Factions/src/com/massivecraft/factions/P.java
Brettflan 8142e1c28f improved TNT exploit prevention
Now, canceled exploit attempts don't injure players or mobs as if the TNT had successfully exploded, and if it's the case of an existing TNT block which a redstone torch is attempted to be placed next to, it no longer drops a free TNT item. In that case, the existing TNT block is still destroyed itself, but... oh well, it's close enough to perfect.
2012-01-17 01:57:16 -06:00

378 lines
12 KiB
Java

package com.massivecraft.factions;
import java.lang.reflect.Modifier;
import java.lang.reflect.Type;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import org.bukkit.block.Block;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerChatEvent;
import org.bukkit.plugin.Plugin;
import com.massivecraft.factions.adapters.FFlagTypeAdapter;
import com.massivecraft.factions.adapters.FLocToStringSetTypeAdapter;
import com.massivecraft.factions.adapters.FPermTypeAdapter;
import com.massivecraft.factions.adapters.LocationTypeAdapter;
import com.massivecraft.factions.adapters.RelTypeAdapter;
import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.LWCFeatures;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
import com.massivecraft.factions.listeners.FactionsServerListener;
import com.massivecraft.factions.struct.ChatMode;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.zcore.MPlugin;
import com.griefcraft.lwc.LWCPlugin;
import com.nijiko.permissions.PermissionHandler;
import com.earth2me.essentials.chat.EssentialsChat;
import com.google.gson.GsonBuilder;
import com.google.gson.reflect.TypeToken;
import com.massivecraft.factions.integration.EssentialsFeatures;
import com.massivecraft.factions.integration.capi.CapiFeatures;
public class P extends MPlugin
{
// Our single plugin instance
public static P p;
// Listeners
public final FactionsPlayerListener playerListener;
public final FactionsChatEarlyListener chatEarlyListener;
public final FactionsEntityListener entityListener;
public final FactionsBlockListener blockListener;
public final FactionsServerListener serverListener;
// Persistance related
private boolean locked = false;
public boolean getLocked() {return this.locked;}
public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);}
// Commands
public FCmdRoot cmdBase;
public CmdAutoHelp cmdAutoHelp;
public P()
{
p = this;
this.playerListener = new FactionsPlayerListener(this);
this.chatEarlyListener = new FactionsChatEarlyListener(this);
this.entityListener = new FactionsEntityListener(this);
this.blockListener = new FactionsBlockListener(this);
this.serverListener = new FactionsServerListener(this);
}
public static PermissionHandler Permissions;
private static EssentialsChat essChat;
@Override
public void onEnable()
{
if ( ! preEnable()) return;
// Load Conf from disk
Conf.load();
FPlayers.i.loadFromDisc();
Factions.i.loadFromDisc();
Board.load();
// Add Base Commands
this.cmdBase = new FCmdRoot();
this.cmdAutoHelp = new CmdAutoHelp();
this.getBaseCommands().add(cmdBase);
//setupPermissions();
integrateEssentialsChat();
setupSpout(this);
Econ.doSetup();
Econ.oldMoneyDoTransfer();
CapiFeatures.setup();
setupLWC();
if(Conf.worldGuardChecking)
{
Worldguard.init(this);
}
// Player Events
this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
this.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
// Entity Events
this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
this.registerEvent(Event.Type.EXPLOSION_PRIME, this.entityListener, Event.Priority.Normal);
// Block Events
this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal);
this.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal);
// Server Events
this.registerEvent(Event.Type.PLUGIN_ENABLE, this.serverListener, Event.Priority.Monitor);
this.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Event.Priority.Monitor);
postEnable();
}
@Override
public GsonBuilder getGsonBuilder()
{
Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
return new GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(Location.class, new LocationTypeAdapter())
.registerTypeAdapter(mapFLocToStringSetType, new FLocToStringSetTypeAdapter())
.registerTypeAdapter(Rel.class, new RelTypeAdapter())
.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
.registerTypeAdapter(FFlag.class, new FFlagTypeAdapter());
}
@Override
public void onDisable()
{
Board.save();
Conf.save();
unhookEssentialsChat();
super.onDisable();
}
@Override
public void postAutoSave()
{
Board.save();
Conf.save();
}
// -------------------------------------------- //
// Integration with other plugins
// -------------------------------------------- //
private void setupSpout(P factions)
{
Plugin test = factions.getServer().getPluginManager().getPlugin("Spout");
if (test != null && test.isEnabled())
{
SpoutFeatures.setAvailable(true, test.getDescription().getFullName());
}
}
private void integrateEssentialsChat()
{
if (essChat != null) return;
Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
if (test != null && test.isEnabled())
{
essChat = (EssentialsChat)test;
EssentialsFeatures.integrateChat(essChat);
}
}
private void unhookEssentialsChat()
{
if (essChat != null)
{
EssentialsFeatures.unhookChat();
}
}
private void setupLWC()
{
Plugin test = this.getServer().getPluginManager().getPlugin("LWC");
if(test != null && test.isEnabled())
LWCFeatures.integrateLWC((LWCPlugin)test);
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion()
{
return 3;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions)
{
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event)
{
if (event == null) return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player)
{
if (player == null) return false;
FPlayer me = FPlayers.i.get(player);
if (me == null)return false;
return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
public boolean isFactionsCommand(String check)
{
if (check == null || check.isEmpty()) return false;
return this.handleCommand(null, check, true);
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player)
{
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener)
{
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayers.i.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayers.i.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player)
{
if (player == null)
return "";
FPlayer me = FPlayers.i.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags()
{
Set<String> tags = new HashSet<String>();
for (Faction faction : Factions.i.get())
{
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayers())
{
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag)
{
Set<String> players = new HashSet<String>();
Faction faction = Factions.i.getByTag(factionTag);
if (faction != null)
{
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
{
players.add(fplayer.getName());
}
}
return players;
}
// check if player is allowed to build/destroy in a particular location
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
{
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
}
// check if player is allowed to interact with the specified block (doors/chests/whatever)
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
{
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
}
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
{
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
}
}