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https://github.com/MassiveCraft/Factions.git
synced 2024-11-27 04:35:21 +01:00
Starting to clean up FPlayer
This commit is contained in:
parent
6ad243c014
commit
f4d799e978
@ -41,10 +41,11 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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public FPlayer load(FPlayer that)
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{
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this.setFactionId(that.factionId);
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this.role = that.role;
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this.title = that.title;
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this.setRole(that.role);
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this.setTitle(that.title);
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this.setPowerBoost(that.powerBoost);
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this.power = that.power;
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this.powerBoost = that.powerBoost;
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this.lastPowerUpdateTime = that.lastPowerUpdateTime;
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this.lastLoginTime = that.lastLoginTime;
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@ -55,27 +56,144 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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public boolean isDefault()
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{
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if (this.hasFaction()) return false;
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// Note: we do not check role or title here since they mean nothing without a faction.
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// TODO: This line looks obnoxious, investigate it.
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if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerPlayerStarting)) return false;
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if (this.hasPowerBoost()) return false;
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return true;
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}
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// -------------------------------------------- //
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// FIELDS: RAW PERMANENT
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// FIELD: factionId
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// TODO: Ensure this one always is null in the nofaction case and never actually the ID of the nofaction-faction.
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// TODO: The getFactionId should however NEVER return null!
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// This is a foreign key.
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// A players always belongs to a faction.
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// If null the player belongs to the no-faction faction called Wilderness.
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private String factionId = null;
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// The get methods never return null.
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// What role does the player have in the faction?
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// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
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// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
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private Rel role = null;
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// What title does the player have in the faction?
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// The title is just for fun. It's completely meaningless.
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// The default case is no title since it's what you start with and also the most common case.
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// The player title is similar to the faction description.
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//
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// Question: Can the title contain chat colors?
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// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
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// If they contain markup it should not be parsed in case we coded the system correctly.
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private String title = null;
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// Player usually do not have a powerboost. It defaults to 0.
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// The powerBoost is a custom increase/decrease to default and maximum power.
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// Note that player powerBoost and faction powerBoost are very similar.
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private Double powerBoost = null;
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// TODO
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// FIELD: power
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private double power;
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// TODO
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// FIELD: lastPowerUpdateTime
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private long lastPowerUpdateTime;
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// TODO
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// -------------------------------------------- //
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// FIELDS: RAW TRANSIENT
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// -------------------------------------------- //
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// Where did this player stand the last time we checked?
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private transient PS currentChunk = null;
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public PS getCurrentChunk() { return this.currentChunk; }
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public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating = false;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor = null;
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean usingAdminMode = false;
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public boolean isUsingAdminMode() { return this.usingAdminMode; }
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public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
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// FIELD: loginPvpDisabled
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private transient boolean loginPvpDisabled;
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// FIELD: account
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public String getAccountId() { return this.getId(); }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer()
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{
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this.resetFactionData(false);
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this.power = ConfServer.powerPlayerStarting;
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.lastLoginTime = System.currentTimeMillis();
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this.loginPvpDisabled = (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
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{
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this.factionId = ConfServer.newPlayerStartingFactionID;
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}
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}
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public final void resetFactionData(boolean doSpoutUpdate)
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{
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// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
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// The default neutral faction
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this.setFactionId(null);
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this.setRole(null);
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this.setTitle(null);
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this.autoClaimFor = null;
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if (doSpoutUpdate)
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{
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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}
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}
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public void resetFactionData()
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{
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this.resetFactionData(true);
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}
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// -------------------------------------------- //
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// FIELD: factionId
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// -------------------------------------------- //
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// This method never returns null
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public String getFactionId()
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{
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if (this.factionId == null) return Const.FACTIONID_NONE;
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return this.factionId;
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}
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// This method never returns null
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public Faction getFaction()
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{
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Faction ret = FactionColl.get().get(this.getFactionId());
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@ -83,14 +201,11 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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return ret;
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}
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// TODO: When is this one used?
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public boolean hasFaction()
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{
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// TODO: Broken logic
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return !this.getFactionId().equals(Const.FACTIONID_NONE);
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}
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// This setter is so long because it search for default/null case and takes care of updating the faction member index
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public void setFactionId(String factionId)
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{
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@ -137,103 +252,83 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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this.setFactionId(faction.getId());
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}
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// -------------------------------------------- //
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// FIELD: role
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private Rel role;
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public Rel getRole() { return this.role; }
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public void setRole(Rel role) { this.role = role; SpoutFeatures.updateTitle(this, null); }
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// -------------------------------------------- //
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public Rel getRole()
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{
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if (this.role == null) return Rel.MEMBER;
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return this.role;
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}
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public void setRole(Rel role)
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{
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if (role == null || role == Rel.MEMBER)
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{
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this.role = null;
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}
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else
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{
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this.role = role;
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}
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SpoutFeatures.updateTitle(this, null);
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: title
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private String title;
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public String getTitle() { return this.title; }
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public void setTitle(String title) { this.title = title; }
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// -------------------------------------------- //
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// FIELD: power
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private double power;
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public boolean hasTitle()
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{
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return this.title != null;
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}
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public String getTitle()
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{
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if (this.hasTitle()) return this.title;
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return Lang.PLAYER_NOTITLE;
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}
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public void setTitle(String title)
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{
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if (title != null)
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{
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title = title.trim();
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if (title.length() == 0)
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{
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title = null;
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}
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}
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this.title = title;
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this.changed();
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}
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// -------------------------------------------- //
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// FIELD: powerBoost
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// special increase/decrease to min and max power for this player
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private double powerBoost;
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public double getPowerBoost() { return this.powerBoost; }
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public void setPowerBoost(double powerBoost) { this.powerBoost = powerBoost; }
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// FIELD: lastPowerUpdateTime
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private long lastPowerUpdateTime;
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// -------------------------------------------- //
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// FIELDS: RAW TRANSIENT
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// -------------------------------------------- //
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// Where did this player stand the last time we checked?
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private transient PS currentChunk = null;
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public PS getCurrentChunk() { return this.currentChunk; }
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public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor;
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean usingAdminMode = false;
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public boolean isUsingAdminMode() { return this.usingAdminMode; }
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public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
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// FIELD: loginPvpDisabled
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private transient boolean loginPvpDisabled;
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// FIELD: account
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public String getAccountId() { return this.getId(); }
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// -------------------------------------------- //
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// CONSTRUCT
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer()
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public double getPowerBoost()
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{
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this.resetFactionData(false);
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this.power = ConfServer.powerPlayerStarting;
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.lastLoginTime = System.currentTimeMillis();
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this.mapAutoUpdating = false;
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this.autoClaimFor = null;
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this.loginPvpDisabled = (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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this.powerBoost = 0.0;
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if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
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{
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this.factionId = ConfServer.newPlayerStartingFactionID;
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}
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Double ret = this.powerBoost;
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if (ret == null) ret = 0D;
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return ret;
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}
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public final void resetFactionData(boolean doSpoutUpdate)
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public void setPowerBoost(Double powerBoost)
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{
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// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
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this.factionId = Const.FACTIONID_NONE; // The default neutral faction
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this.role = Rel.MEMBER;
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this.title = "";
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this.autoClaimFor = null;
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if (doSpoutUpdate)
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if (powerBoost == null || powerBoost == 0)
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{
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SpoutFeatures.updateTitle(this, null);
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SpoutFeatures.updateTitle(null, this);
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SpoutFeatures.updateCape(this.getPlayer(), null);
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powerBoost = null;
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}
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this.powerBoost = powerBoost;
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this.changed();
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}
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public void resetFactionData()
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public boolean hasPowerBoost()
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{
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this.resetFactionData(true);
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return this.getPowerBoost() != 0D;
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}
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// -------------------------------------------- //
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@ -293,7 +388,8 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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public String getNameAndSomething(String something)
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{
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String ret = this.role.getPrefix();
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if (something.length() > 0) {
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if (something.length() > 0)
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{
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ret += something+" ";
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}
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ret += this.getName();
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@ -302,7 +398,14 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
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public String getNameAndTitle()
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{
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return this.getNameAndSomething(this.getTitle());
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if (this.hasTitle())
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{
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return this.getNameAndSomething(this.getTitle());
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}
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else
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{
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return this.getName();
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}
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}
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public String getNameAndTag()
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@ -57,7 +57,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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// FIELDS: RAW
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// -------------------------------------------- //
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// In this section of the source code we place the field declarations only.
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// Each field has it's own section further down since even the getter and setter logic takes up quite some place.
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// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
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// TODO: The faction "tag" could/should also have been called "name".
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// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
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@ -274,6 +274,11 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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this.changed();
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}
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public boolean hasPowerBoost()
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{
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return this.getPowerBoost() != 0D;
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}
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// -------------------------------------------- //
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// FIELD: cape
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// -------------------------------------------- //
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@ -5,4 +5,5 @@ import com.massivecraft.mcore.util.Txt;
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public class Lang
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{
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public static final String FACTION_NODESCRIPTION = Txt.parse("<em><silver>no description set");
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public static final String PLAYER_NOTITLE = Txt.parse("<em><silver>no title set");
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}
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@ -194,7 +194,7 @@ public class SpoutFeatures
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addTag += relationColor.toString() + fplayer.getRole().getPrefix() + faction.getTag();
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}
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if (ConfServer.spoutFactionTitlesOverNames && ! fplayer.getTitle().isEmpty())
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if (ConfServer.spoutFactionTitlesOverNames && fplayer.hasTitle())
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{
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addTag += (addTag.isEmpty() ? "" : " ") + fplayer.getTitle();
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}
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@ -227,7 +227,10 @@ public class FactionsChatListener implements Listener
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}
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else if (tag.equals("title"))
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{
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ret = fpfrom.getTitle();
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if (fpfrom.hasTitle())
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{
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ret = fpfrom.getTitle();
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}
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}
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else if (tag.equals("tag"))
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{
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