Factions/src/com/massivecraft/factions/engine/EngineExploit.java

254 lines
9.2 KiB
Java

package com.massivecraft.factions.engine;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.Location;
import org.bukkit.Material;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
public class EngineExploit extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineExploit i = new EngineExploit();
public static EngineExploit get() { return i; }
// -------------------------------------------- //
// OBSIDIAN GENERATORS
// -------------------------------------------- //
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void obsidianGenerators(BlockFromToEvent event)
{
if (!MConf.get().handleExploitObsidianGenerators) return;
// thanks to ObGenBlocker and WorldGuard for this method
Block block = event.getToBlock();
int source = event.getBlock().getTypeId();
int target = block.getTypeId();
if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11))
{
block.setType(Material.AIR);
}
}
// -------------------------------------------- //
// ENDER PEARL CLIPPING
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void enderPearlClipping(PlayerTeleportEvent event)
{
if (!MConf.get().handleExploitEnderPearlClipping) return;
if (event.getCause() != PlayerTeleportEvent.TeleportCause.ENDER_PEARL) return;
// this exploit works when the target location is within 0.31 blocks or so of a door or glass block or similar...
Location target = event.getTo();
Location from = event.getFrom();
// blocks who occupy less than 1 block width or length wise need to be handled differently
Material mat = event.getTo().getBlock().getType();
if (
((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65))
|| ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45))
)
{
event.setTo(from);
return;
}
// simple fix otherwise: ender pearl target locations are standardized to be in the center (X/Z) of the target block, not at the edges
target.setX(target.getBlockX() + 0.5);
target.setZ(target.getBlockZ() + 0.5);
event.setTo(target);
}
public static boolean clippingThrough(Location target, Location from, double thickness)
{
return
(
(from.getX() > target.getX() && (from.getX() - target.getX() < thickness))
|| (target.getX() > from.getX() && (target.getX() - from.getX() < thickness))
|| (from.getZ() > target.getZ() && (from.getZ() - target.getZ() < thickness))
|| (target.getZ() > from.getZ() && (target.getZ() - from.getZ() < thickness))
);
}
// -------------------------------------------- //
// TNT WATERLOG
// -------------------------------------------- //
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior.
// But this optional change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void tntWaterlog(EntityExplodeEvent event)
{
if (!MConf.get().handleExploitTNTWaterlog) return;
if (!(event.getEntity() instanceof TNTPrimed)) return;
Block center = event.getLocation().getBlock();
if (!center.isLiquid()) return;
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<Block>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets)
{
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130)
{
target.breakNaturally();
}
}
}
// -------------------------------------------- //
// NETHER PORTAL TRAP
// -------------------------------------------- //
// A nether portal trap can be created by the destination portal being enclosed (trapped) - resulting in the player not being able to run commands.
// This fix removes the portal blocks (client side) from the destination until they are away from the portal.
private static final int NETHER_TRAP_RADIUS_CHECK = 5;
private static final int NETHER_TRAP_RESET_RADIUS_SQUARED = 9;
private HashMap<UUID, List<Block>> portalTraps = new HashMap<UUID, List<Block>>();
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void portalTrapRemoveAnimation(PlayerTeleportEvent event)
{
// If there is a teleport caused by a nether portal ...
if ( ! MConf.get().handleNetherPortalTrap || event.getCause() != TeleportCause.NETHER_PORTAL) return;
Player player = event.getPlayer();
Block from = event.getTo().getBlock();
// ... and the player can't build at the destination ...
if (EngineMain.canPlayerBuildAt(player, PS.valueOf(from), false)) return;
// ... reset the old portal blocks stored ...
this.portalReset(player);
// ... get all the portal blocks belonging to the new portal at the destination ...
List<Block> portalTrap = getPortal(from);
if (portalTrap.isEmpty()) return;
// ... and then store those blocks and send an update as if they were air.
this.portalTraps.put(player.getUniqueId(), portalTrap);
portalUpdateAir(player, portalTrap);
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void portalUpdate(PlayerMoveEvent event)
{
// If a player moves ...
if ( ! MConf.get().handleNetherPortalTrap || MUtil.isSameBlock(event)) return;
Player player = event.getPlayer();
UUID uuid = player.getUniqueId();
// ... and he recently used a portal ...
List<Block> portalTrap = this.portalTraps.get(uuid);
if (portalTrap == null) return;
Location locationTo = event.getTo();
Location locationFrom = portalTrap.get(0).getLocation();
World worldTo = locationTo.getWorld();
World worldFrom = locationFrom.getWorld();
// ... update reset the portal near them, if they have moved away too far ...
if ( ! worldTo.equals(worldFrom) || locationTo.distanceSquared(locationFrom) > NETHER_TRAP_RESET_RADIUS_SQUARED)
{
portalUpdateReset(player, portalTrap);
return;
}
// ... or send an update as if the portal blocks were air.
portalUpdateAir(player, portalTrap);
}
public void portalReset(Player player)
{
UUID uuid = player.getUniqueId();
// If a player has already a portal registered to him ...
List<Block> portalTrap = this.portalTraps.get(uuid);
if (portalTrap == null) return;
// ... remove them from the registry ...
this.portalTraps.remove(uuid);
// ... and send updates if the player and portal are in the same world.
if ( ! player.getWorld().equals(portalTrap.get(0).getWorld())) return;
portalUpdateReset(player, portalTrap);
}
public static void portalUpdateReset(Player player, List<Block> portal) { portalUpdate(player, portal, null, null); }
public static void portalUpdateAir(Player player, List<Block> portal) { portalUpdate(player, portal, Material.AIR, (byte) 0); }
@SuppressWarnings("deprecation")
private static void portalUpdate(Player player, List<Block> portal, Material material, Byte data)
{
boolean usingDefault = material == null && data == null;
for (Block block : portal)
{
Material updateMaterial = usingDefault ? block.getType() : material;
byte updateData = usingDefault ? block.getData() : data;
player.sendBlockChange(block.getLocation(), updateMaterial, updateData);
}
}
public static List<Block> getPortal(Block from)
{
// Create
List<Block> ret = new MassiveList<>();
// Fill - Check in a radius of the block to find the portal blocks
for (int x = -(NETHER_TRAP_RADIUS_CHECK); x <= NETHER_TRAP_RADIUS_CHECK; x ++)
{
for (int y = -(NETHER_TRAP_RADIUS_CHECK); y <= NETHER_TRAP_RADIUS_CHECK; y ++)
{
for (int z = -(NETHER_TRAP_RADIUS_CHECK); z <= NETHER_TRAP_RADIUS_CHECK; z ++)
{
if (from.getRelative(x, y, z).getType() == Material.PORTAL) ret.add(from.getRelative(x, y, z));
}
}
}
// Return
return ret;
}
}