Go to file
Brettflan 6d75fa39cc New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
capes cape images, for Spout capes 2011-08-23 12:43:02 -05:00
lib Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds 2012-03-19 01:28:06 -05:00
licenses Update to allow the project to compile in Netbeans, as per: 2011-10-10 20:48:23 -05:00
src/com/massivecraft/factions New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item. 2012-03-19 11:18:39 -05:00
.gitignore (donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions) 2012-03-13 08:43:45 -05:00
plugin.yml Release 1.7.4 alpha (sorry, forgot I hadn't pushed this version change) 2012-03-17 00:39:03 -05:00
README.md Updated readme, Fixed admin bypass command and corresponding permissions, Swapped colors for ally and truce, added new faction permissions, improved explosion protection and implemented firespread protection, fixed painbuild check order, flags can only be changed by server admins now and implemented type adapters for some enumerations for future changes to be non breaking. That it \:D / 2011-10-25 21:18:08 +02:00

Factions - Guilding and user-controlled antigrief plugin for Minecraft

This plugin will allow the players on the server to create factions/guilds. The factions can claim territory that will be protected from non-members. Factions can forge alliances and declare themselves enemies with others. Land may be taken from other factions through war.

The goals of this plugin:

  • The players should be able to take care of anti-griefing themselves.
  • Inspire politics and intrigues on your server.
  • Guilding and team spirit! :)

Usage

Read the full userguide here: http://massivecraft.com/dev/factions

Installing

  1. Download the latest release: https://github.com/MassiveCraft/Factions/downloads
  2. Put Factions.jar in the plugins folder.

A default config file will be created on the first run.

License

This project has a LGPL license just like the Bukkit project.
This project uses GSON which has a Apache 2.0 license.