Factions/src/com/massivecraft/factions
2012-04-26 08:08:11 -05:00
..
adapters Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
cmd /f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API 2012-04-26 08:08:11 -05:00
event Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
iface Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server. 2012-01-16 19:38:14 -06:00
integration Added a healthbar feature :) 2012-03-25 21:07:11 +02:00
listeners Made a sepparate health bar listener, reduced duplicate code and added respawn listener. 2012-04-01 15:08:20 +02:00
struct Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:27:03 -05:00
util Added a healthbar feature :) 2012-03-25 21:07:11 +02:00
zcore /f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API 2012-04-26 08:08:11 -05:00
Board.java Updated Faction Event System -- Land Events 2012-03-11 13:28:31 -04:00
Conf.java Added a healthbar feature :) 2012-03-25 21:07:11 +02:00
Faction.java Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:38 -05:00
Factions.java Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup 2012-01-13 03:46:31 -06:00
FLocation.java Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area. 2012-03-13 05:54:48 -05:00
FPlayer.java Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled. 2012-03-13 09:48:34 -05:00
FPlayers.java "autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run. 2012-02-26 16:55:58 -06:00
P.java Made a sepparate health bar listener, reduced duplicate code and added respawn listener. 2012-04-01 15:08:20 +02:00