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reload and save commands now don't require it to be a player executing them
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@ -12,6 +12,8 @@ public class FCommandReload extends FBaseCommand {
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public FCommandReload() {
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public FCommandReload() {
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aliases.add("reload");
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aliases.add("reload");
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senderMustBePlayer = false;
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optionalParameters.add("file");
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optionalParameters.add("file");
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helpDescription = "reloads all json files, or a specific one";
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helpDescription = "reloads all json files, or a specific one";
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@ -9,6 +9,8 @@ public class FCommandSaveAll extends FBaseCommand {
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aliases.add("saveall");
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aliases.add("saveall");
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aliases.add("save");
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aliases.add("save");
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senderMustBePlayer = false;
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helpDescription = "save factions to disk";
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helpDescription = "save factions to disk";
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}
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}
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