package com.massivecraft.factions; import java.util.*; import java.util.concurrent.ConcurrentHashMap; import java.util.Map.Entry; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.entity.Player; import com.massivecraft.factions.iface.EconomyParticipator; import com.massivecraft.factions.iface.RelationParticipator; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Rel; import com.massivecraft.factions.util.*; import com.massivecraft.factions.zcore.persist.Entity; import com.nijikokun.register.payment.Method.MethodAccount; public class Faction extends Entity implements EconomyParticipator { // FIELD: relationWish private Map relationWish; // FIELD: claimOwnership private Map> claimOwnership = new ConcurrentHashMap>(); // FIELD: invites // Where string is a lowercase player name private Set invites; public void invite(FPlayer fplayer) { this.invites.add(fplayer.getName().toLowerCase()); } public void deinvite(FPlayer fplayer) { this.invites.remove(fplayer.getName().toLowerCase()); } public boolean isInvited(FPlayer fplayer) { return this.invites.contains(fplayer.getName().toLowerCase()); } // FIELD: open private boolean open; public boolean getOpen() { return open; } public void setOpen(boolean isOpen) { open = isOpen; } // FIELD: peaceful // "peaceful" status can only be set by server admins/moderators/ops, and prevents PvP and land capture to/from the faction private boolean peaceful; public boolean isPeaceful() { return this.peaceful; } public void setPeaceful(boolean isPeaceful) { this.peaceful = isPeaceful; } // FIELD: peacefulExplosionsEnabled private boolean peacefulExplosionsEnabled; public void setPeacefulExplosionsEnabled(boolean val) { peacefulExplosionsEnabled = val; } public boolean getPeacefulExplosionsEnabled(){ return this.peacefulExplosionsEnabled; } public boolean noExplosionsInTerritory() { return this.peaceful && ! peacefulExplosionsEnabled; } // FIELD: permanent // "permanent" status can only be set by server admins/moderators/ops, and allows the faction to remain even with 0 members private boolean permanent; public boolean isPermanent() { return permanent; } public void setPermanent(boolean isPermanent) { permanent = isPermanent; } // FIELD: tag private String tag; public String getTag() { return this.tag; } public String getTag(String prefix) { return prefix+this.tag; } public String getTag(Faction otherFaction) { if (otherFaction == null) { return getTag(); } return this.getTag(this.getColorTo(otherFaction).toString()); } public String getTag(FPlayer otherFplayer) { if (otherFplayer == null) { return getTag(); } return this.getTag(this.getColorTo(otherFplayer).toString()); } public void setTag(String str) { if (Conf.factionTagForceUpperCase) { str = str.toUpperCase(); } this.tag = str; } public String getComparisonTag() { return MiscUtil.getComparisonString(this.tag); } // FIELD: description private String description; public String getDescription() { return this.description; } public void setDescription(String value) { this.description = value; } // FIELD: home private Location home; public void setHome(Location home) { this.home = home; } public Location getHome() { confirmValidHome(); return home; } public boolean hasHome() { return this.getHome() != null; } public void confirmValidHome() { if (!Conf.homesMustBeInClaimedTerritory || this.home == null || Board.getFactionAt(new FLocation(this.home)) == this) { return; } msg("Your faction home has been un-set since it is no longer in your territory."); this.home = null; } // FIELD: lastPlayerLoggedOffTime private transient long lastPlayerLoggedOffTime; // FIELD: account (fake field) // Bank functions public double money; public String getAccountId() { return "faction-"+this.getId(); } public MethodAccount getAccount() { String aid = this.getAccountId(); // We need to override the default money given to players. if ( ! Econ.getMethod().hasAccount(aid)) { MethodAccount acc = Econ.getMethod().getAccount(aid); acc.set(0); } return Econ.getMethod().getAccount(aid); } // FIELD: permanentPower private Integer permanentPower; public Integer getPermanentPower() { return this.permanentPower; } public void setPermanentPower(Integer permanentPower) { this.permanentPower = permanentPower; } public boolean hasPermanentPower() { return this.permanentPower != null; } // -------------------------------------------- // // Construct // -------------------------------------------- // public Faction() { this.relationWish = new HashMap(); this.invites = new HashSet(); this.open = Conf.newFactionsDefaultOpen; this.tag = "???"; this.description = "Default faction description :("; this.lastPlayerLoggedOffTime = 0; this.peaceful = false; this.peacefulExplosionsEnabled = false; this.permanent = false; this.money = 0.0; } // -------------------------------------------- // // Extra Getters And Setters // -------------------------------------------- // public boolean noPvPInTerritory() { return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisablePVP); } public boolean noMonstersInTerritory() { return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisableMonsters); } // ------------------------------- // Understand the types // ------------------------------- public boolean isNormal() { return ! (this.isNone() || this.isSafeZone() || this.isWarZone()); } public boolean isNone() { return this.getId().equals("0"); } public boolean isSafeZone() { return this.getId().equals("-1"); } public boolean isWarZone() { return this.getId().equals("-2"); } public boolean isPlayerFreeType() { return this.isSafeZone() || this.isWarZone(); } // ------------------------------- // Relation and relation colors // ------------------------------- @Override public String describeTo(RelationParticipator that, boolean ucfirst) { return RelationUtil.describeThatToMe(this, that, ucfirst); } @Override public String describeTo(RelationParticipator that) { return RelationUtil.describeThatToMe(this, that); } @Override public Rel getRelationTo(RelationParticipator rp) { return RelationUtil.getRelationTo(this, rp); } @Override public Rel getRelationTo(RelationParticipator rp, boolean ignorePeaceful) { return RelationUtil.getRelationTo(this, rp, ignorePeaceful); } @Override public ChatColor getColorTo(RelationParticipator rp) { return RelationUtil.getColorOfThatToMe(this, rp); } public Rel getRelationWish(Faction otherFaction) { if (this.relationWish.containsKey(otherFaction.getId())) { return this.relationWish.get(otherFaction.getId()); } return Rel.NEUTRAL; } public void setRelationWish(Faction otherFaction, Rel relation) { if (this.relationWish.containsKey(otherFaction.getId()) && relation.equals(Rel.NEUTRAL)) { this.relationWish.remove(otherFaction.getId()); } else { this.relationWish.put(otherFaction.getId(), relation); } } //----------------------------------------------// // Power //----------------------------------------------// public double getPower() { if (this.hasPermanentPower()) { return this.getPermanentPower(); } double ret = 0; for (FPlayer fplayer : this.getFPlayers()) { ret += fplayer.getPower(); } if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax) { ret = Conf.powerFactionMax; } return ret; } public double getPowerMax() { if (this.hasPermanentPower()) { return this.getPermanentPower(); } double ret = 0; for (FPlayer fplayer : this.getFPlayers()) { ret += fplayer.getPowerMax(); } if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax) { ret = Conf.powerFactionMax; } return ret; } public int getPowerRounded() { return (int) Math.round(this.getPower()); } public int getPowerMaxRounded() { return (int) Math.round(this.getPowerMax()); } public int getLandRounded() { return Board.getFactionCoordCount(this); } public int getLandRoundedInWorld(String worldName) { return Board.getFactionCoordCountInWorld(this, worldName); } public boolean hasLandInflation() { return this.getLandRounded() > this.getPowerRounded(); } // ------------------------------- // FPlayers // ------------------------------- public ArrayList getFPlayers() { ArrayList ret = new ArrayList(); if (this.isPlayerFreeType()) return ret; for (FPlayer fplayer : FPlayers.i.get()) { if (fplayer.getFaction() == this) { ret.add(fplayer); } } return ret; } public ArrayList getFPlayersWhereOnline(boolean online) { ArrayList ret = new ArrayList(); if (this.isPlayerFreeType()) return ret; for (FPlayer fplayer : FPlayers.i.get()) { if (fplayer.getFaction() == this && fplayer.isOnline() == online) { ret.add(fplayer); } } return ret; } public FPlayer getFPlayerLeader() { if ( ! this.isNormal()) return null; for (FPlayer fplayer : FPlayers.i.get()) { if (fplayer.getFaction() == this && fplayer.getRole() == Rel.LEADER) { return fplayer; } } return null; } public ArrayList getFPlayersWhereRole(Rel role) { ArrayList ret = new ArrayList(); if ( ! this.isNormal()) return ret; for (FPlayer fplayer : FPlayers.i.get()) { if (fplayer.getFaction() == this && fplayer.getRole() == role) { ret.add(fplayer); } } return ret; } public ArrayList getOnlinePlayers() { ArrayList ret = new ArrayList(); if (this.isPlayerFreeType()) return ret; for (Player player: P.p.getServer().getOnlinePlayers()) { FPlayer fplayer = FPlayers.i.get(player); if (fplayer.getFaction() == this) { ret.add(player); } } return ret; } // slightly faster check than getOnlinePlayers() if you just want to see if there are any players online public boolean hasPlayersOnline() { // only real factions can have players online, not safe zone / war zone if (this.isPlayerFreeType()) return false; for (Player player: P.p.getServer().getOnlinePlayers()) { FPlayer fplayer = FPlayers.i.get(player); if (fplayer.getFaction() == this) { return true; } } // even if all players are technically logged off, maybe someone was on recently enough to not consider them officially offline yet if (Conf.considerFactionsReallyOfflineAfterXMinutes > 0 && System.currentTimeMillis() < lastPlayerLoggedOffTime + (Conf.considerFactionsReallyOfflineAfterXMinutes * 60000)) { return true; } return false; } public void memberLoggedOff() { if (this.isNormal()) { lastPlayerLoggedOffTime = System.currentTimeMillis(); } } //----------------------------------------------// // Messages //----------------------------------------------// public void msg(String message, Object... args) { message = P.p.txt.parse(message, args); for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) { fplayer.sendMessage(message); } } public void sendMessage(String message) { for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) { fplayer.sendMessage(message); } } public void sendMessage(List messages) { for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) { fplayer.sendMessage(messages); } } //----------------------------------------------// // Ownership of specific claims //----------------------------------------------// public void clearAllClaimOwnership() { claimOwnership.clear(); } public void clearClaimOwnership(FLocation loc) { claimOwnership.remove(loc); } public void clearClaimOwnership(String playerName) { if (playerName == null || playerName.isEmpty()) { return; } Set ownerData; String player = playerName.toLowerCase(); for (Entry> entry : claimOwnership.entrySet()) { ownerData = entry.getValue(); if (ownerData == null) continue; Iterator iter = ownerData.iterator(); while (iter.hasNext()) { if (iter.next().equals(player)) { iter.remove(); } } if (ownerData.isEmpty()) { claimOwnership.remove(entry.getKey()); } } } public int getCountOfClaimsWithOwners() { return claimOwnership.isEmpty() ? 0 : claimOwnership.size(); } public boolean doesLocationHaveOwnersSet(FLocation loc) { if (claimOwnership.isEmpty() || !claimOwnership.containsKey(loc)) { return false; } Set ownerData = claimOwnership.get(loc); return ownerData != null && !ownerData.isEmpty(); } public boolean isPlayerInOwnerList(String playerName, FLocation loc) { if (claimOwnership.isEmpty()) { return false; } Set ownerData = claimOwnership.get(loc); if (ownerData == null) { return false; } if (ownerData.contains(playerName.toLowerCase())) { return true; } return false; } public void setPlayerAsOwner(String playerName, FLocation loc) { Set ownerData = claimOwnership.get(loc); if (ownerData == null) { ownerData = new HashSet(); } ownerData.add(playerName.toLowerCase()); claimOwnership.put(loc, ownerData); } public void removePlayerAsOwner(String playerName, FLocation loc) { Set ownerData = claimOwnership.get(loc); if (ownerData == null) { return; } ownerData.remove(playerName.toLowerCase()); claimOwnership.put(loc, ownerData); } public Set getOwnerList(FLocation loc) { return claimOwnership.get(loc); } public String getOwnerListString(FLocation loc) { Set ownerData = claimOwnership.get(loc); if (ownerData == null || ownerData.isEmpty()) { return ""; } String ownerList = ""; Iterator iter = ownerData.iterator(); while (iter.hasNext()) { if (!ownerList.isEmpty()) { ownerList += ", "; } ownerList += iter.next(); } return ownerList; } public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc) { // in own faction, with sufficient role or permission to bypass ownership? if ( fplayer.getFaction() == this && ( fplayer.getRole().isAtLeast(Conf.ownedAreaModeratorsBypass ? Rel.OFFICER : Rel.LEADER) || Permission.OWNERSHIP_BYPASS.has(fplayer.getPlayer()) ) ) { return true; } // make sure claimOwnership is initialized if (claimOwnership.isEmpty()) return true; // need to check the ownership list, then Set ownerData = claimOwnership.get(loc); // if no owner list, owner list is empty, or player is in owner list, they're allowed if (ownerData == null || ownerData.isEmpty() || ownerData.contains(fplayer.getName().toLowerCase())) return true; return false; } //----------------------------------------------// // Persistance and entity management //----------------------------------------------// @Override public void postDetach() { if (Econ.shouldBeUsed()) { Econ.getMethod().getAccount(getAccountId()).remove(); } this.getAccountId(); // Clean the board Board.clean(); // Clean the fplayers FPlayers.i.clean(); } }