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https://github.com/boy0001/FastAsyncWorldedit.git
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synchronize NMSRelighter map as switched to fastutil
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@ -45,7 +45,7 @@ public class NMSRelighter implements Relighter{
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return skyToRelight.isEmpty() && lightQueue.isEmpty();
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}
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public boolean addChunk(int cx, int cz, byte[] fix, int bitmask) {
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public synchronized boolean addChunk(int cx, int cz, byte[] fix, int bitmask) {
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long pair = MathMan.pairInt(cx, cz);
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RelightSkyEntry toPut = new RelightSkyEntry(cx, cz, fix, bitmask);
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RelightSkyEntry existing = skyToRelight.put(pair, toPut);
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@ -60,7 +60,7 @@ public class NMSRelighter implements Relighter{
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return true;
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}
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public void removeLighting() {
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public synchronized void removeLighting() {
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Iterator<Map.Entry<Long, RelightSkyEntry>> iter = skyToRelight.entrySet().iterator();
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while (iter.hasNext()) {
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Map.Entry<Long, RelightSkyEntry> entry = iter.next();
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@ -75,7 +75,7 @@ public class NMSRelighter implements Relighter{
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}
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}
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public void updateBlockLight(Map<Long, Map<Integer, Object>> map) {
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public synchronized void updateBlockLight(Map<Long, Map<Integer, Object>> map) {
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int size = map.size();
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if (size == 0) {
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return;
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@ -196,8 +196,10 @@ public class NMSRelighter implements Relighter{
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Map<Integer, Object> currentMap = lightQueue.get(index);
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if (currentMap == null) {
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currentMap = new Int2ObjectOpenHashMap<>();
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synchronized (lightQueue) {
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this.lightQueue.put(index, currentMap);
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}
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}
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currentMap.put((int) MathMan.tripleBlockCoord(x, y, z), present);
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}
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@ -217,7 +219,7 @@ public class NMSRelighter implements Relighter{
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updateBlockLight(this.lightQueue);
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}
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public void sendChunks() {
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public synchronized void sendChunks() {
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Iterator<Map.Entry<Long, Integer>> iter = chunksToSend.entrySet().iterator();
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while (iter.hasNext()) {
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Map.Entry<Long, Integer> entry = iter.next();
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@ -234,7 +236,7 @@ public class NMSRelighter implements Relighter{
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return queue.getOpacity(x, y, z) < 15;
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}
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public void fixSkyLighting() {
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public synchronized void fixSkyLighting() {
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// Order chunks
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ArrayList<RelightSkyEntry> chunksList = new ArrayList<>(skyToRelight.size());
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Iterator<Map.Entry<Long, RelightSkyEntry>> iter = skyToRelight.entrySet().iterator();
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