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https://github.com/MassiveCraft/Factions.git
synced 2024-11-26 04:05:56 +01:00
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
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@ -68,29 +68,12 @@ public class Conf {
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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territoryDenyUseageMaterials.add(Material.REDSTONE);
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territoryDenyUseageMaterials.add(Material.SIGN);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BED);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.DIODE);
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territoryDenyUseageMaterials.add(Material.SUGAR_CANE);
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instaDestroyMaterials.add(Material.SAPLING);
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instaDestroyMaterials.add(Material.TORCH);
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instaDestroyMaterials.add(Material.REDSTONE_WIRE);
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instaDestroyMaterials.add(Material.CROPS);
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instaDestroyMaterials.add(Material.REDSTONE_TORCH_OFF);
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instaDestroyMaterials.add(Material.REDSTONE_TORCH_ON);
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instaDestroyMaterials.add(Material.SUGAR_CANE_BLOCK);
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instaDestroyMaterials.add(Material.DIODE_BLOCK_OFF);
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instaDestroyMaterials.add(Material.DIODE_BLOCK_ON);
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instaDestroyMaterials.add(Material.PAINTING);
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instaDestroyMaterials.add(Material.RED_ROSE);
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instaDestroyMaterials.add(Material.YELLOW_FLOWER);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
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safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
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safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
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@ -136,18 +136,18 @@ public class Factions extends JavaPlugin {
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this);
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pm.registerEvent(Event.Type.PLAYER_ITEM, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGED, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACED, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_INTERACT, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal, this);
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// Register recurring tasks
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long saveTicks = 20 * 60 * 30; // Approximately every 30 min
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@ -2,10 +2,9 @@ package com.bukkit.mcteam.factions.listeners;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockDamageLevel;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockInteractEvent;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPlaceEvent;
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@ -24,21 +23,33 @@ public class FactionsBlockListener extends BlockListener {
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if (event.isCancelled()) {
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return;
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}
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if (!event.canBuild()) {
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return;
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}
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if ( ! this.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock(), "build")) {
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event.setCancelled(true);
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}
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}
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@Override
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public void onBlockBreak(BlockBreakEvent event) {
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if (event.isCancelled()) {
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return;
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}
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if ( ! this.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock(), "destroy")) {
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event.setCancelled(true);
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}
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}
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@Override
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public void onBlockDamage(BlockDamageEvent event) {
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if (event.isCancelled()) {
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return;
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}
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boolean blockDestroyed = event.getDamageLevel() == BlockDamageLevel.STOPPED || Conf.instaDestroyMaterials.contains(event.getBlock().getType());
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if (blockDestroyed && ! this.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock(), "destroy")) {
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if (event.getInstaBreak() && ! this.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock(), "destroy")) {
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event.setCancelled(true);
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}
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}
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@ -70,45 +81,4 @@ public class FactionsBlockListener extends BlockListener {
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return true;
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}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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if (event.isCancelled()) {
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return;
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}
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if ( ! (event.getEntity() instanceof Player)) {
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// So far mobs does not interact with the environment :P
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return;
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}
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Block block = event.getBlock();
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Player player = (Player) event.getEntity();
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if ( ! canPlayerUseRightclickBlock(player, block)) {
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event.setCancelled(true);
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}
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}
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public boolean canPlayerUseRightclickBlock(Player player, Block block) {
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Material material = block.getType();
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// We only care about some material types.
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if ( ! Conf.territoryProtectedMaterials.contains(material)) {
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return true;
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}
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FPlayer me = FPlayer.get(player);
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Faction myFaction = me.getFaction();
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Faction otherFaction = Board.getFactionAt(new FLocation(block));
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// In safe zones you may use any block...
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if (otherFaction.isNormal() && myFaction != otherFaction) {
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me.sendMessage("You can't use "+TextUtil.getMaterialName(material)+" in the territory of "+otherFaction.getTag(myFaction));
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return false;
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}
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// You may use doors in both safeZone and wilderness
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return true;
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}
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}
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@ -8,9 +8,10 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerItemEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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@ -89,7 +90,7 @@ public class FactionsPlayerListener extends PlayerListener{
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}
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@Override
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public void onPlayerJoin(PlayerEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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// Make sure that all online players do have a fplayer.
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FPlayer me = FPlayer.get(event.getPlayer());
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@ -130,22 +131,27 @@ public class FactionsPlayerListener extends PlayerListener{
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}
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@Override
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public void onPlayerItem(PlayerItemEvent event) {
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (event.isCancelled()) {
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return;
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}
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if (event.getBlockClicked() == null) {
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return; // right-clicked on air, not a block; no worries then
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
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return; // only interested on right-clicks on blocks, whether player is using an item or interacting with a block
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}
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if ( ! this.playerCanUseItemHere(event.getPlayer(), event.getBlockClicked(), event.getMaterial())) {
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Block block = event.getClickedBlock();
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Player player = event.getPlayer();
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if ( ! canPlayerUseRightclickBlock(player, block)) {
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event.setCancelled(true);
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return;
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}
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if ( ! this.playerCanUseItemHere(player, block, event.getMaterial())) {
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event.setCancelled(true);
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return;
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}
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}
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public boolean playerCanUseItemHere(Player player, Block block, Material material) {
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if ( ! Conf.territoryDenyUseageMaterials.contains(material)) {
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@ -178,7 +184,29 @@ public class FactionsPlayerListener extends PlayerListener{
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return true;
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}
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public boolean canPlayerUseRightclickBlock(Player player, Block block) {
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Material material = block.getType();
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// We only care about some material types.
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if ( ! Conf.territoryProtectedMaterials.contains(material)) {
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return true;
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}
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FPlayer me = FPlayer.get(player);
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Faction myFaction = me.getFaction();
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Faction otherFaction = Board.getFactionAt(new FLocation(block));
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// In safe zones you may use any block...
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if (otherFaction.isNormal() && myFaction != otherFaction) {
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me.sendMessage("You can't use "+TextUtil.getMaterialName(material)+" in the territory of "+otherFaction.getTag(myFaction));
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return false;
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}
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// You may use doors in both safeZone and wilderness
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return true;
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}
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@Override
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public void onPlayerRespawn(PlayerRespawnEvent event) {
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FPlayer me = FPlayer.get(event.getPlayer());
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