Factions/src/com/massivecraft/factions/Factions.java

208 lines
8.0 KiB
Java

package com.massivecraft.factions;
import org.bukkit.ChatColor;
import com.massivecraft.factions.adapter.BoardAdapter;
import com.massivecraft.factions.adapter.BoardMapAdapter;
import com.massivecraft.factions.adapter.RelAdapter;
import com.massivecraft.factions.adapter.TerritoryAccessAdapter;
import com.massivecraft.factions.chat.modifier.ChatModifierLc;
import com.massivecraft.factions.chat.modifier.ChatModifierLp;
import com.massivecraft.factions.chat.modifier.ChatModifierParse;
import com.massivecraft.factions.chat.modifier.ChatModifierRp;
import com.massivecraft.factions.chat.modifier.ChatModifierUc;
import com.massivecraft.factions.chat.modifier.ChatModifierUcf;
import com.massivecraft.factions.chat.tag.ChatTagName;
import com.massivecraft.factions.chat.tag.ChatTagNameforce;
import com.massivecraft.factions.chat.tag.ChatTagRelcolor;
import com.massivecraft.factions.chat.tag.ChatTagRole;
import com.massivecraft.factions.chat.tag.ChatTagTitle;
import com.massivecraft.factions.cmd.CmdFactions;
import com.massivecraft.factions.cmd.type.TypeFactionChunkChangeType;
import com.massivecraft.factions.cmd.type.TypeRel;
import com.massivecraft.factions.engine.EngineCanCombatHappen;
import com.massivecraft.factions.engine.EngineChat;
import com.massivecraft.factions.engine.EngineChunkChange;
import com.massivecraft.factions.engine.EngineDenyCommands;
import com.massivecraft.factions.engine.EngineEcon;
import com.massivecraft.factions.engine.EngineExploit;
import com.massivecraft.factions.engine.EngineFlagEndergrief;
import com.massivecraft.factions.engine.EngineFlagExplosion;
import com.massivecraft.factions.engine.EngineFlagFireSpread;
import com.massivecraft.factions.engine.EngineFlagSpawn;
import com.massivecraft.factions.engine.EngineFlagZombiegrief;
import com.massivecraft.factions.engine.EngineLastActivity;
import com.massivecraft.factions.engine.EngineMotd;
import com.massivecraft.factions.engine.EngineMoveChunk;
import com.massivecraft.factions.engine.EnginePermBuild;
import com.massivecraft.factions.engine.EnginePlayerData;
import com.massivecraft.factions.engine.EnginePower;
import com.massivecraft.factions.engine.EngineSeeChunk;
import com.massivecraft.factions.engine.EngineShow;
import com.massivecraft.factions.engine.EngineTeleportHomeOnDeath;
import com.massivecraft.factions.engine.EngineTerritoryShield;
import com.massivecraft.factions.engine.EngineVisualizations;
import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConfColl;
import com.massivecraft.factions.entity.MFlagColl;
import com.massivecraft.factions.entity.MPermColl;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.entity.migrator.MigratorMConf001EnumerationUtil;
import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.factions.integration.V19.IntegrationV19;
import com.massivecraft.factions.integration.herochat.IntegrationHerochat;
import com.massivecraft.factions.integration.lwc.IntegrationLwc;
import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
import com.massivecraft.factions.integration.worldguard.IntegrationWorldGuard;
import com.massivecraft.factions.mixin.PowerMixin;
import com.massivecraft.factions.task.TaskEconLandReward;
import com.massivecraft.factions.task.TaskFlagPermCreate;
import com.massivecraft.factions.task.TaskPlayerDataRemove;
import com.massivecraft.factions.task.TaskPlayerPowerUpdate;
import com.massivecraft.massivecore.MassivePlugin;
import com.massivecraft.massivecore.command.type.RegistryType;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.xlib.gson.GsonBuilder;
public class Factions extends MassivePlugin
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static String FACTION_MONEY_ACCOUNT_ID_PREFIX = "faction-";
public final static String ID_NONE = "none";
public final static String ID_SAFEZONE = "safezone";
public final static String ID_WARZONE = "warzone";
public final static String NAME_NONE_DEFAULT = ChatColor.DARK_GREEN.toString() + "Wilderness";
public final static String NAME_SAFEZONE_DEFAULT = "SafeZone";
public final static String NAME_WARZONE_DEFAULT = "WarZone";
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static Factions i;
public static Factions get() { return i; }
public Factions() { Factions.i = this; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// Mixins
@Deprecated public PowerMixin getPowerMixin() { return PowerMixin.get(); }
@Deprecated public void setPowerMixin(PowerMixin powerMixin) { PowerMixin.get().setInstance(powerMixin); }
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void onEnableInner()
{
// Register types
RegistryType.register(Rel.class, TypeRel.get());
RegistryType.register(EventFactionsChunkChangeType.class, TypeFactionChunkChangeType.get());
// Register Faction accountId Extractor
// TODO: Perhaps this should be placed in the econ integration somewhere?
MUtil.registerExtractor(String.class, "accountId", ExtractorFactionAccountId.get());
// Activate
this.activate(
// Migrator
MigratorMConf001EnumerationUtil.class,
// Coll
// MConf should always be activated first for all plugins. It's simply a standard. The config should have no dependencies.
// MFlag and MPerm are both dependency free.
// Next we activate Faction, MPlayer and Board. The order is carefully chosen based on foreign keys and indexing direction.
// MPlayer --> Faction
// We actually only have an index that we maintain for the MPlayer --> Faction one.
// The Board could currently be activated in any order but the current placement is an educated guess.
// In the future we might want to find all chunks from the faction or something similar.
// We also have the /f access system where the player can be granted specific access, possibly supporting the idea of such a reverse index.
MConfColl.class,
MFlagColl.class,
MPermColl.class,
FactionColl.class,
MPlayerColl.class,
BoardColl.class,
// Command
CmdFactions.class,
// Engines
EngineCanCombatHappen.class,
EngineChat.class,
EngineChunkChange.class,
EngineDenyCommands.class,
EngineExploit.class,
EngineFlagEndergrief.class,
EngineFlagExplosion.class,
EngineFlagFireSpread.class,
EngineFlagSpawn.class,
EngineFlagZombiegrief.class,
EngineLastActivity.class,
EngineMotd.class,
EngineMoveChunk.class,
EnginePermBuild.class,
EnginePlayerData.class,
EnginePower.class,
EngineSeeChunk.class,
EngineShow.class,
EngineTeleportHomeOnDeath.class,
EngineTerritoryShield.class,
EngineVisualizations.class,
EngineEcon.class, // TODO: Take an extra look and make sure all economy stuff is handled using events.
// Integrate
IntegrationHerochat.class,
IntegrationLwc.class,
IntegrationWorldGuard.class,
IntegrationV19.class,
// Spigot
IntegrationSpigot.class,
// Modulo Repeat Tasks
TaskPlayerPowerUpdate.class,
TaskPlayerDataRemove.class,
TaskEconLandReward.class,
TaskFlagPermCreate.class,
// ChatModifiers
ChatModifierLc.class,
ChatModifierLp.class,
ChatModifierParse.class,
ChatModifierRp.class,
ChatModifierUc.class,
ChatModifierUcf.class,
// ChatTags,
ChatTagRelcolor.class,
ChatTagRole.class,
ChatTagName.class,
ChatTagNameforce.class,
ChatTagTitle.class
);
}
@Override
public GsonBuilder getGsonBuilder()
{
return super.getGsonBuilder()
.registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get())
.registerTypeAdapter(Board.class, BoardAdapter.get())
.registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get())
.registerTypeAdapter(Rel.class, RelAdapter.get())
;
}
}