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Adapt ForgeWorld to LocalWorld for LocationMaskedPlayerWrapper
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@ -4,7 +4,9 @@ import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.entity.Player;
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import com.sk89q.worldedit.internal.LocalWorldAdapter;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.World;
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public class LocationMaskedPlayerWrapper extends PlayerWrapper {
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private Location position;
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@ -38,7 +40,13 @@ public class LocationMaskedPlayerWrapper extends PlayerWrapper {
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@Override
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public WorldVector getPosition() {
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return new WorldVector((LocalWorld) position.getExtent(), position.toVector());
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LocalWorld world;
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if (position.getExtent() instanceof LocalWorld) {
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world = (LocalWorld) position.getExtent();
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} else {
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world = LocalWorldAdapter.adapt((World) position.getExtent());
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}
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return new WorldVector(world, position.toVector());
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}
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@Override
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