Factions/src/com/massivecraft/factions
2012-11-07 11:39:59 +01:00
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adapters The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead. 2012-08-26 01:02:31 -05:00
cmd fix for economy check that made sure player/faction could afford specific commands not working correctly; thanks to spaceemotion for pointing out the problem and fix 2012-11-06 11:01:16 -06:00
event Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
iface Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server. 2012-01-16 19:38:14 -06:00
integration Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set on my test server. 2012-11-06 09:43:27 -06:00
listeners Fix for crop trampling and pressure plates not being protected due to bug introduced in recent performance overhaul 2012-11-06 15:01:37 -06:00
struct The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead. 2012-08-26 01:02:31 -05:00
util Now using automated help. Fixed SeeChunk issues. 2012-05-09 05:56:37 +02:00
zcore Using PlayerLoginEvent instead of PlayerPreLoginEvent to fix a warning. 2012-11-07 11:39:59 +01:00
Board.java The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead. 2012-08-26 01:02:31 -05:00
Conf.java Added anvil and beacon to list of list of protected container materials 2012-11-06 10:00:19 -06:00
Faction.java Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set on my test server. 2012-11-06 09:43:27 -06:00
Factions.java The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead. 2012-08-26 01:02:31 -05:00
FLocation.java Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area. 2012-03-13 05:54:48 -05:00
FPlayer.java Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set on my test server. 2012-11-06 09:43:27 -06:00
FPlayers.java The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead. 2012-08-26 01:02:31 -05:00
P.java Updated old painting events to new hanging events so that item frames are also protected. 2012-10-31 16:16:21 -05:00