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https://github.com/MassiveCraft/Factions.git
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Add ability to bypass auto leave for FPlayers. Implements #659.
Permission is factions.bypassautoleave
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parent
14946cd1b2
commit
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@ -37,6 +37,10 @@ public interface FPlayer extends EconomyParticipator {
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public void setFaction(Faction faction);
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public void setFaction(Faction faction);
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public boolean willAutoLeave();
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public void setAutoLeave(boolean autoLeave);
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public void setMonitorJoins(boolean monitor);
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public void setMonitorJoins(boolean monitor);
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public boolean isMonitoringJoins();
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public boolean isMonitoringJoins();
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@ -85,6 +85,9 @@ public class FactionsPlayerListener implements Listener {
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}
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}
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}
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}
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}
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}
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// If they have the permission, don't let them autoleave. Bad inverted setter :\
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me.setAutoLeave(!player.hasPermission(Permission.AUTO_LEAVE_BYPASS.node));
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}
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}
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@EventHandler(priority = EventPriority.NORMAL)
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@EventHandler(priority = EventPriority.NORMAL)
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@ -12,6 +12,7 @@ public enum Permission {
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AHOME("ahome"),
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AHOME("ahome"),
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ANNOUNCE("announce"),
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ANNOUNCE("announce"),
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AUTOCLAIM("autoclaim"),
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AUTOCLAIM("autoclaim"),
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AUTO_LEAVE_BYPASS("autoleavebypass"),
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BYPASS("bypass"),
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BYPASS("bypass"),
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CHAT("chat"),
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CHAT("chat"),
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CHATSPY("chatspy"),
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CHATSPY("chatspy"),
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@ -6,6 +6,7 @@ import org.bukkit.scheduler.BukkitRunnable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.ListIterator;
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import java.util.ListIterator;
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import java.util.logging.Level;
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public class AutoLeaveProcessTask extends BukkitRunnable {
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public class AutoLeaveProcessTask extends BukkitRunnable {
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@ -46,6 +47,13 @@ public class AutoLeaveProcessTask extends BukkitRunnable {
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}
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}
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FPlayer fplayer = iterator.next();
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FPlayer fplayer = iterator.next();
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// Check if they should be exempt from this.
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if (!fplayer.willAutoLeave()) {
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P.p.log(Level.INFO, fplayer.getName() + " was going to be auto-removed but was set not to.");
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continue;
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}
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if (fplayer.isOffline() && now - fplayer.getLastLoginTime() > toleranceMillis) {
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if (fplayer.isOffline() && now - fplayer.getLastLoginTime() > toleranceMillis) {
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if (Conf.logFactionLeave || Conf.logFactionKick) {
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if (Conf.logFactionLeave || Conf.logFactionKick) {
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P.p.log("Player " + fplayer.getName() + " was auto-removed due to inactivity.");
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P.p.log("Player " + fplayer.getName() + " was auto-removed due to inactivity.");
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@ -57,6 +57,7 @@ public abstract class MemoryFPlayer implements FPlayer {
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protected int warmupTask;
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protected int warmupTask;
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protected boolean isAdminBypassing = false;
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protected boolean isAdminBypassing = false;
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protected int kills, deaths;
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protected int kills, deaths;
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protected boolean willAutoLeave;
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protected transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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protected transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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protected transient boolean mapAutoUpdating;
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protected transient boolean mapAutoUpdating;
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@ -124,6 +125,15 @@ public abstract class MemoryFPlayer implements FPlayer {
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this.powerBoost = powerBoost;
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this.powerBoost = powerBoost;
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}
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}
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public boolean willAutoLeave() {
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return this.willAutoLeave;
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}
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public void setAutoLeave(boolean willLeave) {
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this.willAutoLeave = willLeave;
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P.p.debug(name + " set autoLeave to " + willLeave);
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}
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public Faction getAutoClaimFor() {
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public Faction getAutoClaimFor() {
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return autoClaimFor;
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return autoClaimFor;
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}
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}
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@ -790,7 +800,7 @@ public abstract class MemoryFPlayer implements FPlayer {
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}
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}
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// Was an over claim
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// Was an over claim
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if(currentFaction.isNormal() && currentFaction.hasLandInflation()) {
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if (currentFaction.isNormal() && currentFaction.hasLandInflation()) {
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// Give them money for over claiming.
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// Give them money for over claiming.
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Econ.modifyMoney(payee, Conf.econOverclaimRewardMultiplier, TL.CLAIM_TOOVERCLAIM.toString(), TL.CLAIM_FOROVERCLAIM.toString());
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Econ.modifyMoney(payee, Conf.econOverclaimRewardMultiplier, TL.CLAIM_TOOVERCLAIM.toString(), TL.CLAIM_FOROVERCLAIM.toString());
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}
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}
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@ -262,4 +262,6 @@ permissions:
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factions.dontlosepoweroffline:
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factions.dontlosepoweroffline:
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description: Don't lose power for being offline.
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description: Don't lose power for being offline.
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factions.ahome:
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factions.ahome:
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description: Ability to send players to their faction home.
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description: Ability to send players to their faction home.
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factions.autoleavebypass:
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description: Bypass autoleave.
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