true;
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public static boolean bankEnabled = true;
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@ -10,6 +10,8 @@ import java.util.logging.Level;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken;
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import org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.Rel;
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@ -259,4 +261,22 @@ public class Factions extends EntityCollection<Faction>
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return this.getByTag(str) != null;
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return this.getByTag(str) != null;
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}
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}
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public void econLandRewardRoutine()
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{
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for (Faction faction : this.get())
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{
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int landCount = faction.getLandRounded();
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if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0)
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{
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Set<FPlayer> players = faction.getFPlayers();
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int playerCount = players.size();
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double reward = Conf.econLandReward * landCount / playerCount;
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for (FPlayer player : players)
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{
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Econ.modifyMoney(player, reward, "to own faction land plots", "for faction owning " + landCount + " plots divided among " + playerCount + " members");
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}
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}
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}
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}
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}
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}
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@ -38,6 +38,7 @@ import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.struct.TerritoryAccess;
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import com.massivecraft.factions.struct.TerritoryAccess;
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import com.massivecraft.factions.util.AutoLeaveTask;
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import com.massivecraft.factions.util.AutoLeaveTask;
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import com.massivecraft.factions.util.EconLandRewardTask;
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import com.massivecraft.factions.util.LazyLocation;
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import com.massivecraft.factions.util.LazyLocation;
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import com.massivecraft.factions.zcore.MPlugin;
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import com.massivecraft.factions.zcore.MPlugin;
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import com.massivecraft.factions.zcore.util.TextUtil;
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import com.massivecraft.factions.zcore.util.TextUtil;
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@ -64,6 +65,7 @@ public class P extends MPlugin
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public boolean getLocked() {return this.locked;}
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public boolean getLocked() {return this.locked;}
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public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
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public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
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private Integer AutoLeaveTask = null;
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private Integer AutoLeaveTask = null;
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private Integer econLandRewardTaskID = null;
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// Commands
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// Commands
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public FCmdRoot cmdBase;
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public FCmdRoot cmdBase;
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@ -189,6 +191,23 @@ public class P extends MPlugin
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}
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}
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}
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}
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public void startEconLandRewardTask(boolean restartIfRunning)
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{
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if (econLandRewardTaskID != null)
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{
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if (!restartIfRunning) return;
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this.getServer().getScheduler().cancelTask(econLandRewardTaskID);
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}
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if (Conf.econEnabled &&
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Conf.econLandRewardTaskRunsEveryXMinutes > 0.0 &&
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Conf.econLandReward > 0.0)
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{
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long ticks = (long)(20 * 60 * Conf.econLandRewardTaskRunsEveryXMinutes);
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econLandRewardTaskID = getServer().getScheduler().scheduleSyncRepeatingTask(this, new EconLandRewardTask(), ticks, ticks);
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}
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}
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@Override
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@Override
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public void postAutoSave()
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public void postAutoSave()
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{
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{
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25
src/com/massivecraft/factions/util/EconLandRewardTask.java
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25
src/com/massivecraft/factions/util/EconLandRewardTask.java
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@ -0,0 +1,25 @@
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package com.massivecraft.factions.util;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.P;
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public class EconLandRewardTask implements Runnable {
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double rate;
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public EconLandRewardTask()
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{
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this.rate = Conf.autoLeaveRoutineRunsEveryXMinutes;
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}
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@Override
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public void run()
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{
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Factions.i.econLandRewardRoutine();
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// maybe setting has been changed? if so, restart task at new rate
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if (this.rate != Conf.econLandRewardTaskRunsEveryXMinutes)
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P.p.startEconLandRewardTask(true);
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}
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}
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