Brettflan
eec60b2d5c
Release 1.6.5b - re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
2012-02-03 00:15:35 -06:00
Brettflan
63e22f188f
Release 1.6.5
2012-02-02 19:43:45 -06:00
Brettflan
517cfd2f57
Release 1.6.4
2012-01-29 23:42:25 -06:00
Brettflan
58e7e5e3f1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
...
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost f SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:58:18 -06:00
Brettflan
ff91cdfed7
Players no longer regain power while dead; no more waiting to respawn in order to regain power
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Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:10 -06:00
Brettflan
84b6278529
Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
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https://bukkit.atlassian.net/browse/BUKKIT-646
Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.
Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:28 -06:00
Brettflan
5fd5be6bf5
Release 1.6.3
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Also, removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:59:46 -06:00
Brettflan
edcb681210
Server admins can now promote or demote any member of any faction to/from faction admin or moderator using the existing /f admin and /f mod commands, which can now also be used from the server console. Two new permissions are added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
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Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction admin promotion routine if faction was permanent with no current admin.
New permissions:
factions.admin.any - allows use of /f admin on any player in any faction
factions mod.any - allows use of /f mod on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:29 -06:00
Brettflan
a5e2a62eac
Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server.
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Vault: http://dev.bukkit.org/server-mods/vault/
Note: for proper faction bank support in iCo5 and EssentialsEco, I recommend waiting for Vault 1.2.5 to be released which addresses faction account creation issues.
2012-01-16 19:36:32 -06:00
Brettflan
f5d2ac5aec
minor changes to LWC integration
2012-01-15 12:17:21 -06:00
Brettflan
fb32fc7f51
(courtesy of eXeC64) Added chat spy feature for admins
2012-01-15 01:42:56 -06:00
Brettflan
53d832369b
Release 1.6.2
2011-12-18 08:42:53 -06:00
Brettflan
cc6f2ed8cb
Release 1.6.0
2011-10-25 05:14:05 -05:00
Brettflan
46cae5a664
Updating help info a bit
2011-10-23 10:41:47 -05:00
Olof Larsson
2ac96f4278
Added a permanent power command
2011-10-22 18:12:15 +02:00
Brettflan
ee654b761e
Release 1.5.9 beta (non-stable release)
2011-10-16 09:41:41 -05:00
Brettflan
e3284a5ee1
Fix for /f money command not being shown in help, and some other minor cleanup
2011-10-16 09:11:29 -05:00
Brettflan
f5450886f1
Fix for Bukkit "unknown command" error when using console commands
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handling for extra commas in "baseCommandAliases" in conf.json adding null values
2011-10-16 04:02:29 -05:00
Olof Larsson
00f6f4ab05
Support for the CAPI plugin.
2011-10-14 15:03:23 +02:00
Olof Larsson
88fe43d600
Using PEX 1.15 and only as superpermsmanager to allow for use of the parent permission. Also changed the handling of money on faction leave as last player.
2011-10-13 19:47:37 +02:00
Olof Larsson
98260c75de
Bugfixes and awesome probably complete money commands.
2011-10-13 16:07:07 +02:00
Olof Larsson
0888e027ad
Econ messages improved. All money commands is now under the money parent command.
2011-10-13 14:41:07 +02:00
Olof Larsson
2566edfd8c
Merged some changes
2011-10-12 17:28:00 +02:00
Olof Larsson
b202acb685
Almost finished money refactoring
2011-10-12 17:25:01 +02:00
Brettflan
0326a6e938
Fixed ownerlist command (though not sure just why it was failing as written, I need to investigate further), working on restructuring and fixing ownership handling for block placement/destruction/interaction/usage. Will finish that up in the next day or two.
2011-10-11 20:14:59 -05:00
Olof Larsson
3cc7766fa7
Some bugs fixed.
2011-10-10 01:21:05 +02:00
Olof Larsson
a5c8e2de49
glerp
2011-10-09 21:57:43 +02:00
Olof Larsson
3cdd5764d3
derp
2011-10-09 20:10:19 +02:00
Brettflan
24362d38e9
moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
2011-06-28 18:49:42 -05:00
Brettflan
071e8b7b6b
further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins
2011-06-22 20:12:37 -05:00
Brettflan
ef2de46dd6
Release 1.3.1
2011-06-21 01:30:59 -05:00
Brettflan
619544ed6d
Release 1.3.0
2011-06-11 17:32:43 -05:00
Brettflan
b1b96a4c1b
Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
2011-06-03 19:17:34 -05:00
Brettflan
dbadbf95e5
1.2.1 release
2011-06-03 13:45:21 -05:00
Brettflan
b490c5f196
Laundry list of changes for 1.2.0 release:
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/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
72c3220d4a
1.1.8 release
2011-05-12 01:01:53 -05:00
Olof Larsson
b0e659e534
ops.. yaml fix
2011-04-08 16:32:42 +02:00
Olof Larsson
e4d798e9d6
New command unclaim all
2011-04-08 16:22:00 +02:00
Brettflan
ca16884273
release 1.1.6
2011-04-06 05:05:33 -05:00
Brettflan
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
Brettflan
4437aa231d
Release 1.1.3
2011-03-30 05:17:48 -05:00
Brettflan
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
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Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
Olof Larsson
d71c0e86d7
bugfix - admins could not place signs etc in safezones
2011-03-24 15:49:33 +01:00
Olof Larsson
fdd8a89327
Version 1.1
2011-03-24 00:30:01 +01:00
Olof Larsson
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
Olof Larsson
1c062c9c79
Now it compiles. Time to fix runtime errors...
2011-03-22 18:48:09 +01:00
Olof Larsson
d7c1d0fce3
More refactoring... the commands are refactored now :)
2011-03-22 15:45:41 +01:00
Brettflan
35d7985fb2
1.0 beta7 release
2011-03-17 18:05:17 -05:00
Olof Larsson
429e86fd4b
Beta6. Supports CB493
2011-03-05 11:39:14 +01:00