package com.massivecraft.factions; import java.util.ArrayList; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.entity.Player; import com.massivecraft.factions.iface.EconomyParticipator; import com.massivecraft.factions.iface.RelationParticipator; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.struct.ChatMode; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.util.RelationUtil; import com.massivecraft.factions.zcore.persist.PlayerEntity; import com.nijikokun.register.payment.Method.MethodAccount; /** * Logged in players always have exactly one FPlayer instance. * Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction. * This is because only players with a faction are saved to disk (in order to not waste disk space). * * The FPlayer is linked to a minecraft player using the player name. * * The same instance is always returned for the same player. * This means you can use the == operator. No .equals method necessary. */ public class FPlayer extends PlayerEntity implements EconomyParticipator { //private transient String playerName; private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked? // FIELD: factionId private String factionId; public Faction getFaction() { if(this.factionId == null) {return null;} return Factions.i.get(this.factionId); } public String getFactionId() { return this.factionId; } public boolean hasFaction() { return ! factionId.equals("0"); } public void setFaction(Faction faction) { this.factionId = faction.getId(); SpoutFeatures.updateAppearances(this.getPlayer()); } // FIELD: role private Role role; public Role getRole() { return this.role; } public void setRole(Role role) { this.role = role; SpoutFeatures.updateAppearances(this.getPlayer()); } // FIELD: title private String title; // FIELD: power private double power; // FIELD: lastPowerUpdateTime private long lastPowerUpdateTime; // FIELD: lastLoginTime private long lastLoginTime; // FIELD: mapAutoUpdating private transient boolean mapAutoUpdating; // FIELD: autoClaimEnabled private transient boolean autoClaimEnabled; public boolean isAutoClaimEnabled() { if (this.factionId.equals("0")) return false; return autoClaimEnabled; } public void setIsAutoClaimEnabled(boolean enabled) { this.autoClaimEnabled = enabled; if (enabled) { this.autoSafeZoneEnabled = false; this.autoWarZoneEnabled = false; } } // FIELD: autoSafeZoneEnabled private transient boolean autoSafeZoneEnabled; public boolean isAutoSafeClaimEnabled() { return autoSafeZoneEnabled; } public void setIsAutoSafeClaimEnabled(boolean enabled) { this.autoSafeZoneEnabled = enabled; if (enabled) { this.autoClaimEnabled = false; this.autoWarZoneEnabled = false; } } // FIELD: autoWarZoneEnabled private transient boolean autoWarZoneEnabled; public boolean isAutoWarClaimEnabled() { return autoWarZoneEnabled; } public void setIsAutoWarClaimEnabled(boolean enabled) { this.autoWarZoneEnabled = enabled; if (enabled) { this.autoClaimEnabled = false; this.autoSafeZoneEnabled = false; } } private transient boolean isAdminBypassing = false; public boolean isAdminBypassing() { return this.isAdminBypassing; } public void setIsAdminBypassing(boolean val) { this.isAdminBypassing = val; } // FIELD: loginPvpDisabled private transient boolean loginPvpDisabled; // FIELD: deleteMe private transient boolean deleteMe; // FIELD: chatMode private ChatMode chatMode; public void setChatMode(ChatMode chatMode) { this.chatMode = chatMode; } public ChatMode getChatMode() { if(this.factionId.equals("0") || ! Conf.factionOnlyChat) { this.chatMode = ChatMode.PUBLIC; } return chatMode; } // FIELD: account public MethodAccount getAccount() { if ( ! Econ.shouldBeUsed()) return null; return Econ.getMethod().getAccount(this.getId()); } // -------------------------------------------- // // Construct // -------------------------------------------- // // GSON need this noarg constructor. public FPlayer() { this.resetFactionData(false); this.power = this.getPowerMax(); this.lastPowerUpdateTime = System.currentTimeMillis(); this.lastLoginTime = System.currentTimeMillis(); this.mapAutoUpdating = false; this.autoClaimEnabled = false; this.autoSafeZoneEnabled = false; this.autoWarZoneEnabled = false; this.loginPvpDisabled = (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false; this.deleteMe = false; if ( ! Conf.newPlayerStartingFactionID.equals("0") && Factions.i.exists(Conf.newPlayerStartingFactionID)) { this.factionId = Conf.newPlayerStartingFactionID; } } public final void resetFactionData(boolean doSpotUpdate) { // clean up any territory ownership in old faction, if there is one if (Factions.i.exists(this.getFactionId())) { Faction currentFaction = this.getFaction(); if (currentFaction.isNormal()) { currentFaction.clearClaimOwnership(this.getId()); } } this.factionId = "0"; // The default neutral faction this.chatMode = ChatMode.PUBLIC; this.role = Role.NORMAL; this.title = ""; this.autoClaimEnabled = false; if (doSpotUpdate) { SpoutFeatures.updateAppearances(this.getPlayer()); } } public void resetFactionData() { this.resetFactionData(true); } // -------------------------------------------- // // Getters And Setters // -------------------------------------------- // public long getLastLoginTime() { return lastLoginTime; } public void setLastLoginTime(long lastLoginTime) { losePowerFromBeingOffline(); this.lastLoginTime = lastLoginTime; this.lastPowerUpdateTime = lastLoginTime; if (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) { this.loginPvpDisabled = true; } } public boolean isMapAutoUpdating() { return mapAutoUpdating; } public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; } public boolean hasLoginPvpDisabled() { if (!loginPvpDisabled) { return false; } if (this.lastLoginTime + (Conf.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis()) { this.loginPvpDisabled = false; return false; } return true; } public FLocation getLastStoodAt() { return this.lastStoodAt; } public void setLastStoodAt(FLocation flocation) { this.lastStoodAt = flocation; } public void markForDeletion(boolean delete) { deleteMe = delete; } //----------------------------------------------// // Title, Name, Faction Tag and Chat //----------------------------------------------// // Base: public String getTitle() { return this.title; } public void setTitle(String title) { this.title = title; } public String getName() { return this.getId(); // TODO: ... display name or remove completeley } public String getTag() { if ( ! this.hasFaction()) { return ""; } return this.getFaction().getTag(); } // Base concatenations: public String getNameAndSomething(String something) { String ret = this.role.getPrefix(); if (something.length() > 0) { ret += something+" "; } ret += this.getName(); return ret; } public String getNameAndTitle() { return this.getNameAndSomething(this.getTitle()); } public String getNameAndTag() { return this.getNameAndSomething(this.getTag()); } // Colored concatenations: // These are used in information messages public String getNameAndTitle(Faction faction) { return this.getRelationColor(faction)+this.getNameAndTitle(); } public String getNameAndTitle(FPlayer fplayer) { return this.getRelationColor(fplayer)+this.getNameAndTitle(); } public String getNameAndTag(Faction faction) { return this.getRelationColor(faction)+this.getNameAndTag(); } public String getNameAndTag(FPlayer fplayer) { return this.getRelationColor(fplayer)+this.getNameAndTag(); } public String getNameAndRelevant(Faction faction) { // Which relation? Relation rel = this.getRelationTo(faction); // For member we show title if (rel == Relation.MEMBER) { return rel.getColor() + this.getNameAndTitle(); } // For non members we show tag return rel.getColor() + this.getNameAndTag(); } public String getNameAndRelevant(FPlayer fplayer) { return getNameAndRelevant(fplayer.getFaction()); } // Chat Tag: // These are injected into the format of global chat messages. public String getChatTag() { if ( ! this.hasFaction()) { return ""; } return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag()); } // Colored Chat Tag public String getChatTag(Faction faction) { if ( ! this.hasFaction()) { return ""; } return this.getRelationTo(faction).getColor()+getChatTag(); } public String getChatTag(FPlayer fplayer) { if ( ! this.hasFaction()) { return ""; } return this.getRelationTo(fplayer).getColor()+getChatTag(); } // ------------------------------- // Relation and relation colors // ------------------------------- @Override public String describeTo(RelationParticipator that, boolean ucfirst) { return RelationUtil.describeThatToMe(this, that, ucfirst); } @Override public String describeTo(RelationParticipator that) { return RelationUtil.describeThatToMe(this, that); } @Override public Relation getRelationTo(RelationParticipator rp) { return RelationUtil.getRelationTo(this, rp); } @Override public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful) { return RelationUtil.getRelationTo(this, rp, ignorePeaceful); } public Relation getRelationToLocation() { return Board.getFactionAt(new FLocation(this)).getRelationTo(this); } @Override public ChatColor getRelationColor(RelationParticipator rp) { return RelationUtil.getRelationColor(this, rp); } //----------------------------------------------// // Health //----------------------------------------------// public void heal(int amnt) { Player player = this.getPlayer(); if (player == null) { return; } player.setHealth(player.getHealth() + amnt); } //----------------------------------------------// // Power //----------------------------------------------// public double getPower() { this.updatePower(); return this.power; } protected void alterPower(double delta) { this.power += delta; if (this.power > this.getPowerMax()) { this.power = this.getPowerMax(); } else if (this.power < this.getPowerMin()) { this.power = this.getPowerMin(); } //Log.debug("Power of "+this.getName()+" is now: "+this.power); } public double getPowerMax() { return Conf.powerPlayerMax; } public double getPowerMin() { return Conf.powerPlayerMin; } public int getPowerRounded() { return (int) Math.round(this.getPower()); } public int getPowerMaxRounded() { return (int) Math.round(this.getPowerMax()); } public int getPowerMinRounded() { return (int) Math.round(this.getPowerMin()); } protected void updatePower() { if (this.isOffline()) { losePowerFromBeingOffline(); if (!Conf.powerRegenOffline) { return; } } long now = System.currentTimeMillis(); long millisPassed = now - this.lastPowerUpdateTime; this.lastPowerUpdateTime = now; int millisPerMinute = 60*1000; this.alterPower(millisPassed * Conf.powerPerMinute / millisPerMinute); } protected void losePowerFromBeingOffline() { if (Conf.powerOfflineLossPerDay > 0.0 && this.power > Conf.powerOfflineLossLimit) { long now = System.currentTimeMillis(); long millisPassed = now - this.lastPowerUpdateTime; this.lastPowerUpdateTime = now; double loss = millisPassed * Conf.powerOfflineLossPerDay / (24*60*60*1000); if (this.power - loss < Conf.powerOfflineLossLimit) { loss = this.power; } this.alterPower(-loss); } } public void onDeath() { this.updatePower(); this.alterPower(-Conf.powerPerDeath); } //----------------------------------------------// // Territory //----------------------------------------------// public boolean isInOwnTerritory() { return Board.getFactionAt(new FLocation(this)) == this.getFaction(); } public boolean isInOthersTerritory() { Faction factionHere = Board.getFactionAt(new FLocation(this)); return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction(); } public boolean isInAllyTerritory() { return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isAlly(); } public boolean isInNeutralTerritory() { return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isNeutral(); } public boolean isInEnemyTerritory() { return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isEnemy(); } public void sendFactionHereMessage() { if (SpoutFeatures.updateTerritoryDisplay(this)) { return; } Faction factionHere = Board.getFactionAt(new FLocation(this)); String msg = P.p.txt.parse("")+" ~ "+factionHere.getTag(this); if (factionHere.getDescription().length() > 0) { msg += " - "+factionHere.getDescription(); } this.sendMessage(msg); } // ------------------------------- // Actions // ------------------------------- public void leave(boolean makePay) { Faction myFaction = this.getFaction(); boolean perm = myFaction.isPermanent(); if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1) { msg("You must give the admin role to someone else first."); return; } if (!Conf.canLeaveWithNegativePower && this.getPower() < 0) { msg("You cannot leave until your power is positive."); return; } // if economy is enabled and they're not on the bypass list, make 'em pay if (makePay && Econ.shouldBeUsed() && ! this.isAdminBypassing()) { double cost = Conf.econCostLeave; if ( ! Econ.modifyMoney(this, -cost, "to leave your faction.", "for leaving your faction.")) return; } // Am I the last one in the faction? ArrayList fplayers = myFaction.getFPlayers(); if (fplayers.size() == 1 && fplayers.get(0) == this) { // Transfer all money if (Econ.shouldBeUsed()) Econ.transferMoney(this, myFaction, this, myFaction.getAccount().balance()); } if (myFaction.isNormal()) { for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true)) { fplayer.msg("%s left %s.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer)); } } this.resetFactionData(); if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty()) { // Remove this faction for (FPlayer fplayer : FPlayers.i.getOnline()) { fplayer.msg("%s was disbanded.", myFaction.describeTo(fplayer, true)); } myFaction.detach(); } } public boolean attemptClaim(boolean notifyFailure) { // notifyFailure is false if called by auto-claim; no need to notify on every failure for it // return value is false on failure, true on success Faction myFaction = getFaction(); Location loc = this.getPlayer().getLocation(); FLocation flocation = new FLocation(loc); Faction otherFaction = Board.getFactionAt(flocation); if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(loc)) { // Checks for WorldGuard regions in the chunk attempting to be claimed msg("This land is protected"); return false; } if (myFaction == otherFaction) { if (notifyFailure) msg("You already own this land."); return false; } if (this.getRole().value < Role.MODERATOR.value && ! this.isAdminBypassing()) { msg("You must be "+Role.MODERATOR+" to claim land."); return false; } if (myFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers && ! this.isAdminBypassing()) { msg("Your faction must have at least %s members to claim land.", Conf.claimsRequireMinFactionMembers); return false; } if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) { msg("Sorry, this world has land claiming disabled."); return false; } if (otherFaction.isSafeZone()) { if (notifyFailure) msg("You can not claim a Safe Zone."); return false; } else if (otherFaction.isWarZone()) { if (notifyFailure) msg("You can not claim a War Zone."); return false; } int ownedLand = myFaction.getLandRounded(); if (ownedLand >= myFaction.getPowerRounded()) { msg("You can't claim more land! You need more power!"); return false; } if (otherFaction.getRelationTo(this) == Relation.ALLY) { if (notifyFailure) msg("You can't claim the land of your allies."); return false; } if ( Conf.claimsMustBeConnected && ! this.isAdminBypassing() && myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.isConnectedLocation(flocation, myFaction) && (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !otherFaction.isNormal()) ) { if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction) msg("You can only claim additional land which is connected to your first claim or controlled by another faction!"); else msg("You can only claim additional land which is connected to your first claim!"); return false; } if (otherFaction.isNormal()) { if (myFaction.isPeaceful()) { msg("%s owns this land. Your faction is peaceful, so you cannot claim land from other factions.", otherFaction.getTag(this)); return false; } if (otherFaction.isPeaceful()) { msg("%s owns this land, and is a peaceful faction. You cannot claim land from them.", otherFaction.getTag(this)); return false; } if ( ! otherFaction.hasLandInflation()) { // TODO more messages WARN current faction most importantly msg("%s owns this land and is strong enough to keep it.", otherFaction.getTag(this)); return false; } if ( ! Board.isBorderLocation(flocation)) { msg("You must start claiming land at the border of the territory."); return false; } } // if economy is enabled and they're not on the bypass list, make 'em pay if (Econ.shouldBeUsed() && ! this.isAdminBypassing()) { double cost = Econ.calculateClaimCost(ownedLand, otherFaction.isNormal()); //String costString = Econ.moneyString(cost); if(Conf.bankFactionPaysLandCosts && this.hasFaction()) { Faction faction = this.getFaction(); if ( ! Econ.modifyMoney(faction, -cost, "to claim this land", "for claiming this land")) return false; /* if( ! faction.removeMoney(cost)) { msg("It costs %s to claim this land, which your faction can't currently afford.", costString); return false; } else { // TODO: Only I can see this right? msg("%s has paid %s to claim some land.", faction.getTag(this), costString); }*/ } else { if ( ! Econ.modifyMoney(this, -cost, "to claim this land", "for claiming this land")) return false; /*if ( ! Econ.deductMoney(this.getId(), cost)) { msg("Claiming this land will cost %s, which you can't currently afford.", costString); return false; } sendMessage("You have paid "+costString+" to claim this land.");*/ } } // announce success if (otherFaction.isNormal()) { // ASDF claimed some of your land 450 blocks NNW of you. // ASDf claimed some land from FACTION NAME otherFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(otherFaction)+" stole some of your land :O")); myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+" claimed some land from "+otherFaction.getTag(myFaction))); } else { myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+" claimed some new land :D")); } Board.setFactionAt(myFaction, flocation); return true; } // -------------------------------------------- // // Persistance // -------------------------------------------- // @Override public boolean shouldBeSaved() { return ! this.deleteMe; } public void msg(String str, Object... args) { this.sendMessage(P.p.txt.parse(str, args)); } }