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Add zombiegrief flag
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0a1a58f693
commit
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@ -26,6 +26,7 @@ import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wither;
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import org.bukkit.entity.Zombie;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -48,6 +49,7 @@ import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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import org.bukkit.event.entity.EntityBreakDoorEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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@ -1276,6 +1278,26 @@ public class EngineMain extends EngineAbstract
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event.setCancelled(true);
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}
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// -------------------------------------------- //
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// FLAG: ZOMBIEGRIEF
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void denyZombieGrief(EntityBreakDoorEvent event)
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{
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// If a zombie is breaking a door ...
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Entity entity = event.getEntity();
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if (!(entity instanceof Zombie)) return;
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// ... and the faction there has zombiegrief disabled ...
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PS ps = PS.valueOf(event.getBlock());
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Faction faction = BoardColl.get().getFactionAt(ps);
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if (faction.getFlag(MFlag.getFlagZombiegrief())) return;
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// ... stop the door breakage.
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event.setCancelled(true);
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}
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// -------------------------------------------- //
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// FLAG: FIRE SPREAD
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// -------------------------------------------- //
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@ -113,6 +113,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
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faction.setFlag(MFlag.getFlagFirespread(), true);
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faction.setFlag(MFlag.getFlagEndergrief(), true);
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faction.setFlag(MFlag.getFlagZombiegrief(), true);
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faction.setPermittedRelations(MPerm.getPermBuild(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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@ -148,6 +149,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagOfflineexplosions(), false);
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faction.setFlag(MFlag.getFlagFirespread(), false);
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faction.setFlag(MFlag.getFlagEndergrief(), false);
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faction.setFlag(MFlag.getFlagZombiegrief(), false);
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faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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@ -182,6 +184,7 @@ public class FactionColl extends Coll<Faction>
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faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
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faction.setFlag(MFlag.getFlagFirespread(), true);
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faction.setFlag(MFlag.getFlagEndergrief(), true);
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faction.setFlag(MFlag.getFlagZombiegrief(), true);
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faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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@ -28,23 +28,25 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
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public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
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public final static transient String ID_FIRESPREAD = "firespread";
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public final static transient String ID_ENDERGRIEF = "endergrief";
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public final static transient String ID_ZOMBIEGRIEF = "zombiegrief";
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public final static transient String ID_PERMANENT = "permanent";
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public final static transient String ID_PEACEFUL = "peaceful";
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public final static transient String ID_INFPOWER = "infpower";
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public final static transient int PRIORITY_OPEN = 1000;
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public final static transient int PRIORITY_MONSTERS = 2000;
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public final static transient int PRIORITY_ANIMALS = 2500;
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public final static transient int PRIORITY_POWERLOSS = 3000;
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public final static transient int PRIORITY_PVP = 4000;
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public final static transient int PRIORITY_FRIENDLYFIRE = 5000;
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public final static transient int PRIORITY_EXPLOSIONS = 6000;
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public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 7000;
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public final static transient int PRIORITY_FIRESPREAD = 8000;
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public final static transient int PRIORITY_ENDERGRIEF = 9000;
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public final static transient int PRIORITY_PERMANENT = 10000;
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public final static transient int PRIORITY_PEACEFUL = 11000;
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public final static transient int PRIORITY_INFPOWER = 12000;
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public final static transient int PRIORITY_OPEN = 1_000;
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public final static transient int PRIORITY_MONSTERS = 2_000;
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public final static transient int PRIORITY_ANIMALS = 3_000;
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public final static transient int PRIORITY_POWERLOSS = 4_000;
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public final static transient int PRIORITY_PVP = 5_000;
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public final static transient int PRIORITY_FRIENDLYFIRE = 6_000;
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public final static transient int PRIORITY_EXPLOSIONS = 7_000;
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public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 8_000;
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public final static transient int PRIORITY_FIRESPREAD = 9_000;
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public final static transient int PRIORITY_ENDERGRIEF = 10_000;
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public final static transient int PRIORITY_ZOMBIEGRIEF = 11_000;
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public final static transient int PRIORITY_PERMANENT = 12_000;
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public final static transient int PRIORITY_PEACEFUL = 13_000;
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public final static transient int PRIORITY_INFPOWER = 14_000;
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// -------------------------------------------- //
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// META: CORE
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@ -94,6 +96,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
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public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", "Explosions if faction is offline.", "No explosions if faction is offline.", false, false, true); }
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public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", "Fire can spread in this territory.", "Fire can NOT spread in this territory.", true, false, true); }
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public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", "Endermen can grief in this territory.", "Endermen can NOT grief in this territory.", false, false, true); }
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public static MFlag getFlagZombiegrief() { return getCreative(PRIORITY_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, "Can zombies break doors in this territory?", "Zombies can break doors in this territory.", "Zombies can NOT break doors in this territory.", false, false, true); }
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public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "Is the faction immune to deletion?", "The faction can NOT be deleted.", "The faction can be deleted.", false, false, true); }
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public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Is the faction in truce with everyone?", "The faction is in truce with everyone.", "The faction relations work as usual.", false, false, true); }
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public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "Does the faction have infinite power?", "The faction has infinite power.", "The faction power works as usual.", false, false, true); }
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