Factions/src/com/massivecraft/factions/Factions.java
Justin Kaeser 4743c1821a Add recruit role for factions
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.

Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.

Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00

263 lines
8.7 KiB
Java

package com.massivecraft.factions;
import java.io.File;
import java.lang.reflect.Type;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.logging.Level;
import org.bukkit.ChatColor;
import org.bukkit.craftbukkit.libs.com.google.gson.reflect.TypeToken;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.util.MiscUtil;
import com.massivecraft.factions.zcore.persist.EntityCollection;
import com.massivecraft.factions.zcore.util.TextUtil;
public class Factions extends EntityCollection<Faction>
{
public static Factions i = new Factions();
P p = P.p;
private Factions()
{
super
(
Faction.class,
new CopyOnWriteArrayList<Faction>(),
new ConcurrentHashMap<String, Faction>(),
new File(P.p.getDataFolder(), "factions.json"),
P.p.gson
);
}
@Override
public Type getMapType()
{
return new TypeToken<Map<String, Faction>>(){}.getType();
}
@Override
public boolean loadFromDisc()
{
if ( ! super.loadFromDisc()) return false;
//----------------------------------------------//
// Create Default Special Factions
//----------------------------------------------//
if ( ! this.exists("0"))
{
Faction faction = this.create("0");
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
faction.setDescription("");
this.setFlagsForWilderness(faction);
}
if ( ! this.exists("-1"))
{
Faction faction = this.create("-1");
faction.setTag("SafeZone");
faction.setDescription("Free from PVP and monsters");
this.setFlagsForSafeZone(faction);
}
if ( ! this.exists("-2"))
{
Faction faction = this.create("-2");
faction.setTag("WarZone");
faction.setDescription("Not the safest place to be");
this.setFlagsForWarZone(faction);
}
//----------------------------------------------//
// Fix From Old Formats
//----------------------------------------------//
Faction wild = this.get("0");
Faction safeZone = this.get("-1");
Faction warZone = this.get("-2");
// Remove troublesome " " from old pre-1.6.0 names
if (safeZone != null && safeZone.getTag().contains(" "))
safeZone.setTag("SafeZone");
if (warZone != null && warZone.getTag().contains(" "))
warZone.setTag("WarZone");
// Set Flags if they are not set already.
if (wild != null && ! wild.getFlag(FFlag.PERMANENT))
setFlagsForWilderness(wild);
if (safeZone != null && ! safeZone.getFlag(FFlag.PERMANENT))
setFlagsForSafeZone(safeZone);
if (warZone != null && ! warZone.getFlag(FFlag.PERMANENT))
setFlagsForWarZone(warZone);
// populate all faction player lists
for (Faction faction : i.get())
{
faction.refreshFPlayers();
}
return true;
}
//----------------------------------------------//
// Flag Setters
//----------------------------------------------//
public void setFlagsForWilderness(Faction faction)
{
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, false);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
//faction.setFlag(FFlag.LIGHTNING, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
}
public void setFlagsForSafeZone(Faction faction)
{
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, false);
faction.setFlag(FFlag.PVP, false);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, false);
faction.setFlag(FFlag.EXPLOSIONS, false);
faction.setFlag(FFlag.FIRESPREAD, false);
//faction.setFlag(FFlag.LIGHTNING, false);
faction.setFlag(FFlag.ENDERGRIEF, false);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
public void setFlagsForWarZone(Faction faction)
{
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, true);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
//faction.setFlag(FFlag.LIGHTNING, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
//----------------------------------------------//
// GET
//----------------------------------------------//
@Override
public Faction get(String id)
{
if ( ! this.exists(id))
{
p.log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
Board.clean();
FPlayers.i.clean();
}
return super.get(id);
}
public Faction getNone()
{
return this.get("0");
}
//----------------------------------------------//
// Faction tag
//----------------------------------------------//
public static ArrayList<String> validateTag(String str)
{
ArrayList<String> errors = new ArrayList<String>();
if(MiscUtil.getComparisonString(str).length() < Conf.factionTagLengthMin)
{
errors.add(P.p.txt.parse("<i>The faction tag can't be shorter than <h>%s<i> chars.", Conf.factionTagLengthMin));
}
if(str.length() > Conf.factionTagLengthMax)
{
errors.add(P.p.txt.parse("<i>The faction tag can't be longer than <h>%s<i> chars.", Conf.factionTagLengthMax));
}
for (char c : str.toCharArray())
{
if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
{
errors.add(P.p.txt.parse("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
}
}
return errors;
}
public Faction getByTag(String str)
{
String compStr = MiscUtil.getComparisonString(str);
for (Faction faction : this.get())
{
if (faction.getComparisonTag().equals(compStr))
{
return faction;
}
}
return null;
}
public Faction getBestTagMatch(String searchFor)
{
Map<String, Faction> tag2faction = new HashMap<String, Faction>();
// TODO: Slow index building
for (Faction faction : this.get())
{
tag2faction.put(ChatColor.stripColor(faction.getTag()), faction);
}
String tag = TextUtil.getBestStartWithCI(tag2faction.keySet(), searchFor);
if (tag == null) return null;
return tag2faction.get(tag);
}
public boolean isTagTaken(String str)
{
return this.getByTag(str) != null;
}
}