mirror of
https://github.com/MassiveCraft/Factions.git
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4743c1821a
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly. Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank. Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit. This version of the recruit feature preserves the /f officer command for backward compatibility.
263 lines
8.7 KiB
Java
263 lines
8.7 KiB
Java
package com.massivecraft.factions;
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import java.io.File;
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import java.lang.reflect.Type;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.logging.Level;
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import org.bukkit.ChatColor;
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import org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.MiscUtil;
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import com.massivecraft.factions.zcore.persist.EntityCollection;
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import com.massivecraft.factions.zcore.util.TextUtil;
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public class Factions extends EntityCollection<Faction>
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{
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public static Factions i = new Factions();
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P p = P.p;
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private Factions()
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{
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super
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(
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Faction.class,
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new CopyOnWriteArrayList<Faction>(),
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new ConcurrentHashMap<String, Faction>(),
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new File(P.p.getDataFolder(), "factions.json"),
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P.p.gson
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);
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}
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@Override
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public Type getMapType()
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{
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return new TypeToken<Map<String, Faction>>(){}.getType();
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}
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@Override
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public boolean loadFromDisc()
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{
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if ( ! super.loadFromDisc()) return false;
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//----------------------------------------------//
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// Create Default Special Factions
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//----------------------------------------------//
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if ( ! this.exists("0"))
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{
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Faction faction = this.create("0");
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faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
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faction.setDescription("");
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this.setFlagsForWilderness(faction);
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}
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if ( ! this.exists("-1"))
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{
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Faction faction = this.create("-1");
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faction.setTag("SafeZone");
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faction.setDescription("Free from PVP and monsters");
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this.setFlagsForSafeZone(faction);
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}
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if ( ! this.exists("-2"))
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{
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Faction faction = this.create("-2");
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faction.setTag("WarZone");
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faction.setDescription("Not the safest place to be");
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this.setFlagsForWarZone(faction);
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}
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//----------------------------------------------//
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// Fix From Old Formats
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//----------------------------------------------//
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Faction wild = this.get("0");
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Faction safeZone = this.get("-1");
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Faction warZone = this.get("-2");
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// Remove troublesome " " from old pre-1.6.0 names
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if (safeZone != null && safeZone.getTag().contains(" "))
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safeZone.setTag("SafeZone");
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if (warZone != null && warZone.getTag().contains(" "))
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warZone.setTag("WarZone");
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// Set Flags if they are not set already.
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if (wild != null && ! wild.getFlag(FFlag.PERMANENT))
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setFlagsForWilderness(wild);
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if (safeZone != null && ! safeZone.getFlag(FFlag.PERMANENT))
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setFlagsForSafeZone(safeZone);
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if (warZone != null && ! warZone.getFlag(FFlag.PERMANENT))
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setFlagsForWarZone(warZone);
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// populate all faction player lists
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for (Faction faction : i.get())
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{
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faction.refreshFPlayers();
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}
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return true;
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}
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//----------------------------------------------//
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// Flag Setters
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//----------------------------------------------//
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public void setFlagsForWilderness(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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//faction.setFlag(FFlag.LIGHTNING, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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}
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public void setFlagsForSafeZone(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, false);
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faction.setFlag(FFlag.PVP, false);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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//faction.setFlag(FFlag.LIGHTNING, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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public void setFlagsForWarZone(Faction faction)
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{
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, true);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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//faction.setFlag(FFlag.LIGHTNING, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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//----------------------------------------------//
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// GET
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//----------------------------------------------//
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@Override
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public Faction get(String id)
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{
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if ( ! this.exists(id))
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{
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p.log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
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Board.clean();
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FPlayers.i.clean();
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}
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return super.get(id);
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}
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public Faction getNone()
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{
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return this.get("0");
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}
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//----------------------------------------------//
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// Faction tag
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//----------------------------------------------//
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public static ArrayList<String> validateTag(String str)
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{
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ArrayList<String> errors = new ArrayList<String>();
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if(MiscUtil.getComparisonString(str).length() < Conf.factionTagLengthMin)
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{
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errors.add(P.p.txt.parse("<i>The faction tag can't be shorter than <h>%s<i> chars.", Conf.factionTagLengthMin));
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}
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if(str.length() > Conf.factionTagLengthMax)
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{
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errors.add(P.p.txt.parse("<i>The faction tag can't be longer than <h>%s<i> chars.", Conf.factionTagLengthMax));
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}
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for (char c : str.toCharArray())
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{
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if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
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{
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errors.add(P.p.txt.parse("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
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}
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}
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return errors;
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}
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public Faction getByTag(String str)
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{
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String compStr = MiscUtil.getComparisonString(str);
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for (Faction faction : this.get())
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{
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if (faction.getComparisonTag().equals(compStr))
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{
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return faction;
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}
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}
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return null;
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}
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public Faction getBestTagMatch(String searchFor)
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{
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Map<String, Faction> tag2faction = new HashMap<String, Faction>();
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// TODO: Slow index building
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for (Faction faction : this.get())
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{
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tag2faction.put(ChatColor.stripColor(faction.getTag()), faction);
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}
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String tag = TextUtil.getBestStartWithCI(tag2faction.keySet(), searchFor);
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if (tag == null) return null;
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return tag2faction.get(tag);
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}
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public boolean isTagTaken(String str)
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{
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return this.getByTag(str) != null;
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}
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}
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