Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.

Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.

Also, added new log method which accepts arguments (like the msg method).
This commit is contained in:
Brettflan 2012-02-26 12:29:44 -06:00
parent 02200e5793
commit d71bd15a79
4 changed files with 49 additions and 23 deletions

View File

@ -27,6 +27,7 @@ permissions:
factions.flag.set: true
factions.powerboost: true
factions.join.any: true
factions.join.others: true
factions.leader.any: true
factions.officer.any: true
factions.kit.halfmod:
@ -109,6 +110,8 @@ permissions:
description: join a faction
factions.join.any:
description: join any faction, bypassing invitation process for closed factions
factions.join.others:
description: specify another player in the join command, to move them to the specified faction
factions.kick:
description: kick a player from the faction
factions.leader:

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@ -2,6 +2,7 @@ package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.P;
import com.massivecraft.factions.struct.Permission;
@ -13,7 +14,7 @@ public class CmdJoin extends FCommand
this.aliases.add("join");
this.requiredArgs.add("faction");
//this.optionalArgs.put("", "");
this.optionalArgs.put("player", "you");
this.permission = Permission.JOIN.node;
this.disableOnLock = true;
@ -30,54 +31,65 @@ public class CmdJoin extends FCommand
Faction faction = this.argAsFaction(0);
if (faction == null) return;
/*if ( ! faction.isNormal())
{
msg("<b>You may only join normal factions. This is a system faction.");
return;
}*/
FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
boolean samePlayer = fplayer == fme;
if (faction == myFaction)
if (!samePlayer && ! Permission.JOIN_OTHERS.has(sender, false))
{
msg("<b>You are already a member of %s", faction.getTag(fme));
msg("<b>You do not have permission to move other players into a faction.");
return;
}
if (faction == fplayer.getFaction())
{
msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
return;
}
if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
{
msg("<b>The faction %s is at the limit of %d members, so you cannot currently join.", faction.getTag(fme));
msg("<b>The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), fplayer.describeTo(fme, false));
return;
}
if (fme.hasFaction())
if (fplayer.hasFaction())
{
msg("<b>You must leave your current faction first.");
msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
return;
}
if (!Conf.canLeaveWithNegativePower && fme.getPower() < 0)
if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
{
msg("<b>You cannot join a faction until your power is positive.");
msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
return;
}
if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
{
msg("<i>This faction requires invitation.");
faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));
if (samePlayer)
faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
return;
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
fme.msg("<i>You successfully joined %s", faction.getTag(fme));
faction.msg("<i>%s joined your faction.", fme.describeTo(faction, true));
fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
if (!samePlayer)
fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
fme.resetFactionData();
fme.setFaction(faction);
faction.deinvite(fme);
fplayer.resetFactionData();
fplayer.setFaction(faction);
faction.deinvite(fplayer);
if (Conf.logFactionJoin)
P.p.log(fme.getName()+" joined the faction: "+faction.getTag());
{
if (samePlayer)
P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
else
P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
}
}
}

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@ -22,6 +22,7 @@ public enum Permission
INVITE("invite"),
JOIN("join"),
JOIN_ANY("join.any"),
JOIN_OTHERS("join.others"),
KICK("kick"),
LEADER("leader"),
LEADER_ANY("leader.any"),

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@ -216,7 +216,17 @@ public abstract class MPlugin extends JavaPlugin
{
log(Level.INFO, msg);
}
public void log(String str, Object... args)
{
log(Level.INFO, this.txt.parse(str, args));
}
public void log(Level level, String str, Object... args)
{
log(level, this.txt.parse(str, args));
}
public void log(Level level, Object msg)
{
Logger.getLogger("Minecraft").log(level, "["+this.getDescription().getFullName()+"] "+msg);