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Fix for crash on startup if Worldguard integration is enabled ("worldGuardChecking" or the new "worldGuardBuildPriority") but Worldguard plugin isn't loaded on server
Also updated SpoutPlugin lib
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lib/SpoutAPI.jar
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lib/SpoutAPI.jar
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lib/SpoutPlugin.jar
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lib/SpoutPlugin.jar
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@ -8,7 +8,6 @@ import java.util.Map;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.UnsupportedIntersectionException;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.*;
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@ -75,6 +74,7 @@ public class Worldguard
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ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
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return set.allows(DefaultFlag.PVP);
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}
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// Check if player can build at location by worldguards rules.
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// Returns:
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// True: Player can build in the region.
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@ -94,7 +94,7 @@ public class Worldguard
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return wg.canBuild(player, loc);
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return false;
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}
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// Check for Regions in chunk the chunk
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// Returns:
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// True: Regions found within chunk
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@ -138,7 +138,7 @@ public class Worldguard
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foundregions = true;
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}
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}
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catch (UnsupportedIntersectionException e)
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catch (Exception e)
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{
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e.printStackTrace();
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}
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