Factions/src/com/massivecraft/factions/Conf.java
2011-12-18 08:28:28 -06:00

285 lines
13 KiB
Java

package com.massivecraft.factions;
import java.util.*;
import org.bukkit.*;
import org.bukkit.entity.CreatureType;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
public class Conf
{
public static List<String> baseCommandAliases = new ArrayList<String>();
public static boolean allowNoSlashCommand = true;
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.DARK_PURPLE;
public static ChatColor colorTruce = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorNoPVP = ChatColor.GOLD;
public static ChatColor colorFriendlyFire = ChatColor.DARK_RED;
//public static ChatColor colorWilderness = ChatColor.DARK_GREEN;
public static Map<FFlag, Boolean> factionFlagDefaults;
public static Map<FFlag, Boolean> factionFlagIsChangeable;
public static Map<FPerm, Set<Rel>> factionPermDefaults;
// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPlayerStarting = 0.0; // New players start out with this power level
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases
public static double scaleNegativeDivisor = 40.0; // Divisor for inverse power regeneration curve
public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline
public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
public static String prefixLeader = "**";
public static String prefixOfficer = "*";
public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
public static boolean newFactionsDefaultOpen = false;
// what faction ID to start new players in when they first join the server; default is 0, "no faction"
public static String newPlayerStartingFactionID = "0";
//public static boolean showMapFactionKey = true;
//public static boolean showNeutralFactionsOnMap = true;
//public static boolean showEnemyFactionsOnMap = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean canLeaveWithNegativePower = true;
// Configuration for faction-only chat
public static boolean factionOnlyChat = true;
// Configuration on the Faction tag in chat messages.
public static boolean chatTagEnabled = true;
public static transient boolean chatTagHandledByAnotherPlugin = false;
public static boolean chatTagRelationColored = true;
public static String chatTagReplaceString = "{FACTION}";
public static String chatTagInsertAfterString = "";
public static String chatTagInsertBeforeString = "";
public static int chatTagInsertIndex = 1;
public static boolean chatTagPadBefore = false;
public static boolean chatTagPadAfter = true;
public static String chatTagFormat = "%s"+ChatColor.WHITE;
public static String factionChatFormat = "%s:"+ChatColor.WHITE+" %s";
public static String allianceChatFormat = ChatColor.LIGHT_PURPLE+"%s:"+ChatColor.WHITE+" %s";
public static double autoLeaveAfterDaysOfInactivity = 10.0;
public static boolean removePlayerDataWhenBanned = true;
public static boolean worldGuardChecking = false;
// server logging options
public static boolean logFactionCreate = true;
public static boolean logFactionDisband = true;
public static boolean logFactionJoin = true;
public static boolean logFactionKick = true;
public static boolean logFactionLeave = true;
public static boolean logLandClaims = true;
public static boolean logLandUnclaims = true;
public static boolean logMoneyTransactions = true;
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportCommandSmokeEffectEnabled = true;
public static float homesTeleportCommandSmokeEffectThickness = 3f;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static Rel friendlyFireFromRel = Rel.TRUCE;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
//public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean claimsMustBeConnected = false;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
//public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static int actionDeniedPainAmount = 2;
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new HashSet<String>();
public static Set<String> territoryEnemyDenyCommands = new HashSet<String>();
public static double territoryShieldFactor = 0.3;
// for claimed areas where further faction-member ownership can be defined
public static boolean pistonProtectionThroughDenyBuild = true;
public final transient static Set<Material> materialsEditOnInteract = EnumSet.noneOf(Material.class);
public final transient static Set<Material> materialsEditTools = EnumSet.noneOf(Material.class);
public final transient static Set<Material> materialsDoor = EnumSet.noneOf(Material.class);
public final transient static Set<Material> materialsContainer = EnumSet.noneOf(Material.class);
//public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
//public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
// TODO: Rename to monsterCreatureTypes
public static transient Set<CreatureType> monsters = EnumSet.noneOf(CreatureType.class);
// Spout features
public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
public static boolean spoutFactionLeaderCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
public static boolean spoutFactionOfficerCapes = true; // same, but for faction moderators
public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
public static boolean spoutTerritoryOwnersShow = true; // show territory owner list as well
public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition
public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice
public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag
public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice
public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away
public static String capeAlly = "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png";
public static String capeEnemy = "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png";
public static String capeMember = "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png";
public static String capeNeutral = "https://github.com/MassiveCraft/Factions/raw/master/capes/neutral.png";
public static String capePeaceful = "https://github.com/MassiveCraft/Factions/raw/master/capes/peaceful.png";
// Economy settings
public static boolean econEnabled = false;
public static String econUniverseAccount = "";
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econCostCreate = 100.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostTruce = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostEnemy = 0.0;
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
//public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
public static Set<String> worldsNoClaiming = new HashSet<String>();
public static Set<String> worldsNoPowerLoss = new HashSet<String>();
public static Set<String> worldsIgnorePvP = new HashSet<String>();
// TODO: A better solution Would be to have One wilderness faction per world.
//public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
public static transient int mapHeight = 8;
public static transient int mapWidth = 39;
public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
static
{
baseCommandAliases.add("f");
factionFlagDefaults = new LinkedHashMap<FFlag, Boolean>();
for (FFlag flag : FFlag.values())
{
factionFlagDefaults.put(flag, flag.defaultDefaultValue);
}
factionPermDefaults = new LinkedHashMap<FPerm, Set<Rel>>();
for (FPerm perm: FPerm.values())
{
factionPermDefaults.put(perm, perm.defaultDefaultValue);
}
territoryEnemyDenyCommands.add("home");
territoryEnemyDenyCommands.add("sethome");
territoryEnemyDenyCommands.add("spawn");
territoryEnemyDenyCommands.add("tpahere");
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
territoryEnemyDenyCommands.add("warp");
materialsContainer.add(Material.DISPENSER);
materialsContainer.add(Material.CHEST);
materialsContainer.add(Material.FURNACE);
materialsContainer.add(Material.BURNING_FURNACE);
materialsContainer.add(Material.JUKEBOX);
materialsContainer.add(Material.BREWING_STAND);
materialsContainer.add(Material.ENCHANTMENT_TABLE);
materialsEditOnInteract.add(Material.DIODE_BLOCK_OFF);
materialsEditOnInteract.add(Material.DIODE_BLOCK_ON);
materialsEditOnInteract.add(Material.NOTE_BLOCK);
materialsEditOnInteract.add(Material.CAULDRON);
materialsEditOnInteract.add(Material.SOIL);
materialsDoor.add(Material.WOODEN_DOOR);
materialsDoor.add(Material.TRAP_DOOR);
materialsDoor.add(Material.FENCE_GATE);
materialsEditTools.add(Material.FLINT_AND_STEEL);
materialsEditTools.add(Material.BUCKET);
materialsEditTools.add(Material.WATER_BUCKET);
materialsEditTools.add(Material.LAVA_BUCKET);
monsters.add(CreatureType.BLAZE);
monsters.add(CreatureType.CAVE_SPIDER);
monsters.add(CreatureType.CREEPER);
monsters.add(CreatureType.ENDERMAN);
monsters.add(CreatureType.ENDER_DRAGON);
monsters.add(CreatureType.GHAST);
monsters.add(CreatureType.GIANT);
monsters.add(CreatureType.MAGMA_CUBE);
monsters.add(CreatureType.PIG_ZOMBIE);
monsters.add(CreatureType.SILVERFISH);
monsters.add(CreatureType.SKELETON);
monsters.add(CreatureType.SLIME);
monsters.add(CreatureType.SPIDER);
monsters.add(CreatureType.ZOMBIE);
}
// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
private static transient Conf i = new Conf();
public static void load()
{
P.p.persist.loadOrSaveDefault(i, Conf.class, "conf");
}
public static void save()
{
P.p.persist.save(i);
}
}