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Reduce
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parent
3145777fc5
commit
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@ -22,6 +22,7 @@ import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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public class EngineExploit extends Engine
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@ -37,7 +38,6 @@ public class EngineExploit extends Engine
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// OBSIDIAN GENERATORS
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// -------------------------------------------- //
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void obsidianGenerators(BlockFromToEvent event)
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{
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@ -45,9 +45,9 @@ public class EngineExploit extends Engine
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// thanks to ObGenBlocker and WorldGuard for this method
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Block block = event.getToBlock();
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int source = event.getBlock().getTypeId();
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int target = block.getTypeId();
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if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11))
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Material source = event.getBlock().getType();
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Material target = block.getType();
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if ((target == Material.REDSTONE_WIRE || target == Material.TRIPWIRE) && (source == Material.AIR || source == Material.LAVA || source == Material.STATIONARY_LAVA))
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{
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block.setType(Material.AIR);
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}
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@ -103,7 +103,8 @@ public class EngineExploit extends Engine
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// But this optional change below provides workaround for waterwalling providing perfect protection,
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// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.
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@SuppressWarnings("deprecation")
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private static final Set<Material> blastProtected = MUtil.set(Material.AIR, Material.WATER, Material.STATIONARY_WATER, Material.LAVA, Material.STATIONARY_LAVA, Material.OBSIDIAN, Material.PORTAL, Material.ENCHANTMENT_TABLE, Material.ENDER_PORTAL, Material.ENDER_PORTAL_FRAME, Material.ENDER_CHEST);
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void tntWaterlog(EntityExplodeEvent event)
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{
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@ -123,12 +124,10 @@ public class EngineExploit extends Engine
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targets.add(center.getRelative(-1, 0, 0));
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for (Block target : targets)
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{
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int id = target.getTypeId();
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Material id = target.getType();
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// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
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if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130)
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{
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target.breakNaturally();
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}
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if (blastProtected.contains(id)) continue;
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target.breakNaturally();
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}
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}
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