Factions/src/com/massivecraft/factions/Faction.java
Brettflan bc40f3b751 Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.
Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.

New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
2012-01-18 06:01:50 -06:00

550 lines
13 KiB
Java

package com.massivecraft.factions;
import java.util.*;
import java.util.logging.Level;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import com.massivecraft.factions.iface.EconomyParticipator;
import com.massivecraft.factions.iface.RelationParticipator;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.struct.FFlag;
import com.massivecraft.factions.struct.FPerm;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.util.*;
import com.massivecraft.factions.zcore.persist.Entity;
public class Faction extends Entity implements EconomyParticipator
{
// FIELD: relationWish
private Map<String, Rel> relationWish;
// FIELD: fplayers
// speedy lookup of players in faction
private Set<FPlayer> fplayers = new HashSet<FPlayer>();
// FIELD: invites
// Where string is a lowercase player name
private Set<String> invites;
public void invite(FPlayer fplayer) { this.invites.add(fplayer.getId().toLowerCase()); }
public void deinvite(FPlayer fplayer) { this.invites.remove(fplayer.getId().toLowerCase()); }
public boolean isInvited(FPlayer fplayer) { return this.invites.contains(fplayer.getId().toLowerCase()); }
// FIELD: open
private boolean open;
public boolean getOpen() { return open; }
public void setOpen(boolean isOpen) { open = isOpen; }
// FIELD: tag
private String tag;
public String getTag() { return this.tag; }
public String getTag(String prefix) { return prefix+this.tag; }
public String getTag(RelationParticipator observer)
{
if (observer == null)
{
return getTag();
}
return this.getTag(this.getColorTo(observer).toString());
}
public void setTag(String str)
{
if (Conf.factionTagForceUpperCase)
{
str = str.toUpperCase();
}
this.tag = str;
}
public String getComparisonTag() { return MiscUtil.getComparisonString(this.tag); }
// FIELD: description
private String description;
public String getDescription() { return this.description; }
public void setDescription(String value) { this.description = value; }
// FIELD: home
private Location home;
public void setHome(Location home) { this.home = home; }
public Location getHome() { confirmValidHome(); return home; }
public boolean hasHome() { return this.getHome() != null; }
public void confirmValidHome()
{
if (!Conf.homesMustBeInClaimedTerritory || this.home == null || Board.getFactionAt(new FLocation(this.home)) == this)
{
return;
}
msg("<b>Your faction home has been un-set since it is no longer in your territory.");
this.home = null;
}
// FIELD: account (fake field)
// Bank functions
public double money;
public String getAccountId()
{
String aid = "faction-"+this.getId();
// We need to override the default money given to players.
if ( ! Econ.hasAccount(aid))
Econ.setBalance(aid, 0);
return aid;
}
// FIELDS: Flag management
// TODO: This will save... defaults if they where changed to...
private Map<FFlag, Boolean> flagOverrides; // Contains the modifications to the default values
public boolean getFlag(FFlag flag)
{
Boolean ret = this.flagOverrides.get(flag);
if (ret == null) ret = flag.getDefault();
return ret;
}
public void setFlag(FFlag flag, boolean value)
{
if (Conf.factionFlagDefaults.get(flag).equals(value))
{
this.flagOverrides.remove(flag);
return;
}
this.flagOverrides.put(flag, value);
}
// FIELDS: Permission <-> Groups management
private Map<FPerm, Set<Rel>> permOverrides; // Contains the modifications to the default values
public Set<Rel> getPermittedRelations(FPerm perm)
{
Set<Rel> ret = this.permOverrides.get(perm);
if (ret == null) ret = perm.getDefault();
return ret;
}
public void addPermittedRelation(FPerm perm, Rel rel)
{
Set<Rel> newPermittedRelations = EnumSet.noneOf(Rel.class);
newPermittedRelations.addAll(this.getPermittedRelations(perm));
newPermittedRelations.add(rel);
this.setPermittedRelations(perm, newPermittedRelations);
}
public void removePermittedRelation(FPerm perm, Rel rel)
{
Set<Rel> newPermittedRelations = EnumSet.noneOf(Rel.class);
newPermittedRelations.addAll(this.getPermittedRelations(perm));
newPermittedRelations.remove(rel);
this.setPermittedRelations(perm, newPermittedRelations);
}
public void setPermittedRelations(FPerm perm, Set<Rel> rels)
{
if (perm.getDefault().equals(rels))
{
this.permOverrides.remove(perm);
return;
}
this.permOverrides.put(perm, rels);
}
public void setPermittedRelations(FPerm perm, Rel... rels)
{
Set<Rel> temp = new HashSet<Rel>();
temp.addAll(Arrays.asList(rels));
this.setPermittedRelations(perm, temp);
}
// -------------------------------------------- //
// Construct
// -------------------------------------------- //
public Faction()
{
this.relationWish = new HashMap<String, Rel>();
this.invites = new HashSet<String>();
this.open = Conf.newFactionsDefaultOpen;
this.tag = "???";
this.description = "Default faction description :(";
this.money = 0.0;
this.flagOverrides = new LinkedHashMap<FFlag, Boolean>();
this.permOverrides = new LinkedHashMap<FPerm, Set<Rel>>();
}
// -------------------------------
// Understand the types
// -------------------------------
// TODO: These should be gone after the refactoring...
public boolean isNormal()
{
//return ! (this.isNone() || this.isSafeZone() || this.isWarZone());
return ! this.isNone();
}
public boolean isNone()
{
return this.getId().equals("0");
}
// -------------------------------
// Relation and relation colors
// -------------------------------
@Override
public String describeTo(RelationParticipator observer, boolean ucfirst)
{
return RelationUtil.describeThatToMe(this, observer, ucfirst);
}
@Override
public String describeTo(RelationParticipator observer)
{
return RelationUtil.describeThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer)
{
return RelationUtil.getRelationOfThatToMe(this, observer);
}
@Override
public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
{
return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
}
@Override
public ChatColor getColorTo(RelationParticipator observer)
{
return RelationUtil.getColorOfThatToMe(this, observer);
}
public Rel getRelationWish(Faction otherFaction)
{
if (this.relationWish.containsKey(otherFaction.getId()))
{
return this.relationWish.get(otherFaction.getId());
}
return Rel.NEUTRAL;
}
public void setRelationWish(Faction otherFaction, Rel relation)
{
if (this.relationWish.containsKey(otherFaction.getId()) && relation.equals(Rel.NEUTRAL))
{
this.relationWish.remove(otherFaction.getId());
}
else
{
this.relationWish.put(otherFaction.getId(), relation);
}
}
public Map<Rel, List<String>> getFactionTagsPerRelation(RelationParticipator rp)
{
Map<Rel, List<String>> ret = new HashMap<Rel, List<String>>();
for (Rel rel : Rel.values())
{
ret.put(rel, new ArrayList<String>());
}
for (Faction faction : Factions.i.get())
{
Rel relation = faction.getRelationTo(this);
ret.get(relation).add(faction.getTag(rp));
}
return ret;
}
// TODO: Implement a has enough feature.
//----------------------------------------------//
// Power
//----------------------------------------------//
public double getPower()
{
if (this.getFlag(FFlag.INFPOWER))
{
return 999999;
}
double ret = 0;
for (FPlayer fplayer : fplayers)
{
ret += fplayer.getPower();
}
if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax)
{
ret = Conf.powerFactionMax;
}
return ret;
}
public double getPowerMax()
{
if (this.getFlag(FFlag.INFPOWER))
{
return 999999;
}
double ret = 0;
for (FPlayer fplayer : fplayers)
{
ret += fplayer.getPowerMax();
}
if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax)
{
ret = Conf.powerFactionMax;
}
return ret;
}
public int getPowerRounded()
{
return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded()
{
return (int) Math.round(this.getPowerMax());
}
public int getLandRounded() {
return Board.getFactionCoordCount(this);
}
public int getLandRoundedInWorld(String worldName)
{
return Board.getFactionCoordCountInWorld(this, worldName);
}
public boolean hasLandInflation()
{
return this.getLandRounded() > this.getPowerRounded();
}
// -------------------------------
// FPlayers
// -------------------------------
// maintain the reference list of FPlayers in this faction
public void refreshFPlayers()
{
fplayers.clear();
if (this.isNone()) return;
for (FPlayer fplayer : FPlayers.i.get())
{
if (fplayer.getFaction() == this)
{
fplayers.add(fplayer);
}
}
}
public boolean addFPlayer(FPlayer fplayer)
{
if (this.isNone()) return false;
return fplayers.add(fplayer);
}
public boolean removeFPlayer(FPlayer fplayer)
{
if (this.isNone()) return false;
return fplayers.remove(fplayer);
}
public Set<FPlayer> getFPlayers()
{
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
Set<FPlayer> ret = new HashSet(fplayers);
return ret;
}
public Set<FPlayer> getFPlayersWhereOnline(boolean online)
{
Set<FPlayer> ret = new HashSet<FPlayer>();
for (FPlayer fplayer : fplayers)
{
if (fplayer.isOnline() == online)
{
ret.add(fplayer);
}
}
return ret;
}
public FPlayer getFPlayerLeader()
{
//if ( ! this.isNormal()) return null;
for (FPlayer fplayer : fplayers)
{
if (fplayer.getRole() == Rel.LEADER)
{
return fplayer;
}
}
return null;
}
public ArrayList<FPlayer> getFPlayersWhereRole(Rel role)
{
ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
//if ( ! this.isNormal()) return ret;
for (FPlayer fplayer : fplayers)
{
if (fplayer.getRole() == role)
{
ret.add(fplayer);
}
}
return ret;
}
public ArrayList<Player> getOnlinePlayers()
{
ArrayList<Player> ret = new ArrayList<Player>();
//if (this.isPlayerFreeType()) return ret;
for (Player player: P.p.getServer().getOnlinePlayers())
{
FPlayer fplayer = FPlayers.i.get(player);
if (fplayer.getFaction() == this)
{
ret.add(player);
}
}
return ret;
}
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader()
{
if (! this.isNormal()) return;
FPlayer oldLeader = this.getFPlayerLeader();
// get list of officers, or list of normal members if there are no officers
ArrayList<FPlayer> replacements = this.getFPlayersWhereRole(Rel.OFFICER);
if (replacements == null || replacements.isEmpty())
replacements = this.getFPlayersWhereRole(Rel.MEMBER);
if (replacements == null || replacements.isEmpty())
{ // faction leader is the only member; one-man faction
if (this.getFlag(FFlag.PERMANENT))
{
if (oldLeader != null)
oldLeader.setRole(Rel.MEMBER);
return;
}
// no members left and faction isn't permanent, so disband it
if (Conf.logFactionDisband)
P.p.log("The faction "+this.getTag()+" ("+this.getId()+") has been disbanded since it has no members left.");
for (FPlayer fplayer : FPlayers.i.getOnline())
{
fplayer.msg("The faction %s<i> was disbanded.", this.getTag(fplayer));
}
this.detach();
}
else
{ // promote new faction leader
if (oldLeader != null)
oldLeader.setRole(Rel.MEMBER);
replacements.get(0).setRole(Rel.LEADER);
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
P.p.log("Faction "+this.getTag()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
}
}
//----------------------------------------------//
// Messages
//----------------------------------------------//
public void msg(String message, Object... args)
{
message = P.p.txt.parse(message, args);
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
{
fplayer.sendMessage(message);
}
}
public void sendMessage(String message)
{
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
{
fplayer.sendMessage(message);
}
}
public void sendMessage(List<String> messages)
{
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
{
fplayer.sendMessage(messages);
}
}
//----------------------------------------------//
// Deprecated
//----------------------------------------------//
/**
* @deprecated As of release 1.7, replaced by {@link #getFPlayerLeader()}
*/
public FPlayer getFPlayerAdmin()
{
return getFPlayerLeader();
}
/**
* @deprecated As of release 1.7, replaced by {@link #getFlag()}
*/
public boolean isPeaceful()
{
return this.getFlag(FFlag.PEACEFUL);
}
/**
* @deprecated As of release 1.7, replaced by {@link #getFlag()}
*/
public boolean getPeacefulExplosionsEnabled()
{
return this.getFlag(FFlag.EXPLOSIONS);
}
//----------------------------------------------//
// Persistance and entity management
//----------------------------------------------//
@Override
public void postDetach()
{
if (Econ.shouldBeUsed())
{
Econ.setBalance(getAccountId(), 0);
}
this.getAccountId();
// Clean the board
Board.clean();
// Clean the fplayers
FPlayers.i.clean();
}
}