Factions/src/com/massivecraft/factions/struct/FPerm.java

218 lines
6.7 KiB
Java

package com.massivecraft.factions.struct;
import java.util.Arrays;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.Location;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
import com.massivecraft.factions.Board;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FLocation;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.P;
import com.massivecraft.factions.iface.RelationParticipator;
/**
* Permissions that you (a player) may or may not have in the territory of a certain faction.
* Each faction have many Rel's assigned to each one of these Perms.
*/
public enum FPerm
{
BUILD("build", "edit the terrain", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
PAINBUILD("painbuild", "edit, take damage"),
DOOR("door", "use doors", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
BUTTON("button", "use stone buttons", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
LEVER("lever", "use levers", Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY),
CONTAINER("container", "use containers", Rel.LEADER, Rel.OFFICER, Rel.MEMBER),
INVITE("invite", "invite players", Rel.LEADER, Rel.OFFICER),
KICK("kick", "kick members", Rel.LEADER, Rel.OFFICER),
SETHOME("sethome", "set the home", Rel.LEADER, Rel.OFFICER),
WITHDRAW("withdraw", "withdraw money", Rel.LEADER, Rel.OFFICER),
TERRITORY("territory", "claim or unclaim", Rel.LEADER, Rel.OFFICER),
CAPE("cape", "set the cape", Rel.LEADER, Rel.OFFICER),
ACCESS("access", "grant territory", Rel.LEADER, Rel.OFFICER),
DISBAND("disband", "disband the faction", Rel.LEADER),
PERMS("perms", "manage permissions", Rel.LEADER),
;
private final String nicename;
private final String desc;
public final Set<Rel> defaultDefaultValue;
private FPerm(final String nicename, final String desc, final Rel... rels)
{
this.nicename = nicename;
this.desc = desc;
this.defaultDefaultValue = new HashSet<Rel>();
this.defaultDefaultValue.addAll(Arrays.asList(rels));
}
public String getNicename()
{
return this.nicename;
}
public String getDescription()
{
return this.desc;
}
public Set<Rel> getDefault()
{
Set<Rel> ret = Conf.factionPermDefaults.get(this);
if (ret == null) return this.defaultDefaultValue;
return ret;
}
public static FPerm parse(String str)
{
str = str.toLowerCase();
if (str.startsWith("a")) return ACCESS;
if (str.startsWith("bui")) return BUILD;
if (str.startsWith("pa")) return PAINBUILD;
if (str.startsWith("do")) return DOOR;
if (str.startsWith("but")) return BUTTON;
if (str.startsWith("l")) return LEVER;
if (str.startsWith("co")) return CONTAINER;
if (str.startsWith("i")) return INVITE;
if (str.startsWith("k")) return KICK;
if (str.startsWith("s")) return SETHOME;
if (str.startsWith("w")) return WITHDRAW;
if (str.startsWith("t")) return TERRITORY;
if (str.startsWith("ca")) return CAPE;
if (str.startsWith("di")) return DISBAND;
if (str.startsWith("pe")) return PERMS;
return null;
}
public static String getStateHeaders()
{
String ret = "";
for (Rel rel : Rel.values())
{
ret += rel.getColor().toString();
ret += rel.toString().substring(0, 3);
ret += " ";
}
return ret;
}
public String getStateInfo(Set<Rel> value, boolean withDesc)
{
String ret = "";
for (Rel rel : Rel.values())
{
if (value.contains(rel))
{
ret += "<g>YES";
}
else
{
ret += "<b>NOO";
}
ret += " ";
}
ret +="<c>"+this.getNicename();
if (withDesc)
{
ret += " <i>" + this.getDescription();
}
return ret;
}
// Perms which apply strictly to granting territory access
private static final Set<FPerm> TerritoryPerms = EnumSet.of(BUILD, DOOR, BUTTON, LEVER, CONTAINER);
public boolean isTerritoryPerm()
{
return TerritoryPerms.contains(this);
}
private static final String errorpattern = "%s<b> does not allow you to %s<b>.";
public boolean has(Object testSubject, Faction hostFaction, boolean informIfNot)
{
if (testSubject instanceof ConsoleCommandSender) return true;
RelationParticipator rpSubject = null;
if (testSubject instanceof Player)
{
rpSubject = FPlayers.i.get((Player)testSubject);
}
else if (testSubject instanceof RelationParticipator)
{
rpSubject = (RelationParticipator) testSubject;
}
else
{
return false;
}
Rel rel = rpSubject.getRelationTo(hostFaction);
// TODO: Create better description messages like: "You must at least be officer".
boolean ret = hostFaction.getPermittedRelations(this).contains(rel);
if (rpSubject instanceof FPlayer && ret == false && ((FPlayer)rpSubject).hasAdminMode()) ret = true;
if (!ret && informIfNot && rpSubject instanceof FPlayer)
{
FPlayer fplayer = (FPlayer)rpSubject;
fplayer.msg(errorpattern, hostFaction.describeTo(fplayer, true), this.getDescription());
if (Permission.ADMIN.has(fplayer.getPlayer()))
{
fplayer.msg("<i>You can bypass by using " + P.p.cmdBase.cmdBypass.getUseageTemplate(false));
}
}
return ret;
}
public boolean has(Object testSubject, Faction hostFaction)
{
return this.has(testSubject, hostFaction, false);
}
public boolean has(Object testSubject, FLocation floc, boolean informIfNot)
{
TerritoryAccess access = Board.getTerritoryAccessAt(floc);
if (this.isTerritoryPerm())
{
if (access.subjectHasAccess(testSubject)) return true;
if (access.subjectAccessIsRestricted(testSubject))
{
if (informIfNot)
{
FPlayer notify = null;
if (testSubject instanceof Player)
notify = FPlayers.i.get((Player)testSubject);
else if (testSubject instanceof FPlayer)
notify = (FPlayer)testSubject;
if (notify != null)
notify.msg("<b>This territory owned by your faction has restricted access.");
}
return false;
}
}
return this.has(testSubject, access.getHostFaction(), informIfNot);
}
public boolean has(Object testSubject, Location loc, boolean informIfNot)
{
FLocation floc = new FLocation(loc);
return this.has(testSubject, floc, informIfNot);
}
public boolean has(Object testSubject, Location loc)
{
return this.has(testSubject, loc, false);
}
public boolean has(Object testSubject, FLocation floc)
{
return this.has(testSubject, floc, false);
}
}