package com.massivecraft.factions; import java.util.HashSet; import java.util.LinkedHashSet; import java.util.Set; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.entity.Player; import com.massivecraft.factions.util.MiscUtil; public class FLocation { private String worldName = "world"; private int x = 0; private int z = 0; // TODO: It would be wise to ask yourself is there is a better solution to creating loads of new object // This object is create many times. //----------------------------------------------// // Constructors //----------------------------------------------// public FLocation() { } public FLocation(String worldName, int x, int z) { this.worldName = worldName; this.x = x; this.z = z; } public FLocation(Location location) { this( location.getWorld().getName(), blockToChunk(location.getBlockX()), blockToChunk(location.getBlockZ()) ); } public FLocation(Player player) { this(player.getLocation()); } public FLocation(FPlayer fplayer) { this(fplayer.getPlayer()); } public FLocation(Block block) { this(block.getLocation()); } //----------------------------------------------// // Getters and Setters //----------------------------------------------// public String getWorldName() { return worldName; } public World getWorld() { return Bukkit.getWorld(worldName); } public void setWorldName(String worldName) { this.worldName = worldName; } public long getX() { return x; } public void setX(int x) { this.x = x; } public long getZ() { return z; } public void setZ(int z) { this.z = z; } public String getCoordString() { return ""+x+","+z; } @Override public String toString() { return "["+this.getWorldName()+","+this.getCoordString()+"]"; } //----------------------------------------------// // Block/Chunk/Region Value Transformation //----------------------------------------------// // bit-shifting is used because it's much faster than standard division and multiplication public static int blockToChunk(int blockVal) { // 1 chunk is 16x16 blocks return blockVal >> 4; // ">> 4" == "/ 16" } public static int blockToRegion(int blockVal) { // 1 region is 512x512 blocks return blockVal >> 9; // ">> 9" == "/ 512" } public static int chunkToRegion(int chunkVal) { // 1 region is 32x32 chunks return chunkVal >> 5; // ">> 5" == "/ 32" } public static int chunkToBlock(int chunkVal) { return chunkVal << 4; // "<< 4" == "* 16" } public static int regionToBlock(int regionVal) { return regionVal << 9; // "<< 9" == "* 512" } public static int regionToChunk(int regionVal) { return regionVal << 5; // "<< 5" == "* 32" } //----------------------------------------------// // Misc Geometry //----------------------------------------------// public FLocation getRelative(int dx, int dz) { return new FLocation(this.worldName, this.x + dx, this.z + dz); } public double getDistanceTo(FLocation that) { double dx = that.x - this.x; double dz = that.z - this.z; return Math.sqrt(dx*dx+dz*dz); } //----------------------------------------------// // Some Geometry //----------------------------------------------// public Set getCircle(double radius) { Set ret = new LinkedHashSet(); if (radius <= 0) return ret; int xfrom = (int) Math.floor(this.x - radius); int xto = (int) Math.ceil(this.x + radius); int zfrom = (int) Math.floor(this.z - radius); int zto = (int) Math.ceil(this.z + radius); for (int x=xfrom; x<=xto; x++) { for (int z=zfrom; z<=zto; z++) { FLocation potential = new FLocation(this.worldName, x, z); if (this.getDistanceTo(potential) <= radius) { ret.add(potential); } } } return ret; } public static HashSet getArea(FLocation from, FLocation to) { HashSet ret = new HashSet(); for (long x : MiscUtil.range(from.getX(), to.getX())) { for (long z : MiscUtil.range(from.getZ(), to.getZ())) { ret.add(new FLocation(from.getWorldName(), (int)x, (int)z)); } } return ret; } //----------------------------------------------// // Comparison //----------------------------------------------// @Override public int hashCode() { // should be fast, with good range and few hash collisions: (x * 512) + z + worldName.hashCode return (this.x << 9) + this.z + (this.worldName != null ? this.worldName.hashCode() : 0); } @Override public boolean equals(Object obj) { if (obj == this) return true; if (!(obj instanceof FLocation)) return false; FLocation that = (FLocation) obj; return this.x == that.x && this.z == that.z && ( this.worldName==null ? that.worldName==null : this.worldName.equals(that.worldName) ); } }